i dont mind the push towards agro decks but please bring back turtle mage it was the only viable lategame control deck for mage.
with pilgrim you could counter big priest.
i would make it that sometimes quest can give additional gold. or maybe if you play every day you get some gold bonus.
since the new system im stuck with 40 gold and i dont want to play arena to get even.
What I am asking myself is if they have actually played the game lately or if they only watch stats and interpret data? Like why doesn't Rogue have a board clear, why is Shaman still op, why is DH such a bad class? why is there only a handful of viable decks if you don't wanna lose all the time? I am talking Standard here, not wild.
so you want another demon hunter?
rogue is good at single target removal. if there is 1 thing i would make blade flurry 3 mana your next attack have cleave(dmg adjacent) draw a card.
what about keywared ivory? why is she not offering new dual class spells?
they just should have swapped edwin with shaku the collector
As a pally play on my yogg t1
Twin slice 0 mana +1 attack, second slice 1 mana +2 attack
Marrowslicer 2 mana 2/2
The new 3/2 weapon should also be 2 mana 2/2.
Blade dance: next attack damage adjacent minions or consumes your attack.
Metamorphosis 3 mana 3 dmg dmg doubled to minions tripled against demons.
if they want to nerf mage here is how: Kabal lackey: 2 mana 2/2 your next secret costs 0.
Kirin tor mage is a 3/3
Kabal Crystal runner:9 mana 6/6 cost 1 less for each mana spend on secrets. does include costs of cards that interact with secrets: mad scientist, Kabal Lackey, Kirin tor mage, ancient mysteries...
Aluneth: 3 mana. at the end of your turn draw 3 cards. your other card draw is disabled.(only other cards that would draw you a card)
cloud prince: 5 mana 4/4 Battlecry deal 2 dmg for each secret you control.
runic mine: after your opponent plays a minion get a random spell that can remove it. it cost 0. replaces explosive runes.
ice block: when your hero should take dmg that would kill you reduce you to 1 health and become immune until your next turn.
ice shackles: after an enemy attacks your hero freeze all enemies. if they already are frozen destroy them instead.(minions only)
I hope on the side that DM faire will have some profession based cards.
next expansions I would love? Pandaria, caverns of time along with adventure - maybe turn it into another year-long theme where we fight old battles to save our world. war of the ancients - opening of the dark portal + first war - maybe BFA?
i know we have batlegrounds but what about bringing some other games into hearthstone as multi-class mechanics. 2 chess players few others playing poker and more.
Overgrowth: 5 mana
Kaelthas: 3rd spell 1 mana
Hand of A'dal: 3 mana
Agent: 4 mana
Kayn: charge-> rush (2nd nerf, welcome to the club with rogue quest)
I would appreciate mage frostnova up to 4 and wild quest redesign, but i don't think mage get a hit. And it is time: coldlight seer: murlocs +1health
Why Explosive Runes is not in this list?
OMG, they did it.
Flex-plosion has the best wording of any card ever.
I really don't mind if Jaraxxus become a hero card without gain any armor, the same hero power and Battlecry "Set your life to 15 and equip a 3/8 weapon."