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    posted a message on Are Death Knights necessary for Wild?
    Quote from Tillonaut >>

    Well, it is ok I guess, but probably weaker in comparison to its standard counterpart, because the powerlevel is generally higher in wild and the aggressive decks are faster. But it is certainly not bad, still around mid to low Tier 2 I'd say.

    However, more important is the question whether you enjoy to play the archetype. If you only go for the best builds, then just go for an Even Shaman I guess.

     That's a problem, i kinda like all types ands classes, for me nothing is cancer ou to OP or too unfair.

    I just play with about anything, for Exodia i have the cards for a Exodia Mage, so Exodia Paladin would "be the same" for me.

    Will keep that in mind, Tier 2 is good enough.

    Posted in: Wild Format
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    posted a message on Are Death Knights necessary for Wild?
    Quote from Tillonaut >>

    Well, Uther is obviously needed for any Heropower OTK Paladin. So, if you would like to play that archetype you would have to craft him.

     Is OKT Paladin viable in wild?

    Posted in: Wild Format
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    posted a message on Are Death Knights necessary for Wild?
    Quote from GerritDeMan >>

    The way I see it, every card that has a potential for crazy synergies is most likely a good craft for wild. Among these hero cards the most synergy dependent one is definitely Zul'jin, so I'd say that's a great choice for long term value (plus the card is already very good). He will get stronger as more good hunter spells are added to the game which is pretty much guaranteed to happen.

    As for the other ones, I'm not sure how good they will be as more sets are released, but Hagatha and Dr. Boom seems like the most solid cards on their own. I also think it's highly unlikely that shaman, warrior and hunter will get another hero card in the next three sets (since other classes will probably have priority over them), so Hagatha and Dr. Boom will probably remain the best hero cards in wild for their respective classes for quite a while (Zul'jin and Rexxar are both very good).

    Valid point, very unlikely they will receve new Heros so soon....

    Posted in: Wild Format
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    posted a message on Are Death Knights necessary for Wild?
    Quote from YouSayBooyah >>

    I would say just wait until you want to play a deck that includes one of them, instead of just crafting them if your dust is valuable.

     Going by this, would be only Zul'jin and maybe Dr. Boom, since i'm trying to make a odd control warrior in wild, as for the Even Shaman i have, some lists run Hagatha, but i have replaced her, not sure with what actually....... but may still use her.

    Posted in: Wild Format
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    posted a message on Are Death Knights necessary for Wild?
    Quote from SlydE >>

    There are much better cards in Wild than that bunch. Tbh, I have barely seen any of them played in the format. Have a look in the 2nd post here for some better options:

    https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide

     Wow, i didn't knew there was a Wild Legendary Guide, always thought it was sonely focused on Standard, i will take a look thanks.

    Posted in: Wild Format
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    posted a message on Are Death Knights necessary for Wild?
    Quote from _bbZ_ >>
    Quote from jorgechaos1 >>
    Quote from Ibbinx >>

    My suggestions are brann, loatheb, and (I’m sorry) patches the pirate.

     I have those 3, right know was only looking into the Hero cards, but also wanted to craft Houndmaster Shaw besides the Heros.

     

     

    Quote from _bbZ_ >>

    Zul'Jin makes your secret-hunter just better I guess... I would say safe-craft... at least I did it on day one, no regret, because he's a safer Yogg-Saron... MAYBE he will get nerfed, but I doubt it.

     Do you have a list with him? Defenitly would be a worth a test, as for the nerf, no problem i usually keep all nerfed cards you never know if they will keep seen play, like Aviana. 

    hsreplay.net or vicioussyndicate.com

    You can compare Shaw to Tundra Rhino, if it sticks you're chances to win rise drastically on the other hand vs. Aggro he's like a taunt-minion... always saves you 6hp...

     

    Thanks for the websites.

    Truth to be told i have always underestimated Rush, but by watching games with him, it's really something, a new card for my Reno Hunter or a new Deathrattle Hunter.

    Since most Heros apparently won't make the cut, i should go with him instead, and look into Zul'jin.

    Posted in: Wild Format
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    posted a message on Are Death Knights necessary for Wild?
    Quote from Ibbinx >>

    My suggestions are brann, loatheb, and (I’m sorry) patches the pirate.

     I have those 3, right know was only looking into the Hero cards, but also wanted to craft Houndmaster Shaw besides the Heros.

     

     

    Quote from _bbZ_ >>

    Zul'Jin makes your secret-hunter just better I guess... I would say safe-craft... at least I did it on day one, no regret, because he's a safer Yogg-Saron... MAYBE he will get nerfed, but I doubt it.

     Do you have a list with him? Defenitly would be a worth a test, as for the nerf, no problem i usually keep all nerfed cards you never know if they will keep seen play, like Aviana. 

    Posted in: Wild Format
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    posted a message on Are Death Knights necessary for Wild?

     

    Quote from KingSevault >>

    Don't craft cards until there's a specific deck you want to play

    That is a problem i have, today want to play this deck, tomorrow that other one.

    So i really wanted to make a pool of cards that i can play around.

    Right now, i have Big Priest, Even Shaman, Secret Hunter, Secret Mage, Zoolock, CubeLock, Reno Hunter, Mill Rogue, Ragnaros Combo Druid, Odd Rogue.

    So i wanted to go for other things.

    Quote from Ibbinx >>

    Honestly, none of those are played in wild. Maybe the shaman heroes in a wacky shudderwock deck, but after the saronite nerf, I doubt you’ll see much of that.

    Well if they don't see much play i wouldn't go for then, not really a fan of Shudder. 

    Well thank you for your answers.

    Posted in: Wild Format
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    posted a message on Are Death Knights necessary for Wild?

    Hello everyone.

    I'm jorgechaos and mostly a wild player.

    I have saved some Dust and was wondering if the Hero cards were a good/safe craft for wild in general, already have a few of then, but wanted to know if i should craft de remaning ones.

    I don't have:

    Uther of the Ebon Blade

    Scourgelord Garrosh

    Thrall, Deathseer

    Hagatha the Witch

    Dr. Boom, Mad Genius

    Zul'jin

    Right know there is no particulary deck i want to play and only have dust for 3 of them.

    Thanks in advance.

    Ps, forgot to add the Heros from the the other expansions.

    Posted in: Wild Format
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    posted a message on New Priest Legendary Card Reveal: Temporus

    Just play Valeera the Hollow at the end of the second turn and wait.

    Posted in: News
  • 0

    posted a message on Is Casual more difficult than Ranked for anyone else?

    I agree 100%, i only use casual for test and complete missons.

    Posted in: General Discussion
  • 0

    posted a message on Is Casual more difficult than Ranked for anyone else?

    Well, i have played since Blackrock Mountain and made a few tests in casual.

    For me, time and collection size has nothing to do with it, only % of victorys.

    Early this year, i tried play with Tempo Mage, and, literally lost 18 games in a row(all Reno decks), followed by 6 loses out of conection issues. Next day faced only players with basic cards, like people who were playing for the first time ever, felt really strange.

    About 3 weeks ago, i tried this again, lost by giving up about 15 games, then i tried playing "normal" again and i  was paried with people with basic cardas "only". Dont know, maybe it was "luck", but to happen twice is really strange.

    Posted in: General Discussion
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