• 2

    posted a message on New Warrior/Paladin Legendary Card Revealed - Lord Barov

    not a board clear card, but a combo piece for board clear.

    very good for warrior, but it's just a pre-nerf equality for Paladin, since Paladin doesn't have 1 hard target removal, other than Hammer of Wrath which see no play ever since the very first expansion.

    all in all, this is a worst card than pre-nerf equality because your opponent can just hard remove Lord Barov and clear your board as well, so Paladin will waste 1 more mana and risk board advantage from this card.

    if Equality and Libram of Justice does better job than this legendary, does Paladin really need a fifth card in the deck to do exactly the same expected result with worst payoff?

    Posted in: News
  • -1

    posted a message on New Paladin Legendary Card Revealed - Turalyon

    considering "destroy a minion" is about 4-5 mana, 3-4 mana get a 3/9 is not that bad, especially since the effect is repeatable.

    could've been better because the effect is too boring, although it is something needed for Paladin since Hearthstone launch date, a fair costed non-combo removal that is not a weapon.

    Posted in: News
  • 0

    posted a message on New Neutral Common Card Revealed - Guardian Augmerchant

    It's a good card, but probably not good enough(?)

    Paladin has Hand of Protection and Argent Protector, they are not seen play regularly since game launch.

    Sand Breath still doesn't see play and is also questionable even with the most amount of buff synergy within the next expansion.

    I know not every classes are the same, since this is a neutral card, but I think there are way more better cards to fit in a 30 slots deck.

    Posted in: News
  • 1

    posted a message on Year of the Phoenix: The Death of Aggro, Year of Value

    I almost quit the game 5 times. Undertaker Hunter, Mysterious Paladin, 4 mana 7/7 Shaman, Get in here Warrior, Jade Druid.

    Basically, when the game is 1 deck to rule them all meta. From my point of view, the deck archetype doesn't matter, aggro, tempo, control, as long as it's not a 1 deck meta, otherwise the game itself is fine.

    Buffing Priest is good, otherwise the only control viable class will be Warrior. Also, buffing control cards mean Blizzard can print better aggro cards, buffing Priest is the beginning of a new era of new power creeping. It used to be power creeping basic/classic sets, but from this year onward it will be power creeping cards from older sets.

    Seeing Blizzard Unnerfed some cards is also a good thing, it means they are consider this option instead of printing new cards to power-creep the nerfed cards.

    Posted in: General Discussion
  • 4

    posted a message on Hakkar, the Soulflayer

    better yet, Paladin can play this and Prince Liam to 1-side negate the effect.

    Posted in: Hakkar, the Soulflayer
  • 3

    posted a message on New Card Reveals - Ticket Scalper, Heavy Metal!

    actually, priest will get a Zombie spirit, the leak(?) is already in the link.

    https://playhearthstone.com/en-us/blog/22629915/be-ready-for-the-rumble?blzcmp=app

    Paladin = Tiger, Warlock = Bat, Druid = Raptor, Hunter = Lynx, Shaman = Frog, Mage = Dragonhawk, Warrior = Rhino, Rogue = Shark, Priest = Zombie

    The weird thing is, all spirits are beasts except priest's, doesn't quite fit the theme, but I guess Blizzard just want to push more deathrattle support into priest (obviously, this is only my guess).

    Posted in: News
  • 2

    posted a message on New Paladin Card Reveal - Paragon of Light

    love this card already, whether it works or not

    Posted in: News
  • 3

    posted a message on New Priest Legendary Card Reveal - Lady in White

    What different does it make in aggro meta when the game finish by turn 5, 6, or even 7? You play this on 6 no taunt no tempo gain just a vanilla 5/5 with no impact whatsoever because the impact will have to wait into later turns, but oh wait, next turn you're dead. Aggro deck is what most people play, like it or not, the fastest tempo deck will almost always be the favorite deck in this game (only second favorite to combo deck it seems)

    I'm not saying the effect of the card isn't good. All I'm saying is, I don't know if the meta will be viable for the card to be play. The problem with The Mistcaller not being play isn't because the effect isn't good, it's because the card is too slow, a tempo lost when played on its turn, and the snowballing effect takes too long to even consider playing in the meta. Lady in White is exactly the same thing in this regard.

    However, I'm not saying that the card is not going to see play entirely because I don't know what the meta will be. Also, priest as a class is more defensive capable than Shaman because the class has good AoEs and health restoration which Shaman lack to slow down the game.

    Posted in: News
  • -6

    posted a message on New Priest Legendary Card Reveal - Lady in White

    much like The Mistcaller which never see play in any format for Shaman.

    I don't know though, the meta might be slow enough and priest usually has better control tools than shaman.

    Posted in: News
  • 2

    posted a message on Ravencaller

    isn't meant to be play on curve, probably during mid game for zoo-like or aggro deck.

    Also a nice addition for Odd deck, since the deck will need a lot of 1-cost cards to fully utilize mana per turn.

    Posted in: Ravencaller
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