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    posted a message on Standard vs Wild vs Arena

    Stop playing Arena it sucks now. Ladder got a little bit better than before. But the best way to enjoy HearthStone is definitely uninstall it, then watch streamers play it and get rekted by the RNGsssssss.

    Posted in: General Discussion
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    posted a message on Tombs of Terror: Anyone else feel like the "Random" effects aren't random?

    I played this game since it launch, and I do think that both players get a "luck" stat when one game start, depending on the win rate on your account. This can be easily told in Arena mode - if you got good results (>10 wins) in several runs, you will got smashed by the RNG. For example I've got a 0-3 run, with me passing first 4 turns, 3 games IN A ROLL, while I drafted my deck with 14 playable 2 and 3 mana minions. 

    And yes I thought it's very hard to control the RNG effect in game, but guess what? we have Zephyrus now that prove us it's possible.

    Posted in: General Discussion
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    posted a message on ... and the meta has grown stale again.

    A good card game should be "boring but predictable". RNG make HearthStone exciting but bad. The goal of a good, competitve card game is to "predict what your opponent will do", but not "playing dump cards and hope RNG bless me". Blizzard went the wrong way to make a good card games years ago. They made the game famous for sure, but this is not a card game anymore, this is a casual game that fits low-aged children, who think they are smart when they net-decking and win games randomly.
    Discover is the worst mechanic in HS, it kills the game totally.

    Posted in: General Discussion
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    posted a message on Why is experimenting downplayed so much nowadays?

    It's simple. You have no fun experimenting anything in this game anymore. The deck levels are too high that building a fun deck doesn't work anymore. Imagine if you build a fun deck and go 0-20 ass-kicked by all those busted as fxxk decks, you may just delete the game.

    So simple way to fix it - skip the experimenting period. Let all players net-decking and play.

    Posted in: General Discussion
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    posted a message on I am glad HS is actually dead.

    Average viewer on Twitch < 20000 whole day. When Thijs offstream, most of the time <10000 viewers. So glad to see Blizzard finally kill their best card game. This game was so good, Blizzard needs years of dump expansions and decisions to kill it.

    Posted in: General Discussion
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    posted a message on How did magnetic turn so powerful?

    simple way to nerf it - minion can't go face if it is magnetic this turn.

    Posted in: General Discussion
  • 2

    posted a message on How did magnetic turn so powerful?

    Aggro decks always countered by early AOE clear, but magnetic makes it strong against it and still do tones of damage to your face early. For example replicating Menace- it's simply 4 mana +3+1 AND deathrattle summon three 1/1 mechs. 
    The fact that all your magnetic cards dealing face damage at the turn you play, but still counter AOE clear, is way too strong.

    As a card game fan I hate Discover and Magnetic the most. 

    Posted in: General Discussion
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    posted a message on Toxicity in Hearthstone

    You can cap these screens and send it to Blizzard. At least he/she will get perma-banned for sure. (Maybe even IP ban/ hardware ban)

    Posted in: General Discussion
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    posted a message on It Is Time To Nerf SN1P-SNAP?
    Quote from Wolfric >>

    oneof the autoincludes in most decks and a reason to play mech decks ... sigh ... Play shaman or mage and put in polymorphs if you don´t play mechs ...

     you can't waste hex on it normally. Imagine you face mech hunter with control shaman, your main hex target is 100% the mechanic dragon, cause this ruin their nine lives. Now if I hex Sn1p, and they play two mechanic dragon after, I auto loss because of the Nine lives.

    Posted in: General Discussion
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    posted a message on Are there any fun, semi-successful decks right now?

    Build a deck that may beat control warrior now, cause you will face tones of it after the Sn1p release and the buffs. Maybe rabbit rogue is an out for you.

    Posted in: General Discussion
  • 0

    posted a message on It Is Time To Nerf SN1P-SNAP?
    Quote from Deck_Fiend >>

    SN1P was a great way to get more people trying out mechs. Of course this is just a theory and just my opinion though, not at all stating this as fact.

     I agree this theory but control warrior is the problem. They don't even need to put Sn1p in their deck but still ruin your game with Sn1p. That's why I always say "discover is the game killing mechanic". 

    Posted in: General Discussion
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    posted a message on It Is Time To Nerf SN1P-SNAP?

    For your reference if you don't know why this card is broken:
    Magnetic give potiental burst and good trade; echo give value; Deathrattle effect give it protection to most of the board clear cards; and if you play warrior you can get it for free and multiple times. Imagine your opponent play a 9 mana 6/9 deathrattle into SIX 1/1 mechs. 

    I lose a control game just because my opponent play Sn1p (from OmegaLUL)  in turn 10, I hardly remove it by 2 cards, and then he play another one discovered from his stupid hero power next turn. 

    Posted in: General Discussion
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    posted a message on It Is Time To Nerf SN1P-SNAP?

    This patch update just make everyone play control warrior (not even bomb warrior). Two good warrior mechs buff AND the Sn1p just kill the game with warrior. I queue in 8 games and 6 of them are control warriors. It's not only about the card itself, it's the stupid discover system that can give warrior multiple Sn1p in one game. He just played a card that's not putting in his deck and win the game. A 2/3 mech with echo magnetic AND rush AND it's from the stupid hero power or omegaLUL Assembly. God Blizzard can you restart your brain before printing cards.

    Posted in: General Discussion
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    posted a message on Cyclone mage and Aggro rogue will be the god tier decks after the nerfs
    Quote from delkoHS >>

    I'm at rank 4 atm, my games consists of Bomb Warrior (40%), Beast Hunter (20%), Cyclone Mage (10%), Token Druid (10%), Aggro Mech Hunter (10%), Murloc Shaman (5%), Zoo Warlock (5%). No Rogues, Paladin or Priests today..

     rank 2 here, playing 26 games these days, 12 warriors (control or bomb), 6 cyclone mage, 5 mech hunters, 1 Rogue 1 Priest and 1 Shaman. 

    Posted in: General Discussion
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    posted a message on Awaken the aggro soul.

    This game is full of dumpaxe RNG and combos now. After trying tones of control decks (not warrior haHAA) and got rekted by those calling mage, ninefive hunters, miracle Rogues and of course warriors, I started to play self-maded, slightly off meta (which means not Rogue) aggro decks, and it feels so great to beat those net-decking players before turn 6, which they can't pull out their stupid combos yet. 
    I used to be a control deck players all these years, but maybe that's the reason why people love aggro decks.

    Posted in: General Discussion
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