Those decks can be frustrating and polarizing, but they are not overpowered. The balance team has very little to do with designing cards, don't blame them, they can't exactly nerf cards in decks that aren't overpowered.
The design team designs the cards, and they have very clearly decided that they want to have explosive high-roll turns early on that are quite literally impossible for most decks to answer. I don't agree with their philosophy, I don't think it is very fun for either player to have games end on turn 4 "out of nowhere". Counterplay is one of the most important parts of a card game in my opinion, you should never feel like there is nothing you could have done to change an outcome.
1
wow.. that is a dumb change
8
so the barrel of mercs is fine and all, but I see no mention of the coins issue...
7
please stop giving mages mana cheat
1
it's an unconditional removal for 4 mana.. nevermind the fact that its being added to your own deck. It's literally Better Entomb for 2 mana cheaper.
3
as long as the devs insist on priest being a thief class, I will continue to despise it with every fiber of my being
2
1 in 3 this month.. I guess that's an improvement over the 0-fers in the past two months.
As I said before, if they really want people to play this card, they have to buff its stats; like, give it "unfair" stats for its mana cost.
4
Yanno.. I think I can safely say that this has been the absolute buggiest mess of a patch I have ever witnessed them release for this game.
1
Patch 23.4, not a date
2
They disabled Darkshore after it was hardlocking people out of all of Hearthstone (not just Mercenaries).
1