• 2

    posted a message on The Great Amalgamation is This Week's Tavern Brawl

    Shaman: stonewrigh, granite forge born

    Mech discounts

    Paladin 2 mana draw 5.

    Warlock chum bucket

     

    Posted in: News
  • 2

    posted a message on Finishers for this secret rogue?

    Shadowjeweler hangar is good craft and secret rogue  + thief rogue have good synergy. You can play with spectral cutlass and weapon buffs. Pure secret could be annoying but it has no pressure on enemy.

    Posted in: Wild Format
  • -1

    posted a message on Patch 23.0 Known Issues - Balance Changes Feedback Heard

    Ban kaelthas in druid. 

    Remove switcheroo, add new card 3 mana draw 2 minions, set their attack equal to their health. For flavor purposes 

    Nerf pirate stats accros the board.

    Hunter can use hero power 2 times per turn refreshing on killing enemy minion.

    Posted in: News
  • -1

    posted a message on Datamined Balance Changes for 22.2 - Sorcerer's Apprentice - Rapid Fire - Rogue Changes & More!

    well if you want to see more control warrior 5 armor will not leave a dent.

    change the weapon to 3/2 permanent. and after you kill a minion with it throw it the opponent. and hero power gives 3 armor on use and 3 more if you honorable  kill a minion

    Posted in: News
  • 4

    posted a message on Mercenaries | Game mode

    I play daily. I'm f2p and acquired all mercenaries by daily login + task farming. i have most of the casters maxed. and most of my merc overall have maxed abilities but not equipment

    Posted in: General Discussion
  • 1

    posted a message on Mercenaries missing stats

    to unlock you need to max everything on a mercenary - level, abilities, gear

    Posted in: Mercenaries
  • 1

    posted a message on Magister Dawngrasp, the most pointless hero card in HS history?

    we need some more defensive tools for a mage - 3 mana deal 1 dmg to enemy minions gain 1 armor for each dmg dealt - frost/fire

    the saddest thing about this is the achievement of dealing 8 dmg with your hero power - it's impossible to do without wildfire - 1-3-5-7-9 ...

    one thing to note is that wildfire used to be kept through hero power swaps and they removed it.  but when it comes to broken flamewaker/ignite/mozaki they don't do anything. they also haven't unnerfed pilgrim as a slower strategy. but it's ok to have heavy polarizing caverns rogue in the game.

    Posted in: General Discussion
  • 2

    posted a message on Worst task?

    i just checked on google and there was a reddit thread about warden

    you need to go barens 2 heroic

    get glacial shard and set of healers(natalie + xyrella) 

    every 2 turns shard casts ice lance on natalie and you use yours too

    its not guaranteed to be first but after several rounds you will eventually do the task

    Posted in: Mercenaries
  • 2

    posted a message on Easy fix Warlock quest

    either remove the 6 healing from the quest itself.

    or whenever you would take dmg from your card deal 1 dmg to your opponent

    or make tamsin 7 mana 5/5 - her effect is very strong and in most cases you have high burst the same turn or next turn. 

    and qol changes for other players explosive trap and runes doesnt work on warlock but on enemy hero. but eye for an eye does work normally. 

    and the quest should not count enemy leper gnome and similar minions toward progress.

    Posted in: Standard Format
  • 1

    posted a message on Clockwork Card Dealer - Standard - Tavern Brawl #319

    turn 4 dark portal into tickatus than copy him with felosophy and burn 10 cards on turn 5

    Posted in: Tavern Brawl
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