• 1

    posted a message on chenvaala is bugged (at least for me)

    after his buff I played him 5 times, and I NEVER get a single elemental before 10-gold turn. Like not a single one star. But I can easily get triples with other heroes.
    Just gonna ask if it's my luck or anyone else face the same problem as me. Do they purposely nerf the elemental rate when you play chenvaala?

    Posted in: Battlegrounds
  • 1

    posted a message on Jandice is a big problem

    agree, she's just busted with pogo, but still really strong running different team comps (murloc infinite discovers, brann infinite buffs, mamabear->hydra buff)

    Posted in: Battlegrounds
  • 1

    posted a message on How did magnetic turn so powerful?

    simple way to nerf it - minion can't go face if it is magnetic this turn.

    Posted in: General Discussion
  • 2

    posted a message on How did magnetic turn so powerful?

    Aggro decks always countered by early AOE clear, but magnetic makes it strong against it and still do tones of damage to your face early. For example replicating Menace- it's simply 4 mana +3+1 AND deathrattle summon three 1/1 mechs. 
    The fact that all your magnetic cards dealing face damage at the turn you play, but still counter AOE clear, is way too strong.

    As a card game fan I hate Discover and Magnetic the most. 

    Posted in: General Discussion
  • 2

    posted a message on It Is Time To Nerf SN1P-SNAP?

    This patch update just make everyone play control warrior (not even bomb warrior). Two good warrior mechs buff AND the Sn1p just kill the game with warrior. I queue in 8 games and 6 of them are control warriors. It's not only about the card itself, it's the stupid discover system that can give warrior multiple Sn1p in one game. He just played a card that's not putting in his deck and win the game. A 2/3 mech with echo magnetic AND rush AND it's from the stupid hero power or omegaLUL Assembly. God Blizzard can you restart your brain before printing cards.

    Posted in: General Discussion
  • 2

    posted a message on How will Blizzard inevitably nerf rogue?

    Let's count for win condition of Rouge shall we?
    1. Turn 2 coin-prep-raiding party-edwin, easy turn 2 8/8 draws THREE specific cards.
    2. Or turn 3 backstep-prep-raiding party-edwin, turn 3 8/8 clearing one minion from token decks and draws THREE specific cards, following a turn 4 4/2 weapon with shadow step effect, casually throw two 0 mana 3/3 taunts out.
    3. maybe you don't get the combo, how about coin/backstep EVIL, 1/5 getting two lackeys for NO downside effects? (Warlock 2 mana 2/2 crying)
    4. losing on board? how about casually turn 8 deals 12 damage face with Leeroy shadowstep?
    5. Taunt minions blocking? Oh we have sap AND 2 mana deals 4 face which you can't block with taunt Kappa.
    6. Your opponent stablize with a lot of early clears? No problem we have Togwaggle 6 mana 5/5 get a TREASURE, casually prep it out and get two 12/12 on board maybe?

    We still have more -> how about blink fox/hench-clan into 0 mana deals 4 damage to a minion in turn 4?

    The problem of Rouge decks are, we can't specify them. They contains both super aggro, control, miracle, potiential late game, in a deck of 30 cards only.

    Posted in: General Discussion
  • 1

    posted a message on Tired of HearthStone.

    Talking about "core" of HS, we had some basic concepts years before, like "card advantage" "board pressure" "tempo swing". None of these work in this expansion.

    Posted in: General Discussion
  • 1

    posted a message on Tired of HearthStone.

    Let's not talking about win rate, is it actually fun to play a card game when 90% of your card played are not what you put in your deck? 

    Posted in: General Discussion
  • 11

    posted a message on Tired of HearthStone.

    Yeah I know what you gonna say "Quit if you hate the game". Just let me say some words about it please, as a 4-year player.

    This game is gone way too far from a skilled card game. The only thing left is "card", you don't need brain or skill to play now. Expansion came out few weeks now, let's have a look of the top tier decks: Trent Druid, Control/Bomb Warrior, Discover Mage, BrokeBack Rouge (I mean Lackey), Big Priest. All these decks have some similarity: you have no way to interact with them. They just play their cards, you either clear it or you dead. Okay you clear it, and then he play another ONE card that put multiple threads on board at the same time.
    Here's some examples:
    Priest Mass Resurrection with Catrina Murete,
    Druid Forest's Aid, Crystalsong Portal
    Warrior Two Doctor sevens
    Mage Khadgar Power of Creation/ Khadgar-Giant-Calling
    Rouge infinite Lackeyssssss

    I have a solution of all these: play aggro, hit their face hard to zero before turn 6. But what if I don't like aggro decks?

    Maybe it's the life of a game, 5 years is too much for a card game? 

    Last word, "Discover" actually kills HearthStone. I wish Discover was never been released, maybe HS will still be a good card game.

    Posted in: General Discussion
  • 1

    posted a message on Tired of HearthStone.

    Cause I just came to here today LOL

    Posted in: General Discussion
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