Maybe add more treasures into the pool but some classes have some treasures prohibited. And maybe change the requirement to play dragons before you can get the treasures.
giving rokkara extra 5 armor is bad buff. she doesn't compete with raid the docks and armor gain from her hero power doesn't compete against other classes - shaman does 3 dmg on avarage, mage can do 10, priest does 5 every 2 turns. so the buff should be deal 2 gain 3, and honorable kill gain 3 armor - this can be triggered by anything. + i would make the weapon 3/2 unbreakable but it will throw minions to enemy face only if you kill them with it. and flavor base nerf immovable object 2/3
well if you want to see more control warrior 5 armor will not leave a dent.
change the weapon to 3/2 permanent. and after you kill a minion with it throw it the opponent. and hero power gives 3 armor on use and 3 more if you honorable kill a minion
I play daily. I'm f2p and acquired all mercenaries by daily login + task farming. i have most of the casters maxed. and most of my merc overall have maxed abilities but not equipment
I do agree that the expansion is weaker than it should be. Although we do have impactful cards we still dying to uninteractive combos. We need nerds especially for wild since the only new deck that is in meta is freeze shaman. We need dial back warrior and hunter quests. Warlock has huge problem with his quest line too - it should be part of wild but we need to make it so instead when you would take dmg your opponent takes 1 or 2 dmg. - you are immune but it's not oppressive for opponent.
we need some more defensive tools for a mage - 3 mana deal 1 dmg to enemy minions gain 1 armor for each dmg dealt - frost/fire
the saddest thing about this is the achievement of dealing 8 dmg with your hero power - it's impossible to do without wildfire - 1-3-5-7-9 ...
one thing to note is that wildfire used to be kept through hero power swaps and they removed it. but when it comes to broken flamewaker/ignite/mozaki they don't do anything. they also haven't unnerfed pilgrim as a slower strategy. but it's ok to have heavy polarizing caverns rogue in the game.
i run malfurion brukan + guff as main dmg but you can also put in anacondra as a party member - she has a treasure to straight up kill the summoned minions
one of the things that is missing in currrent battlegrounds version is no managerie support.
i would like to see each tribe have some card to scale all minions
so here is a list of ideas
Quilboar: bannerboar at the end of your turn cast a blood gem on adjacent minions golden : at the end of you turn cast 2 blood gems on itself and adjacent minions
Pirates:peggy brittlebone: after card is added to your hand give random friendly minion +1/+1 permanently.
Elemental Molten rock golden version: after you play a minion gain +2 health(normal still scales of elementals only) dazzling lightspawn: avange 4 minions in bob tavern have +1/+1 for rest of the game
beasts: Goldrynn: deathrattle give your minions +4/+4.
murlocs: saltscale honcho: after you play a minion give another friendly minion +1 health/ +2 health
Demon Famished felbat: at the end of your turn you minions eat a minion in bobs tavern gaining its stats.
mech: omega buster deatrattle- buffs all minions not just mechs. new minion t5 3/6 avange 4 give friendly minion divine shield for rest of the game. - permantent buff to minion in tavern.
0
Switcheroo can be remade into 3 mana draw 2 set their attack equal to their health. and rename the card
And ban kaelthas from druid and make sure you cannot generate banned cards
Lastly buff thaeilin to no generate other class colossal minions only - highlander decks
0
Maybe add more treasures into the pool but some classes have some treasures prohibited. And maybe change the requirement to play dragons before you can get the treasures.
-3
giving rokkara extra 5 armor is bad buff. she doesn't compete with raid the docks and armor gain from her hero power doesn't compete against other classes - shaman does 3 dmg on avarage, mage can do 10, priest does 5 every 2 turns. so the buff should be deal 2 gain 3, and honorable kill gain 3 armor - this can be triggered by anything. + i would make the weapon 3/2 unbreakable but it will throw minions to enemy face only if you kill them with it. and flavor base nerf immovable object 2/3
-1
well if you want to see more control warrior 5 armor will not leave a dent.
change the weapon to 3/2 permanent. and after you kill a minion with it throw it the opponent. and hero power gives 3 armor on use and 3 more if you honorable kill a minion
4
I play daily. I'm f2p and acquired all mercenaries by daily login + task farming. i have most of the casters maxed. and most of my merc overall have maxed abilities but not equipment
1
to unlock you need to max everything on a mercenary - level, abilities, gear
0
I do agree that the expansion is weaker than it should be. Although we do have impactful cards we still dying to uninteractive combos. We need nerds especially for wild since the only new deck that is in meta is freeze shaman. We need dial back warrior and hunter quests. Warlock has huge problem with his quest line too - it should be part of wild but we need to make it so instead when you would take dmg your opponent takes 1 or 2 dmg. - you are immune but it's not oppressive for opponent.
1
we need some more defensive tools for a mage - 3 mana deal 1 dmg to enemy minions gain 1 armor for each dmg dealt - frost/fire
the saddest thing about this is the achievement of dealing 8 dmg with your hero power - it's impossible to do without wildfire - 1-3-5-7-9 ...
one thing to note is that wildfire used to be kept through hero power swaps and they removed it. but when it comes to broken flamewaker/ignite/mozaki they don't do anything. they also haven't unnerfed pilgrim as a slower strategy. but it's ok to have heavy polarizing caverns rogue in the game.
0
i agree on nature comp
i run malfurion brukan + guff as main dmg but you can also put in anacondra as a party member - she has a treasure to straight up kill the summoned minions
2
i just checked on google and there was a reddit thread about warden
you need to go barens 2 heroic
get glacial shard and set of healers(natalie + xyrella)
every 2 turns shard casts ice lance on natalie and you use yours too
its not guaranteed to be first but after several rounds you will eventually do the task
0
one of the things that is missing in currrent battlegrounds version is no managerie support.
i would like to see each tribe have some card to scale all minions
so here is a list of ideas
Quilboar:
bannerboar at the end of your turn cast a blood gem on adjacent minions
golden : at the end of you turn cast 2 blood gems on itself and adjacent minions
Pirates:peggy brittlebone: after card is added to your hand give random friendly minion +1/+1 permanently.
Elemental
Molten rock golden version: after you play a minion gain +2 health(normal still scales of elementals only)
dazzling lightspawn: avange 4 minions in bob tavern have +1/+1 for rest of the game
beasts:
Goldrynn: deathrattle give your minions +4/+4.
murlocs:
saltscale honcho:
after you play a minion give another friendly minion +1 health/ +2 health
Demon
Famished felbat: at the end of your turn you minions eat a minion in bobs tavern gaining its stats.
mech:
omega buster deatrattle- buffs all minions not just mechs.
new minion t5 3/6 avange 4 give friendly minion divine shield for rest of the game. - permantent buff to minion in tavern.
0
if you would take dmg from a friendly effect - your side of board, cards you play, hero power deal 1 dmg to your opponent instead.
0
they do not have enough resources thats why they are hiring new people for BG development
2
either remove the 6 healing from the quest itself.
or whenever you would take dmg from your card deal 1 dmg to your opponent
or make tamsin 7 mana 5/5 - her effect is very strong and in most cases you have high burst the same turn or next turn.
and qol changes for other players explosive trap and runes doesnt work on warlock but on enemy hero. but eye for an eye does work normally.
and the quest should not count enemy leper gnome and similar minions toward progress.
0
so i randomly had don hancho buff and corrupt my carnival clown ....