Preview pic should have been Doomsayer
- antmist
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Member for 6 years, 8 months, and 22 days
Last active Wed, May, 29 2019 00:39:39 -
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machine1979 posted a message on The HearthPwn Tavern Is Closing Its DoorsPosted in: News -
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Yukinono posted a message on Dalaran Heist Hotfixes Released - Duplatransmogrifier, Elixir of VigorPosted in: NewsI just hope they could allow us to share the progress of unlock new hero powers and decks in heroic mode.
Unlock them once again in heroic mode just sort of painful, and I really do not enjoy replaying the same deck and hero power again if I have use it to beat the bosses.
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MmeMemeStone posted a message on Found good synergy for Shadowreaper + ShadowformPosted in: PriestSince the card art for Shadowreaper Anduin is so ugly (imho), I have found an actual synergy between this card and Shadowform : you get a portrait so cool it makes your opponent concede: OP!
Now, on a more serious note, don't you guys think they could have made much better than this?
Compare it to a picture taken from the trailer:
vs
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Erec68 posted a message on New Warlock Card Revealed: HowlfiendPosted in: NewsNow the warlock quest is playable !
Play this card, take damages, discard cards, accomplish the quest, keep taking damages, discard the quest, concede ...
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Zukuu posted a message on New Warlock Card Reveal - HowlfiendPosted in: Card DiscussionQuote from DarkArchon21 >>No idea why this card is getting bashed so hard....Zoolock doesn't give a shit about the discards, the discards only come into effect if you run out of cards which is unlikely in a Zoo match.
You have no clue about Zoo, Warlock or the game. -
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user-25723420 posted a message on New Mage Card Revealed: Frozen ClonePosted in: Newsaaah, so this is the reason they give Warlock shitty minions to play!
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This deck doesn't need any premade decks or much dust for an EZ win. Just pick priest, put in all restore health cards you can like circle of healing, binding heal, voodoo healer, gadgetzan socialite, earthen ring farseer and/or some more expensive ones and you'll be set. It should go something like, turn 1 circle of healing attack, turn 2 binding heal attack, turn 3 voodoo healer + hero power attack, turn 4 socialite + hero power and attack for the kill.
With healing cards as the basis, add some shadow word pains/deaths to remove taunts. Radiant elementals and potion of madness might also help a bit and shadow visions also improves consistency but it's in no way necessary. Silence is also solid as a finisher but since you can only use it for the killing blow without risking Valithria dying it's not insane (although it could also help in removing taunts). In general don't bother with removing anything that's not a taunt and just SMOrc her down.
Overall if you have enough restore health cards (which thankfully most of them are common) it should end in around 4-6 turns.
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Well personally I loathe to dust cards they are not extras but logically speaking it should be safe to dust the paladin legendary. It is already pretty weak and cards like skulking geist make it even worse. Still, since you won't need the dust till the expansion hits I'd say wait for the offchance they reveal something that changes your mind.
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This card is getting too much hate, The only thing I would change about this card is its rarity. I would make it an epic for arena purposes. It would also make the strongest synergy of this card even stronger. Sure this card by itself might seem bad, but it can certainly be a (small) part of strong and exciting decks when combined with the disenchant button!
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Well while it does have some evolve and treachery synergy (although the treachery one might be a bit too slow), it can potentially see some play in zoo even without those cards. A 4 mana 7/7 might be a meme but it can apply a lot of early game pressure and end the games more quickly and sometimes being a turn too late can cost you the game against control matchups.
And why I said zoo and not generally aggressive decks? Because zoo has ways to mitigate the downsides. You could use it with deathspeaker and have your 5/5 kill the one spawned for your opponent while immune. Or just using argus against non ping classes could do the trick. You could use the fact that this brings out multiple bodies to set up some trickier defile clears give you an unwilling sacrifice fodder or help your sea giant come out a bit earlier.
It is quite possible that this doesn't fit the 30 card slot available due to being underwhelming as a standalone card, or zoo might still not be a thing again, but I think it's not out of the question that this card is decent even in non meme decks without having to evolve it.