The meta still hasn't settled, those decks could also be high because people don't know how to play against them and tech card that counter them aren't played yet.
- chaosCrawls
- Registered User
-
Member for 6 years and 14 days
Last active Sun, Nov, 7 2021 08:07:41 -
- 1
- 15
- 30
- 0 Followers
- 51 Total Posts
- 81 Thanks
-
1
Leamonde posted a message on Witchwood Tier Meta ReportPosted in: General Discussion -
1
Jack_of_all_Trades1234 posted a message on Witchwood Tier Meta ReportPosted in: General DiscussionIt's been literally only 2 days. You can't make any reasonable analysis of the meta this early. For instance, I keep running into shaman but no paladins, so preliminary data like this is very volatile.
- To post a comment, please login or register a new account.
1
It was too much on-demand healing for the class that best uses life as a resource. Even if Control isn't operating on the same level of busted as Cube, they gotta at least attempt to preserve some aspect of class identity
1
3
Rush Warrior is a good deal of fun to play, but you are correct about it flailing against Cube and Spiteful decks. Turns out "fun and fair" still doesn't count for much in Hearthstone
4
M I R E D O L E
1
BFZ block, Emrakul, Copy Cat combo to name a few examples off the top of my head. Note that I didn't say "the current meta". But it took an awful lot of garbage to get to this stage.
1
What I don't get is why they made this card for Warlocks in the first place. Unconditional Taunt? Powerful Deathrattle? High mana cost? Sure, it's three Voidwalkers mashed together, but Voidlord doesn't really fit in with Warlock's mechanical identity. It's safe. It's sticky. It can be cheated out with little to no risk to the player.
Now, Hooked Reaver? THERE's a Warlock Taunt. Potentially huge benefit. Pretty huge risk. Can't get its bonus if you cheat it out. Pretty garbage without the effect. Hell, "If you're at or below 15 health" should be an evergreen mechanic for Warlock.
1
While it's great that Blizzard is adding pros to their "final design" (read: balance) team, the past couple years of MtG Standard have demonstrated that the presence of former professional players in development is no guarantee of high quality.