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Whizbang's Workshop Set Cards List & Guide
0
https://youtu.be/uxOS_RKRkz0
in this video im talking about possible nerfs (and buffs) for wild heartstone cards
Glide + augmented Ellek and you should play brann with the legendary.
Wild: mage doesn't bother with quest line.
Warlock: will have it around t4-6
Why would you play it
Shaman is decent but there is still overload that does not get addressed
Palladin might be too good + it can stack the battlecry. You likely play hanbuff pally but even than you die to agro.
Priest broken for Highlander and will need nerf to t1 and t2 rewards
Where is taunt?
1
turn 4 dark portal into tickatus than copy him with felosophy and burn 10 cards on turn 5
incanters flow: 2 mana reduce the cost of spells in your deck by 1. give your opponent mana crystal.
flamewaker: after you cast your first spell deal 2 dmg to all enemies every turn.
mozaki 3/4 or 8 mana
flesh giant 10 mana
mana giant 12 mana
refreshing spring water 3 mana refreshing 1 mana crystal/spell
stealer of souls: first card each turn costs health instead of mana- (heard about duskfallen aviana?)
within few mins or in 1 hour
7
remember shudderwock?
overload is a mechanic that allows you to play a card on a turn you should not be able to play it
we can compare this to the new ranked spells.
overload: next turn you will have x less mana crystals. if you have 1 or card cost *2 + 2 x mana or 10 mana this effect will not trigger
examples:
lightning bloom: 1*2 +2*2 = 6 mana. if you have 6 mana you dont pay the overload.
lightning bolt 1*2 +1*2 = 4 mana
ancestral knowledge: 2*2 + 2*2 = 8 mana
4 mana 7/7: we have to use the rule of 10 mana this time
eye of the storm: without overload this looks like busted card. but id like to compare this to 3 other cards
the boomship 9 mana 42/42 - pulling 2 bloods of the ancient one and deathwing
nagrand slam 10 mana 12/20 no overload and can be 12 dmg to face.
pure stats of scrapyard collosuss are 14/14 again no overload.
10 mana 15/18 without rush for class card doesnt seem that broken anymore right?
-4
well buy now and open in next expansion
is there a link to buy it for $?
the feeling when you dirty rat raza and kill it and enemy just raise dead to get it back
well i guess my heropower is better
how to: vargoth + potion of illusions + 1/1 vargoth
4 vargoth +drakari + wildfire
since innkeeper is not working i have to manually sync my collection
it would be nice to have some filters to make my life easier
sets,rarity and maybe add option to fill all cards of type as owned - i own all rares and commons + all cards from all sets after rustakhan rumble
in kobolds to boomsday i have all epic. and ungoro + knight all legendary i would like to tell this to collection manager.
or atleast fix the DH - on my pc screen it shows the option of public/private over DH
-5
i dont mind the push towards agro decks but please bring back turtle mage it was the only viable lategame control deck for mage.
with pilgrim you could counter big priest.
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0
https://youtu.be/uxOS_RKRkz0
in this video im talking about possible nerfs (and buffs) for wild heartstone cards
0
Glide + augmented Ellek and you should play brann with the legendary.
0
Wild: mage doesn't bother with quest line.
Warlock: will have it around t4-6
Why would you play it
Shaman is decent but there is still overload that does not get addressed
Palladin might be too good + it can stack the battlecry. You likely play hanbuff pally but even than you die to agro.
Priest broken for Highlander and will need nerf to t1 and t2 rewards
0
Where is taunt?
1
turn 4 dark portal into tickatus than copy him with felosophy and burn 10 cards on turn 5
0
incanters flow: 2 mana reduce the cost of spells in your deck by 1. give your opponent mana crystal.
flamewaker: after you cast your first spell deal 2 dmg to all enemies every turn.
mozaki 3/4 or 8 mana
flesh giant 10 mana
mana giant 12 mana
refreshing spring water 3 mana refreshing 1 mana crystal/spell
stealer of souls: first card each turn costs health instead of mana- (heard about duskfallen aviana?)
0
within few mins or in 1 hour
7
remember shudderwock?
0
overload is a mechanic that allows you to play a card on a turn you should not be able to play it
we can compare this to the new ranked spells.
overload: next turn you will have x less mana crystals. if you have 1 or card cost *2 + 2 x mana or 10 mana this effect will not trigger
examples:
lightning bloom: 1*2 +2*2 = 6 mana. if you have 6 mana you dont pay the overload.
lightning bolt 1*2 +1*2 = 4 mana
ancestral knowledge: 2*2 + 2*2 = 8 mana
4 mana 7/7: we have to use the rule of 10 mana this time
eye of the storm: without overload this looks like busted card. but id like to compare this to 3 other cards
the boomship 9 mana 42/42 - pulling 2 bloods of the ancient one and deathwing
nagrand slam 10 mana 12/20 no overload and can be 12 dmg to face.
pure stats of scrapyard collosuss are 14/14 again no overload.
10 mana 15/18 without rush for class card doesnt seem that broken anymore right?
-4
well buy now and open in next expansion
0
is there a link to buy it for $?
0
the feeling when you dirty rat raza and kill it and enemy just raise dead to get it back
0
well i guess my heropower is better
how to: vargoth + potion of illusions + 1/1 vargoth
4 vargoth +drakari + wildfire
0
since innkeeper is not working i have to manually sync my collection
it would be nice to have some filters to make my life easier
sets,rarity and maybe add option to fill all cards of type as owned - i own all rares and commons + all cards from all sets after rustakhan rumble
in kobolds to boomsday i have all epic. and ungoro + knight all legendary i would like to tell this to collection manager.
or atleast fix the DH - on my pc screen it shows the option of public/private over DH
-5
i dont mind the push towards agro decks but please bring back turtle mage it was the only viable lategame control deck for mage.
with pilgrim you could counter big priest.