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    posted a message on New Legendary Mage Card Reveal - Luna's Pocket Galaxy

    questless infinite was already a thing using the elemental that makes created cards cheaper and the card that copies minions in your hand as well as a Molten Reflection (I forgot card names, sorry). I think you can simplify things by adding a combo into the back end of a more tempo deck. I, for instance, will try to run this along with Vex Crow and the other mage legendary from this expansion. I already ran antonidas and sometimes the elementals that made created cards cheaper in the deck so swapping out aluneth for the new draw and one of my less effective cards for this as well as popping in the new one-cost spell somewhere will probably lead to a decent deck. I will need to make some adjustments but i think that it is a lot more consistent to rely less upon drawing the right cards at the right times, and instead having it as a backup that can be used at varying levels depending on when you draw cards. 

    Posted in: News
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    posted a message on New Card Reveal - Mecha'thun

    The legendary spell is fine and and all, but your hand needs to be empty as well, and while rogue can do it, how do they do it and have a deck that can survive any length of time. Basically rogue has a lot of dilemmas to solve to make this work, if rogue could activate the deathrattle and not have to kill the thing, then that would be enough, but as it stands rogue needs to hold all it's useful removal to kill the thing the turn you play it. rogue also can't cheat it out in a way that works because kobold illusionist does not remove the card from hand. Rogue certainly has the draw part covered but the combo seems difficult to actually pull offbecause rogue has some of the worst removal cost wise. 

    Posted in: News
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    posted a message on New Card Reveal - Mecha'thun

    rogue has a bigger problem, killing the damn thing. I am more optimistic about druid doing it with all its draw, and then innervate naturalize to kill it. (although it would not be the top druid deck or even close) or priest using resurrects at the end and pyro northshire combo to draw through your deck and you kill the thing with a death, or you use twilights call as the resurrect and ping it in one of many ways. 

    Posted in: News
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    posted a message on New Card Reveal - Mecha'thun

    actually battlecries do trigger before minion enters the battlefield, but I believe the deathrattle triggers after the battle cry is done, and the last step in a battlecry is summoning the minion properly. This might have changed recently because they wanted to make things make more sense, but I did not see it in any patch notes. Whatever is the case I believe Yurushi is right that deathwing won't work. But deathwing is also much slower than some of the ideas I have in mind for activating this.

    Posted in: News
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    posted a message on New Card Reveal - Mecha'thun

    that actually does not really work, because eureka won't remove mecha'thun from hand and you need an empty hand for it to work. I am more interested by myra's element mecha'thun rogue for a way to make this work. Rogue can even use its new weapon to ativate the deathrattle on the turn you play mecha'thun so that there is no way to stop it.  Oops forgot that does not kill the minion so the wepon fails. It is definitely a meme card and a meme deck, but It just might work.

    Maybe priest could pull it off too using pyro northshire draw combos. Maybe priest can even set up to use spellstone to summon this radiant elemental pyro and northshire, then dump a hand of cheap spells drawing thier whole deck, and find a way to destroy this and their other minions, I got to see how possible that is. Or perhaps instead twilights call is a good way to pull it off. I am pretty sure the card won't be competetive, but there are all sorts of cool combos that I bet people could pull off that I don't see specifically being talked about. 

    I wish eureka worked, but I don't see any good way to remove the actual card from your hand efter eureka.

    Edit: Corrected an error and have been thinking about it and druid might work, using innervate naturalize to kill of the mecha'thun and having crazy card draw. The problem is emptying hand at the end because you will have very expensive cards sometimes and maybe you just die, otherwise druid might be even better because it has great tools for surviving until the combo.

    Posted in: News
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    posted a message on Guys don't worry about Druid!

    I don't think the problem is that there is no tech to counter druid, Druid can win in like 10 different ways, and I am most scared of bio project, not any of the other cards it got, they help, but aren't the reason why druid will spread pain and suffering. I am scared of druid literally just playing card, I don't even care what cards, druid has the best draw and the best unique effect: ramp. And it is getting more this expansion. this says to me more terror than just combo druids, I am scared of druids doing anything, including playing terrible big cards that don't see play. I don't think it matters what cards it has, as long as it gets big mana fast and plays big cards each turn.

    Posted in: General Discussion
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    posted a message on New Shaman Spell - Eureka
    Quote from Obilis >>

    Good thing Shaman doesn't have a 0-mana face damage spell, or this + Malgos + Prince Taldaram would just be stupid. As is, without coin, you can only do a max of 13 damage like that (26 with coin). 

     what shaman lacks in zero mana face spells it almost makes up for in other cheap spells. Because you can actually do lightning bolt (0+3+5=8) lightning bolt (8+3+5=16) frost shock (16+1+5=22) frost shock (22+1+5=28) this gives a 28 damage combo for 10 mana if you get maly off of this card. shaman has some decent draw, and decent clear ability. So it might be able to pull this off as a deck. I am trying to figure out if it is faster than shudderwock or more consistent in some way, I think it would be but I am not sure. Time will tell.

    Posted in: Card Discussion
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    posted a message on On a scale of 1 to 5, how much are you hyped for BDP ?
    Quote from ababyduck >>

    I'm at a 2.  We have all these seemingly powerful cards that we think might be fun to experiment with, but there will be no experimentation.  On day 1 there will be near-optimal decks that make it almost pointless to try any other variants, as with every other expansion.  Remember shudderwock?  That seemed like it could be fun, but the only viable one that came out was the one we're all too familiar with.  I have to view everything through the lens that blizzard does not like fun, so expecting them to accidentally make something fun is misguided.

     Um, cynical much? I just want to say that shudderwock was super popular week one, turned out to be bad until the nerfs and then was good. And the deck has had a huge amount of optimization to it, is not nearly so oppressive as you might think, and requires a lot more skill than we first thought, making it fun to play. In addition you can play off meta decks and find success. In fact currently streamers and players at high ranks have been using a lot of off meta decks, the meta is super slow and greedy, and there is not a really good aggro deck, but a lot of players have found that bad aggro decks still take down a lot of the greed. This basically means that the ladder meta is still undecided. It has been changing constantly for a long time, and it still is changing. Nothing was decided day one at all. I found beating shudderwock easy in the first week of witchwood, so much so I was kinda glad to face them. It was certainly easier than facing warlock. If you want to complain about something, complain that you think the op stuff will remain op, because that seems plausible. Complaining that the meta will be settled and dumb day one is kinda absurd, because the meta is not settled now, and some people like it now.

    Posted in: General Discussion
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    posted a message on Prediction: Druid will have a new archetype based ramp after release: Omega Druid

    So even if enough cards get printed that you could play omega druid, why would you. Druid has everything from jungle giants to maly combos to taunt druid to literally anything in the world else. Why play bad cards when you can play good ones, and while getting a card that might be worth 8 mana on turn 4 or 5 for 4-6 mana is good you run out of steam compared to other druid decks. Unless you just throw an omega card into a druid deck. And either way, omega cards seem to just be stats, if you want stats, play an aggro deck, you will get a lot more than 12/6 in stats by turn 4, with less luck. basically, the idea of playing ramp into ramp into ramp into a pile of stats that you can easily clear with the right cards is worse than playing a pile of stats each turn. Stats are not good in druid unless they serve a purpose. Even ancient of war is rare these days because druid has more powerful effects than giant stats minions. Basically I think omega cards are bad because they don't do anything proactive or give you more options reactively. If one is printed that does that we can use in druid (which I doubt) then maybe omega druid could be a thing, except that then you would just run the one, in whatever other druid deck you played. As an archetype, it is just inefficient.

    Posted in: General Discussion
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    posted a message on Two New Mage Cards - Cosmic Anomaly & Shooting Star

    well +2/+1 is actually a full mana's worth of stats. so it is kinda like making evolved kobold 3 mana. Well effect wise it is very different, but impact wise about the same. One mana change historically has huge impact, so an equivalent change should have high impact as well. But I am not betting on the spell damage minion being good. Not sure if shooting star will be good either, but I am certainly gonna try vex crow mage in the next expansion. Considering I played so much of it this expansion.

    Posted in: News
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    posted a message on New Hunter Legendary Card Reveal - Boommaster Flark

    so this card may be terrible, I bet it will see little competitive play, but it does something important: it confirms that hunter will get more deathrattle support. I mean they would not print this if they saw the amount we have and weren't printing more. some kind of self minion damage or some kind of mini feign death, perhaps on a minion. that or they expect magnetic on theses summons, but I doubt that; I think they have more sense. I am not personally a fan of deathrattle hunter getting better, but I am pretty certain now it will happen, despite the fact that this card will be no help.

    Posted in: News
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    posted a message on [Ranked] Stuck at r21 : so much Gold Player it's discouraging.

    So I have been experimenting with some stuff, and have come across a super cheap to make priest (anything you might have to craft is commons because it is all base and commons) basically you run a bunch of one drops (whatever the best ones you have are) a bunch of draw (I use loot hoarder, acolyte of pain, northshire cleric, power word: shield, and novice engineer), cheap buffs (I use dire wolf, unidentified elixir, and shadow ascendant) and the core of the deck is Tainted zealot x2, mindblast x2, and holy smite x2 for surprise burst and actually having a win condition. Basically the rest of the deck is up for whatever you have, cheaper the manacost the better, this is a hyper aggesive deck. Like if you don't have enough cards but have like wisps and snowflippers just run those because the goal is get chip damage, draw your whole deck, deal 22 to face in one turn. 

    There are a number of decks like this you can construct in many classes, throw caution to the wind, run all your burst, all your draw, and all the early game you can and try to deal chip damage into a burst finisher. It is cheap and it works up to rank 12 I would say.

    Posted in: Standard Format
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    posted a message on On a scale of 1 to 5, how much are you hyped for BDP ?

    So I don't feel like Witchwood limited deckbuilding decisions at all, The restrictive legendaries force creativity when you aren't making one of the well-established decks that use them. Like even aggro warlock is a tough challenge to build a deck for, but it is possible to make one that does decently (it did even better before zoolock became popular). The other thing Witchwood did is very little. Like you don't put huge numbers of Witchwood cards in your decks, they are tech cards and tools to an end, not for the most part the end. Genn and Baku are exceptions to this, but the rest of the set is very much enablers and tech that makes the old decks better, and new ones viable. It brought hunter three archetypes that mostly just use old cards with the new ones only there to get you to the real showstoppers from previous sets. Witchwood might have even left deckbuilding too open, as new decks and tech continue to evolve in the meta. The only class that seemed forced to me was Shaman. And it can do other things with the tools it got, it just chooses not to. (Even shaman was a little bit of an odd deckbuilding thing though, as it started hyper-aggressive and slowed down a huge amount later on.)

    Posted in: General Discussion
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    posted a message on On a scale of 1 to 5, how much are you hyped for BDP ?

    See, it almost always turns out that I start having a lot more fun with the old expansion once the new one is being revealed. I somehow discover a bunch more cool ideas that were already in the game and play with them a bunch just as the set change season comes round. I am totally up for Boomsday thematically and a lot of the new cards seem weird and interesting even though we have seen so little, but part of me is sad that my barely successful wacky creations will be irrelevant in a few weeks. I can always try to update them with new cards, but usually, the big shift in meta and the lack of support for unintended archetypes I weirdly force on classes make my creations useless. On the other hand, theorycrafting is super fun for me, and once I get my hands on the new set I get to make lots of new wacky ideas, but part of me will always miss the weird decks that get lost in the tide of new. When for months I have worked on Genn hunter to finally have a meta and a variation of the deck that has above 50% winrate only for everything to change just as I feel like the deck has come to fruition, I get a little sad. The knowledge that something like this happens to me every time always makes expansion reveal time a little sad for me. I want to be hyped, but I can only weep for my not yet, but soon to be lost decks…

     

     

    But yeah, I am refreshing Hearthpwn constantly in anticipation.

     

    Posted in: General Discussion
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    posted a message on Three New Druid Cards - Treant Interactions! 

    or even more simply, treants are a token tribe not a standard tribe. Which solves the "it's not a real tribe" problem too.

     

    Posted in: News
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