why some classes getting ways to completely ignore fatigue?
we had deadman´s hand for warrior and jade idol for druid and now shaman can go infinite in standart and all other classes in wild. why just not remove fatigue entirely?
3 turn setup: emperor thausiran while brann + 2 shadowcasters in hand. then brann shadow caster shadow caster gives you 4 cards for 1 mana.
you can now create as much minions as you want and have they ir very good effects like copying deathrattle of dancing swords with unearthen raptor. then most of the time what happens is that your opponent removest this minion and kills himself
second option doesnt work against druid and warrior theretically mage (ice barrier) i build deck focused on option number 1 only with no face dmg but a board control
few months ago i started play WoW and i think that the profeesions could be added to heartsone as buff that enhances play. i prepared some effects and you can choose 2 from 2 categories 1 from each.
alchemy: healing works as armor so you can overheal yourself. blacksmithing: inspire give +1 AA or + 1 armor its random enchanting: you have 3 mana for first 3 turns. inscription you have 2 random cards in your deck. jewelcrafting: +1 spell dmg leather working: inspire gives 1 of your minions + 1 attack tailoring: inspire gives 1 of your minions + 2 health
category 2: mining: all minions deaths gives you 1 armor herbalism: playing 7+ cost card refunds 1 mana crystal skinning: when frindly character kills an enemy character it gives frindly character that can still attack +1 attack cooking: until your next turn minions that you have summoned have +1/+1. fishing: you have 15% chance to draw extra card. archelogy: at the start of your 1st turn you discover artefact. similar to raffaam/kazakus. you can choose cost and effect summon/buff friendly minion or deal dmg to enemies but if you are playing against jade classes you alsaw can move them back in summoning by reducing stats of all jade golems -5/-5 first aid: your healing is stronger by 1 for each 5 health interval flash heal heals for 6 ,holy light for 8, and forbiden healing at 10 mana for 24.
im on windows 10 and if i lock inkeeper to panel it crashes and shows a error that saz there is uncaught exception in path but if i start it as innkeeper.exe it works fine the problem shows up alsaw on innkeeperUI.exe in app-0.3.1/electron . from start menu works fine. since the logs doesnt update i dont think i have to include them
0
why some classes getting ways to completely ignore fatigue?
we had deadman´s hand for warrior and jade idol for druid and now shaman can go infinite in standart and all other classes in wild. why just not remove fatigue entirely?
Baleful Banker + Brann Bronzebeard or Murmuring Elemental
0
only reason why they printed this card. to make lich king fight easier
0
wild ramp druid as much draw and ramp as possible double naturallize + king so opponent dont get the spell and you have his deck.
0
simple way to beat him is w8 him to play millhouse and then 1 shot him as druid simple blood magic brawl deck works
0
well legendary that would make you choose cards to discard is stupid but it would atrleast make disczoo more consistent
0
this doesnt fit rogue bcs there is no vampiric poison in WoW. but there is talent called leeching poison on assasination rogue pls rename
0
3 turn setup: emperor thausiran while brann + 2 shadowcasters in hand. then brann shadow caster shadow caster gives you 4 cards for 1 mana.
you can now create as much minions as you want and have they ir very good effects like copying deathrattle of dancing swords with unearthen raptor. then most of the time what happens is that your opponent removest this minion and kills himself
0
second option doesnt work against druid and warrior theretically mage (ice barrier) i build deck focused on option number 1 only with no face dmg but a board control
0
few months ago i started play WoW and i think that the profeesions could be added to heartsone as buff that enhances play. i prepared some effects and you can choose 2 from 2 categories 1 from each.
alchemy: healing works as armor so you can overheal yourself.
blacksmithing: inspire give +1 AA or + 1 armor its random
enchanting: you have 3 mana for first 3 turns.
inscription you have 2 random cards in your deck.
jewelcrafting: +1 spell dmg
leather working: inspire gives 1 of your minions + 1 attack
tailoring: inspire gives 1 of your minions + 2 health
category 2:
mining: all minions deaths gives you 1 armor
herbalism: playing 7+ cost card refunds 1 mana crystal
skinning: when frindly character kills an enemy character it gives frindly character that can still attack +1 attack
cooking: until your next turn minions that you have summoned have +1/+1.
fishing: you have 15% chance to draw extra card.
archelogy: at the start of your 1st turn you discover artefact. similar to raffaam/kazakus. you can choose cost and effect summon/buff friendly minion or deal dmg to enemies but if you are playing against jade classes you alsaw can move them back in summoning by reducing stats of all jade golems -5/-5
first aid: your healing is stronger by 1 for each 5 health interval flash heal heals for 6 ,holy light for 8, and forbiden healing at 10 mana for 24.
0
im on windows 10 and if i lock inkeeper to panel it crashes and shows a error that saz there is uncaught exception in path but if i start it as innkeeper.exe it works fine the problem shows up alsaw on innkeeperUI.exe in app-0.3.1/electron . from start menu works fine. since the logs doesnt update i dont think i have to include them