• 4

    posted a message on Big Contol Warlock - Diamond Tested

    I liked Armor Vendor overSpirit Bomb as its good standalone starter and also a way to provide ways to stall till your big tempo play.

    Kept The Jailer in ETC with Smothering Starfish and a Sunfury Clergy for Heals (depending on meta Steamcleaner/Rustrot Viper looks solid).

    Cut 1 Hellfire forTwisted Tether for situations where you need big minion removal.

    Decided to cut down on big dudes as usually they are either too slow or clog your hand and u might wanna play something better so I cut 1 of each Enhanced Dreadlord and Flesh Behemoth to make room for Gigafin (saved me alot of times) and I experimented withDirge of Despair as a way to make the lock combo with jailer/Malganis easier however it doesn't matter at that point  you're probably winning so I'm trying Zilliax now.

    Posted in: Big Contol Warlock - Diamond Tested
  • 2

    posted a message on LEGEND ComboCobold, 75%wr wtf

    The Dinner performer part not so much but I found some success fixing card draw issues by adding the nourish/wildgrowth and miracle growth. Dew Process feels a bit awkward but beast engine works better if u have the ramp and drawing 3 to get ur combo done fast is good. I just dont wanna craft the extra Oracle of Elune right before rotation so I am still coping with Dinner Performer :D

    Posted in: LEGEND ComboCobold, 75%wr wtf
  • 2

    posted a message on LEGEND ComboCobold, 75%wr wtf

    I realized u cant resurrect discounted minions but still pretty overpowered.
    I liked the general idea but I am going to try a different approach.

    -2Kobald
    -2Dew Process
    -1Oracle of Elune
    -2WIldbloom Seedsman

    +Guild Trader
    +2Innervate
    +2Nourish
    +1Dinner Performer
    +1Wild Growth
    Theory:
    1 Dinner Performer Guarantees to recruit anything u want from your deck if it is on curve (5/6 mana). You can get rid of pesky 2 drops from your deck or you can place a Guild Trader or a Oracle of Elune as you need to and still have mana for ur plays.
    Nourish/Growth card draw and ramp for clearing board with charge and setting up otk
    Nourish with innervate for ez 2 mana 4/4 charge is OP card draw is a bonus.
    Guild Trader = Free damage/Combo/Trade-in also mana cheated with Dinner Performer for 1 free mana.

    Posted in: LEGEND ComboCobold, 75%wr wtf
  • 3

    posted a message on First Legend ever, Deathrattle/Undead Priest

    Grats on legend dude you've completed the game nothing more exiting than hitting legend the first time and I really mean nothing

    Posted in: First Legend ever, Deathrattle/Undead Priest
  • 2

    posted a message on [LEGEND] ShadowSteal

    I agree I dont play competitevly but I'm having fun with this deck Subbed Psychic Conjurer for The Harvester of Envy and Najak Hexxen. I like how it is very flexible. You can simply outlive or burst control decks or combo decks by trying to steal their cards or burn them down. You have plenty aoe for aggro decks and you can play as an aggro deck as well with certain hands.

    Posted in: [LEGEND] ShadowSteal
  • 2

    posted a message on [LEGEND] ShadowSteal

    Volatile Skeleton wierd choice? There is no alternative option ? Also can you fit Harvester in here as well ?

    Posted in: [LEGEND] ShadowSteal
  • 0

    posted a message on Shadow Burn Shaman

    totemic is 1 mana shadow suffision is 3 mana if u have 2 its 6 mana with sweeper 4 mana thats 24 damage on board for 10 mana.
    You can extend this with nagalings and Queen Azjhara to replace the 3 mana shadow suffision with a 1 mana copy which saves u more mana.
    If you copy battlecry of street Sweeper for a Mcaw from previous turn you can save 1 mana and mby stack 3 of them on top of the totems for 36 damage.
    Even if you get only 24 damage off you can repeat the combo again with Kwar'ga,Mcaw ect..
    Its very flexible... Probably not too competitive but I tried a 30 card build as well with the same premise and it did slightly better but still not competitive.

    Posted in: Shadow Burn Shaman
  • 2

    posted a message on RANK 1 LEGEND SPIT HUNTER

    did u watch the video

    Posted in: RANK 1 LEGEND SPIT HUNTER
  • 2

    posted a message on Big

    I tried this archetype and I enjoyed the highrolls but most of the time it felt i'm doing nothing after they steal my onboard neptulon and I can't revive it or they just pop him every turn. I also opted to play around drawing all my big guys with Sir Fineley, the Sea Guide and Switcheroo which was a fun idea and made the combo more consistent allowed me to add more variety with Twilight Drake/Wrathion or a Xyrella + Miida the deal 3 damage copy a minion on board is also a good way to refresh ur neptulon hands and add neptulon to the destroyed pool, but it just never worked out for me. Maybe I'm wrong and this is secret meta.

    Posted in: Big
  • 2

    posted a message on Totemic burn!

    I like the idea but unless ur playing gigantotem keeping all these totem cards is pointless infusing evidence is easy with heropower and you can use them to infuse eachother as well maybe better to replace em with a small evolve engine (gnolls+muckpools)

    Posted in: Totemic burn!
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