• 4

    posted a message on Lady Deathwhisper Boss Guide - The Lower Citadel

    This deck doesn't need any premade decks or much dust for an EZ win. Just pick priest, put in all restore health cards you can like circle of healing, binding heal, voodoo healer, gadgetzan socialite, earthen ring farseer and/or some more expensive ones and you'll be set. It should go something like, turn 1 circle of healing attack, turn 2 binding heal attack, turn 3 voodoo healer + hero power attack, turn 4 socialite + hero power and attack for the kill. 

    With healing cards as the basis, add some shadow word pains/deaths to remove taunts. Radiant elementals and potion of madness might also help a bit and shadow visions also improves consistency but it's in no way necessary. Silence is also solid as a finisher but since you can only use it for the killing blow without risking Valithria dying it's not insane (although it could also help in removing taunts). In general don't bother with removing anything that's not a taunt and just SMOrc her down.

    Overall if you have enough restore health cards (which thankfully most of them are common) it should end in around 4-6 turns.

    Posted in: Frozen Throne Adventure
  • 1

    posted a message on DIsenchanting The Last Kaleidosaur

    Well personally I loathe to dust cards they are not extras but logically speaking it should be safe to dust the paladin legendary. It is already pretty weak and cards like skulking geist make it even worse. Still, since you won't need the dust till the expansion hits I'd say wait for the offchance they reveal something that changes your mind.

    Posted in: Paladin
  • 7

    posted a message on New Druid Spell! - Webweave

    This card is getting too much hate, The only thing I would change about this card is its rarity. I would make it an epic for arena purposes. It would also make the strongest synergy of this card even stronger. Sure this card by itself might seem bad, but it can certainly be a (small) part of strong and exciting decks when combined with the disenchant button!

    Posted in: Card Discussion
  • 1

    posted a message on New Card Reveal - Rattling Rascal

    Well while it does have some evolve and treachery synergy (although the treachery one might be a bit too slow), it can potentially see some play in zoo even without those cards. A 4 mana 7/7 might be a meme but it can apply a lot of early game pressure and end the games more quickly and sometimes being a turn too late can cost you the game against control matchups.

    And why I said zoo and not generally aggressive decks? Because zoo has ways to mitigate the downsides. You could use it with deathspeaker and have your 5/5 kill the one spawned for your opponent while immune. Or just using argus against non ping classes could do the trick. You could use the fact that this brings out multiple bodies to set up some trickier defile clears give you an unwilling sacrifice fodder or help your sea giant come out a bit earlier.

    It is quite possible that this doesn't fit the 30 card slot available due to being underwhelming as a standalone card, or zoo might still not be a thing again, but I think it's not out of the question that this card is decent even in non meme decks without having to evolve it.

    Posted in: Card Discussion
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