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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Lemondude617 >>
     Created 2 new groups of cards as an excuse to bump my others down :>
    These next two go together.
    Thoughts and criticisms on these 4 cards? I'm hoping to get a submission in by tomorrow, and I'm looking for criticism as this is the first design competition I've looked to participating in. 

     

     Therazane the Stonemother has a very interesting effect, I really like the "if it's still alive" mechanic, that definitely has some potential!
    However at the moment it's too wordy, there should be 4 lines max of text on a card.
    Maybe drop the Taunt and adjust stats accordingly?
    You could even have an effect that triggers if an elemental was played last turn, but is stronger if it's still alive, that's pretty cool!
    Dust Behemoth doesn't really work IMO, assuming I'm understanding it correctly you need to have played another Dust Behemoth the same turn? so you'd need to be on turn 8+ with both in your hand to get any value from the effect, in 99% of cases it's just a Lost Tallstrider. Maybe I'm misunderstanding it though.
    Elemental Image is a cool card but it may be too strong for the cost... it's essentially a Polymorph that also gives you a minion.
    Granted the enemy minion won't end up a sheep, they may get a good 3 drop, but that's negated because you get one too.
    It's hard though.. cards like this are tough to balance. 
    For Smolderon I think the Elemental Uprising is actually not what you would want as an effect, summoning all the Elementals will mean you miss out on all their battlecrys and also summoning instead of playing them will mean that if you draw another Elemental with battlecry next turn you won't be able to benefit from it's battlecry either because they only trigger when you have played an Elemental from hand the previous turn not summoned via a spell.
    Hope this is in some way helpful to you :)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    Oops double post!

    Might as well make use of it.

    Here's an update to the wording for Burning Trickster as suggested by Toxibrah


    I think it's good, it's concise and clear.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Livienna >>

    Okay my entry is posted! Feel free to check it out and potentially upvote ;) thanks everyone for the feedback!

    @aeson88 hope you like it, with this being your theme and all ^__^ (not at all sucking up for a wild card bid LOL)

     Haha :D
    I like it though! You're really digging the early priest drops lately :p
    Discover from hand is something I've thought about before, it's pretty powerful but limiting it to spells is essential at this cost!
    It's a great intel gathering card to plan your next few plays with!

    You could even get yourself a coin from it if ya wanted :p
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Toxibrah >>
     Welcome back Mate :)
    Your card idea is great, i'm not the first one to tell you, and probaly not the last one either.
    But the wording is very awkward... The card text sounds a little more like a MTG card effect.
    I'm sure people will understand what it does, but its... Feel is weird because of the text.
    Maybe try: Battlecry: You played an Elemental last turn? Its quite an unique effect, so its hard to get the text just right.
     Thanks man :)
    What happened!? Was there a recount or something? :p You have the champ border :D
    As for the card, yeah it's a tough one.
    "You played an Elemental last turn" isn't bad actually!
    I was also thinking maybe "This turn, treat this minion as it if it was played last turn."
    @Toxibrah @HitSlender @SvagoCorp @Livienna
    Thanks all for feedback as always  =)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    Hi guys, sorry I've been busy he last couple days and haven't had a chance to get on here.
    Appreciate anyone who has given me feedback but there are about 13 pages more than there were so it's too much to read through :p

    I think i'm going with this card this week:

    I'm still not sure on the wording so appreciate any help with that.

    I'll have a look back through the most recent posts and try to give some feedback in return :)

    Posted in: Fan Creations
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    posted a message on New Card - Gluttonous Ooze

    Gluttonous Ooze = Pirates lose

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from MrUncreative >>
    I did realize that :D - i just think you should maybe consider making the tiny flames a little more useful (especially for mages, who cannot buff their minions). For example make them into 1/1s or give them taunt.
    Something i'd find even more interesting though: Why not make the tiny flames into spells themselves that read something along the lines of 'This card counts as playing an Elemental this turn'? In a way its combining the ideas of pilot light and trickster.
    You would have the activators for your elementals while also encouraging spell synergy - which fits mage even better in my opinion :)
     Actually that's a great idea!
    The spell synergy does make a lot of sense and I could call the spells "Flame On" :p
    Thanks MrUncreative!
    Edit: I've updated my original post with changes :)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Lathy >>
    You're right. It's too forced. Not going with it.
    @aeson88, well, I'm not quite sure about the balance to be honest. I would think if it were to be a viable battlecry-minion, it would have to be a 1-mana 2/1. If it's a permanent effect, I'm not so sure. You'd probably want to play this the same turn with something else for the synergy, and that's why 2 mana might be too much for an enabler. The thing is, it only has effect the first turn it's played, no value the next one as it's an Elemental itself, so anything with "If you played an elemental last turn..." would still trigger, and then value again from the next turn and forth if it isn't dealt with. My thought is, that it would be dealt with within your opponent's next two turns meaning it would only have value the turn it's played, and 2 mana just seem a bit too much as an enabler. That was my thought behind it.
     Hmm that's a very god point! The likelihood of it living beyond 2 turns is virtually nil so it does make way more sense to be a cheaper battlecry minion!
    Thanks Lathy :)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from MrUncreative >>
     Out of those three i am mostly interested in 'Pilot Light' - especially the name, considering the intended use as an 'elemental-activator' :)
    Although i'm not sure if it would be viable to clog up your board with blank 0/1s just to accomplish that. You do get 0/4 worth of stats + taunt for only one mana with Mirror Image after all.
    Thanks for the feedback MrUncreative :) 
    Just to be clear, it doesn't summon them like Mirror Image does, they are added to your hand so they can be played at any time.
    Elemental effects are only triggered when a card is played last turn not summoned.
    But perhaps you are right, would it work better as a 1 mana spell?
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Lathy >>
     Trickster is GREAT! Think you should go with it as a Battlecry!
    Made this one. Might be a little forced. I created the card without the elemental part at first, and without the +1/+1 gain (so pretty much just "Battlecry: Silence all minions who've Adapted." The idea is obviously a Creationist who doesn't beleive in evolution (adaptation) and magical beings (Elementals).
     Thanks Lathy!
    The only issue with a Battlecry is that it's only valid the turn it's played, but its intended to be a persistent effect.
    Do you think that's to strong or to awkward?
    I like the flavor of Titanic Creationist!
    Totally fits as a Priest card. 
    But the Elemental aspect does seem a little tacked on if I'm honest.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from nurgling13 >>
     Murlocalypse seems too expensive for what it does. It's also not really that great of an effect. Burning Trickster is a lot better. The effect isn't exactly clear. Does it count as having playing an Elemental last turn the turn you played it? Or every turn while it's out? It's kinda confusing because of the transferring a past tense clause to the present case. Pilot Light also isn't that great of a card. 0/1 minions are really bad, so you're just paying 2 mana to advance your Elemental counter by 3, which isn't that great. It's a huge tempo loss.
    Also, where did you fight that art for Burning Trickster? That would be the perfect art for my card.
    Yeah I wasn't sure what to value Murlocalypse at.
    I think it could be powerful though, maybe at a lower cost, you could potentially build an Elemental only deck and still complete the Murloc quest. But maybe it's just not worth the value.
    For Burning Trickster I did have trouble with the wording of it. The way t would work is, as long as the card is on the field, your Elementals can be triggered, regardless if you played it the same turn or 2 turns ago.
     got the art from DeviantArt, I'll have to find the link.
    For Pilot Light it's more about giving yourself 3 free activators for when you want to play an elemental the next turn, freeing up lots in your deck for other more valuable cards.
    I considered making them 1/1 but then I'd have to make them 1mana because three free 1/1s on turn 2 would be too much.
    Thanks for the feedback!
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    Original:

    Here's a few ideas, I was focusing more on interesting ways to activate your Elementals than just creating minions.

     

    Murlocalypse is supposed to synergise with the new Shaman quest, Unite the Murlocs. The idea is you could use Murlocs for early drops to get the quest rolling and then when you move towards the later half of the game you can start playing your bigger Elementals and have them count towards your quest. You can also use Murlocs as activators or your Elementals.
    I really don't know if this is way too crazy or just way too slow to be useful!

    With Burning Trickster I was thinking of alternate ways to activate your Elemental effects.
    When this card is on the field, your Elementals are always active, regardless of what turn it was played.

    Pilot Light is spell that I thought would fit with Mage fairly well.
    It's simply designed to give you 3 activators for your Elementals in the form on Tiny Flames... with the flavor of a gas stove =P

    Updated:

    Still not sure about the wording for this one?
    Is it clear what the effect does?

    Now Pilot Light gives a you a spell rather than a tiny elemental minion.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    Good luck guys :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Final Poll

    Wow what a close finish!

    Congrats to Lathy :)

    Hard luck to Toxibrah and SvagoCorp in joint 2nd by 1 vote :o and to Livienna in 3rd place!

    Well done guys!

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.11 - Final Poll
    Quote from nurgling13 >>
     You're kinda dodging the question. I keep asking you what your card has to do with dinosaurs and you don't answer it. If your card isn't related to dinosaurs in any way, then it is just about the art. The card name and the effect are irrelevant if they don't have to do with dinosaurs. And your effect doesn't have to do with dinosaurs. You picked an effect you liked and just attached it to a dinosaur, using the recipe "BLANKasaurus" as a name where anything can go in place of BLANK. If this were any other week and you named a card Mana Blank, people would think it was a lazy name for that effect. 
    In fairness, none of the cards have much to do with actual dinosaurs. 
    Your Raptor Pack Leader card could equally be applied to almost any other creature, there's nothing unique to Dinosaurs about it.
    Wolf Pack Leader, Ant Colony Leader, Camel Train Leader!
    While I think good flavor is an important factor, it's mechanics that make the game work and it's not always possible to make both work together.
    Look at some of the real cards from the expansion we've seen so far:
    Verdant Longneck The most basic incarnation of the new Adapt mechanic. Adapt doesn't have anything to do with dinosaurs, it's just an interesting mechanic for the game (sure you could argue that dinosaurs evolved and adapted but that can be said for any species).
    Gentle Megasaur Adapt your Murlocs? I don't remember that from history class! For one Murlocs aren't real!
    Once again it's just an interesting mechanic for the game.
    With Dinosaurs there's only so much flavor to go around, they're either loosely fall into two categories, aggressive carnivores or passive herbivores, how many mechanics can you squeeze out of such a shallow pool? Not much!
    Swamp King Dred Aggressive dino mechanic, how many cards like this do we want to see? Sure a couple is fine but if every dinosaur card had simple aggressive mechanics it would be boring as hell.
    Posted in: Fan Creations
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