• 1

    posted a message on Hearthstone RPG

    Cool idea but pretty hard to keep track of everything.

    Do we know what cards we have, what cards we draw, how much mana we have etc?

    Need to define some rules.

    Posted in: General Discussion
  • 4

    posted a message on Forever stuck at rank 15....

    If you can't get past rank 15 it's your playstyle that is the issue more than the decks.

    When you're playing do you ever think about what your opponent might play next turn? Or do you just play what seems like the strongest card every time?

    I'll bet youre main issue is that you don't play around your opponent. I used to do this too. I would never stop and think "if i make this play, what could my opponent have that could counter it?"

    Once I started thinking that way i made huge progress. Now i regularly get to rank 4-5 and with more experience i have no doubt i will reach legend.

    Another vital thing is knowledge about all the most popular decks in the meta. 

    If you don't know what cards are in your opponent's deck, you can never play around them successfully.

    Hope this is somewhat helpful :)

     

    Posted in: General Discussion
  • 1

    posted a message on All these technical difficulities are ridiculous for a company of this calliber.

    The crashing while exiting bug is new since Un'Goro. Happens to me every time. Not a major inconvenience though.

    I haven't noticed any more disconnects than usual lately. But i agree that the mechanism they have implemented for reconnecting to games is clunky at best.

    Many times I've been stuck on the screen where it says it's resuming the game but it just hangs there and my only option is to kill the app. Very annoying.

    Posted in: General Discussion
  • 3

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from robo_hs >>

    Hi everyone, new to the thread.  Are people talking about the difference between OP and non-interactive?  It seems like OP means win rate is too high, but I don't think that's true of Quest Rogue across all ranks and match-ups.  I think, based on draws and matchup, it either wins or loses with such inevitability and lack of interaction from opponent that it just doesn't feel right, which is still a valid reason for a nerf.

     That's an excellent point and probably what most people mean when they say OP.
    The win rate for Quest Rogue decks are no higher than any other deck at the moment and definitely no high enough to warrant a nerf.
    Pirate Warrior is still the highest win rate of all and taunt warrior is second followed by midrange hunter, murloc paladin and then quest rogue.
    The problem is that playing against feels like you have no control over the outcome unless you are playing an aggressive deck, or at least a deck that has decent tempo.
    But to be honest I think that's okay.
    Quest Rogue is strong against control and weak against aggro.
    If you're playing a deck that is weak to quest rogue I'm willing to bet it's strong in other match ups, which is fine.
    You can't expect your deck to have no weak match ups, other wise it would be OP itself.
    I think the real problem is that there is no real way to tech against Quest Rogue which again leaves you feeling like you have no control.
    I don't think nerfing it will work, it will just become unplayable and disappear completely.
    What we need is a tech card that people can choose to play if they wish.
    Obviously nerfing is the only viable option in the short term but I don't think it's a good idea personally.
    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.
    Quote from Bueler >>
    Quote from aeson88 >>

    To be honest, I don't think you don't need to worry about specifically countering quest rogue, because not half as many people are playing it as everyone thinks.

    Here's a snap of the almost 200 games I've played since Un'Goro, granted that's not a very large sample size but I think it's enough to give a decent indication of how diverse the current meta actually is:

     

     Rogues ranking 4th on your sample honestly surprised me. However, I just looked at my stats for a little over 400 games, and rogue was at 14% for me, second only to hunters at 16%. Regardless, it feels like I'm facing that nonsense every other game.
    [Edited for post script]
    Oh the irony - just finished an arena run, opened my pack awarded and of course the first card I turn . . . The Caverns Below . . . sigh
    I may dust it on general principles.
     Honestly I don't think it's even as strong as everyone seems to think. I really don't think it needs a nerf.
    I would say almost any deck has the potential to beat it, you just ignore enemy minions and attack face.
    Watch how they bounce and if you think they will complete the quest next turn then kill their minions.
    If you do enough face damage early they'll never recover.
    Sure, if you are unlucky and they draw the absolute nuts in their opening hand you're screwed (Coin, Swashburgler, 2x Shadowstep + Youthful Brewmaster) but that is so unlikely. 
    You shouldn't dust it, you should actually play the deck a bit and get a feel for the different ways to complete the quest and that will help you counter your opponents plays.
    I played about 50 games with it to get a good feel and it's actually quite interesting to play.
    It's not like braindead pirate warrior, you actually have to pick your plays carefully, in fact it's actually very vulnerable to misplays.
    It can be quite fun to manipulate your opponent into inadvertently helping you complete your quest.
    For instance, one game I had Igneous + two Fire Flys + a Shadowstep  in hand. Rather than waiting for a second bounce to use with the Fire Flys I bounced the Igneous and left him on board. My opponenent then assumes I'm trying to use him for the quest and kills it, of course then I then can drop the two Fire Flys to leave 4 Flame Elementals in my hand.
    It was quite fun to find other more creative ways to complete the quest rather than just digging for bounces.
    Posted in: Card Discussion
  • 1

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    To be honest, I don't think you don't need to worry about specifically countering quest rogue, because not half as many people are playing it as everyone thinks.

    Here's a snap of the almost 200 games I've played since Un'Goro, granted that's not a very large sample size but I think it's enough to give a decent indication of how diverse the current meta actually is:

    Posted in: Card Discussion
  • 2

    posted a message on Heroic Crone (1st Attempt)

    Wow! I drew the nuts first time!

    Turn 1 PW Shield, turn 2 Divine Spirit, turn 3 Inner Fire! GG!

    Posted in: Heroic Crone (1st Attempt)
  • 2

    posted a message on [HEROIC] Romulo & Julianne (+VIDEO)

    Thanks! So easy first time!

    Posted in: [HEROIC] Romulo & Julianne (+VIDEO)
  • 3

    posted a message on New Un'Goro Decks From the Pros: We Don't Always Need Quests

    Coz we wanna see new cancer decks not old ones

    Posted in: News
  • 3

    posted a message on Boomtjalah's Trade Face Elevator Hunter

    That's not a good reason not to post proof.

    If you have it you should post it, it's a common courtesy when posting decks making claims like this.
    Plus it's important to see the breakdown of your match ups and win rates vs certain classes/decks.

    Posted in: Boomtjalah's Trade Face Elevator Hunter
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