- bugchaz
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Member for 9 years, 4 months, and 23 days
Last active Thu, Oct, 1 2020 15:04:35 -
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21
Dog4dip posted a message on New Paladin Legendary Card Revealed - TuralyonPosted in: News -
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Adernain posted a message on New Paladin Rare Card Revealed - Aldor TruthseekerPosted in: NewsHoly shit, taunt minion for paladin that is not a 4 mana drop? Also good stats? Also new archetype? Also reduces the cost of ALL librams that you get in the game? I'm screaming. Also cool AF art.
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SlydE posted a message on Does Level Up! deserved +1 mana nerfed?Posted in: General DiscussionPlease do a quick search and don't create threads that make a very similar discussion happen in many different places.
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/227971-card-nerf-level-up
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Gooble_HS posted a message on Does Level Up! deserved +1 mana nerfed?Posted in: General DiscussionI understand the nerf and am quite glad it's out of Odd Pala, but I think they could have done it better. This way, the card is just dead. Because Even Pala will never want it - even in Wild, all the "make dudes" cards are odd-cost. 6 mana also makes it a bit too expensive. Personally, the change I would have liked would have been to leave it at 5 mana, but change the effect to +4 health and taunt (compare with Druid's Spreading Plague). That way, it's not an aggressive card, but it can be useful to make your board stick better or to combat the opponent's aggro. So it could still see use (also, a potential combo would be with the 3-mana "swap attack and health minion, but that's an 8-mana combo, not a 5-mana certainty).
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aposteljoe posted a message on New Card Reveal - Mojomaster ZihiPosted in: News"Fluffy" names are placeholders.
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LucasPassado posted a message on New Card Reveal - LinecrackerPosted in: Newsif you compare this to Captured Jormungar this card is insane.
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Anachoreta posted a message on New Card Reveal - LinecrackerPosted in: NewsSo 15 stats for 7 mana with pretty devastating effect. And still looks weak, slow and most likely unplayable. Where did we turn wrong? Few years before it would be OP card at least on paper, and now it looks meh. Coz against aggro its unplayable obviously, and against control or combo it will never survive for even trigger Overkill.
I miss midrange oriented HS
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koatam posted a message on New Card Reveals - Ticket Scalper, Heavy Metal!Posted in: NewsThe Spirits are Loa. Not all Loa are beasts, but most are. It's kinda hard to call them beasts because they all talk, make deals and sometimes backstab eachother.
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Zyckness posted a message on New Card Reveals - Ticket Scalper, Heavy Metal!Posted in: NewsOMG Really? he is Bwonsamdi, the Loa of Death. Dude this is a warcraft game, its not that important but characters do have background (at least the most important ones)
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LoneDruidMain posted a message on New Card Reveals - Ticket Scalper, Heavy Metal!Posted in: NewsTicket Scalper could work alright with Flark's Boom-Zooka.
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2
not a board clear card, but a combo piece for board clear.
very good for warrior, but it's just a pre-nerf equality for Paladin, since Paladin doesn't have 1 hard target removal, other than Hammer of Wrath which see no play ever since the very first expansion.
all in all, this is a worst card than pre-nerf equality because your opponent can just hard remove Lord Barov and clear your board as well, so Paladin will waste 1 more mana and risk board advantage from this card.
if Equality and Libram of Justice does better job than this legendary, does Paladin really need a fifth card in the deck to do exactly the same expected result with worst payoff?
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considering "destroy a minion" is about 4-5 mana, 3-4 mana get a 3/9 is not that bad, especially since the effect is repeatable.
could've been better because the effect is too boring, although it is something needed for Paladin since Hearthstone launch date, a fair costed non-combo removal that is not a weapon.
0
It's a good card, but probably not good enough(?)
Paladin has Hand of Protection and Argent Protector, they are not seen play regularly since game launch.
Sand Breath still doesn't see play and is also questionable even with the most amount of buff synergy within the next expansion.
I know not every classes are the same, since this is a neutral card, but I think there are way more better cards to fit in a 30 slots deck.
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I almost quit the game 5 times. Undertaker Hunter, Mysterious Paladin, 4 mana 7/7 Shaman, Get in here Warrior, Jade Druid.
Basically, when the game is 1 deck to rule them all meta. From my point of view, the deck archetype doesn't matter, aggro, tempo, control, as long as it's not a 1 deck meta, otherwise the game itself is fine.
Buffing Priest is good, otherwise the only control viable class will be Warrior. Also, buffing control cards mean Blizzard can print better aggro cards, buffing Priest is the beginning of a new era of new power creeping. It used to be power creeping basic/classic sets, but from this year onward it will be power creeping cards from older sets.
Seeing Blizzard Unnerfed some cards is also a good thing, it means they are consider this option instead of printing new cards to power-creep the nerfed cards.
4
better yet, Paladin can play this and Prince Liam to 1-side negate the effect.
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actually, priest will get a Zombie spirit, the leak(?) is already in the link.
https://playhearthstone.com/en-us/blog/22629915/be-ready-for-the-rumble?blzcmp=app
Paladin = Tiger, Warlock = Bat, Druid = Raptor, Hunter = Lynx, Shaman = Frog, Mage = Dragonhawk, Warrior = Rhino, Rogue = Shark, Priest = Zombie
The weird thing is, all spirits are beasts except priest's, doesn't quite fit the theme, but I guess Blizzard just want to push more deathrattle support into priest (obviously, this is only my guess).
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love this card already, whether it works or not
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What different does it make in aggro meta when the game finish by turn 5, 6, or even 7? You play this on 6 no taunt no tempo gain just a vanilla 5/5 with no impact whatsoever because the impact will have to wait into later turns, but oh wait, next turn you're dead. Aggro deck is what most people play, like it or not, the fastest tempo deck will almost always be the favorite deck in this game (only second favorite to combo deck it seems)
I'm not saying the effect of the card isn't good. All I'm saying is, I don't know if the meta will be viable for the card to be play. The problem with The Mistcaller not being play isn't because the effect isn't good, it's because the card is too slow, a tempo lost when played on its turn, and the snowballing effect takes too long to even consider playing in the meta. Lady in White is exactly the same thing in this regard.
However, I'm not saying that the card is not going to see play entirely because I don't know what the meta will be. Also, priest as a class is more defensive capable than Shaman because the class has good AoEs and health restoration which Shaman lack to slow down the game.
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much like The Mistcaller which never see play in any format for Shaman.
I don't know though, the meta might be slow enough and priest usually has better control tools than shaman.
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isn't meant to be play on curve, probably during mid game for zoo-like or aggro deck.
Also a nice addition for Odd deck, since the deck will need a lot of 1-cost cards to fully utilize mana per turn.