Let's count for win condition of Rouge shall we? 1. Turn 2 coin-prep-raiding party-edwin, easy turn 2 8/8 draws THREE specific cards. 2. Or turn 3 backstep-prep-raiding party-edwin, turn 3 8/8 clearing one minion from token decks and draws THREE specific cards, following a turn 4 4/2 weapon with shadow step effect, casually throw two 0 mana 3/3 taunts out. 3. maybe you don't get the combo, how about coin/backstep EVIL, 1/5 getting two lackeys for NO downside effects? (Warlock 2 mana 2/2 crying) 4. losing on board? how about casually turn 8 deals 12 damage face with Leeroy shadowstep? 5. Taunt minions blocking? Oh we have sap AND 2 mana deals 4 face which you can't block with taunt Kappa. 6. Your opponent stablize with a lot of early clears? No problem we have Togwaggle 6 mana 5/5 get a TREASURE, casually prep it out and get two 12/12 on board maybe?
We still have more -> how about blink fox/hench-clan into 0 mana deals 4 damage to a minion in turn 4?
The problem of Rouge decks are, we can't specify them. They contains both super aggro, control, miracle, potiential late game, in a deck of 30 cards only.
I would just remove the class. Rogue is problem for 5 years and it is not getting better. The only difference between Rogue then and Rogue now is lack of auctioneer because Rogue has even more sick cards for draw (which shouldn't exist because aggro deck should be out of steam at some point to make it fair game).
Thanks to sick bad designed cards like quest rogue it became even more annoying than usual for 2 freaking years. Seriously blizzard should kill thr class for half decade like Priest (with the exception of brief period of broken highlander priest and big priest)
Let's count for win condition of Rouge shall we? 1. Turn 2 coin-prep-raiding party-edwin, easy turn 2 8/8 draws THREE specific cards. 2. Or turn 3 backstep-prep-raiding party-edwin, turn 3 8/8 clearing one minion from token decks and draws THREE specific cards, following a turn 4 4/2 weapon with shadow step effect, casually throw two 0 mana 3/3 taunts out. 3. maybe you don't get the combo, how about coin/backstep EVIL, 1/5 getting two lackeys for NO downside effects? (Warlock 2 mana 2/2 crying) 4. losing on board? how about casually turn 8 deals 12 damage face with Leeroy shadowstep? 5. Taunt minions blocking? Oh we have sap AND 2 mana deals 4 face which you can't block with taunt Kappa. 6. Your opponent stablize with a lot of early clears? No problem we have Togwaggle 6 mana 5/5 get a TREASURE, casually prep it out and get two 12/12 on board maybe?
We still have more -> how about blink fox/hench-clan into 0 mana deals 4 damage to a minion in turn 4?
The problem of Rouge decks are, we can't specify them. They contains both super aggro, control, miracle, potiential late game, in a deck of 30 cards only.
It's nothing new in Hearthstone this days, that if you wanna win a game, you have to cheat and break the rules. Fair cards are simply not good enough anymore. Rogue unfortunately is master of cheating, class full of tricks and shenanigans, that allows her to do things, that normally wouldn't be possible. Exceed card limit? Sure! Play 10/10 on turn 3? Why not! Draw cards faster than Warlock without any drawback? Not a problem! Deal 16 DMG to face in one turn, using bounce mechanic? Sure! Quest Rogue is probably best example of that flawed design.
I know, that Blizzard wants Hearthstone to be flashy and casual-friendly (and they thinks that "doing crazy stuff" is what casuals likes the most), but in my opinion, it's not the right way. Game supposed to be fun for everyone, not only those, who plays broken deck.
Let's count for win condition of Rouge shall we? 1. Turn 2 coin-prep-raiding party-edwin, easy turn 2 8/8 draws THREE specific cards. 2. Or turn 3 backstep-prep-raiding party-edwin, turn 3 8/8 clearing one minion from token decks and draws THREE specific cards, following a turn 4 4/2 weapon with shadow step effect, casually throw two 0 mana 3/3 taunts out. 3. maybe you don't get the combo, how about coin/backstep EVIL, 1/5 getting two lackeys for NO downside effects? (Warlock 2 mana 2/2 crying) 4. losing on board? how about casually turn 8 deals 12 damage face with Leeroy shadowstep? 5. Taunt minions blocking? Oh we have sap AND 2 mana deals 4 face which you can't block with taunt Kappa. 6. Your opponent stablize with a lot of early clears? No problem we have Togwaggle 6 mana 5/5 get a TREASURE, casually prep it out and get two 12/12 on board maybe?
We still have more -> how about blink fox/hench-clan into 0 mana deals 4 damage to a minion in turn 4?
The problem of Rouge decks are, we can't specify them. They contains both super aggro, control, miracle, potiential late game, in a deck of 30 cards only.
This is such a great post. Explains every ridiculous insane Rogue move. How can anyone look at this list and not be frustrated?
And as the last poster noted, there’s also “I’m losing? It’s ok, Myra’s into Chef Nomi = full board that can kill my opponent the next turn!”
No nerfs, but a pay to play solo mode this week. Yes Blizzard, you have surely earned more of my money.
And yes, it's frustrating to face a Rogue deck at the moment. Even my refuge of Wild has had a sudden influx of Draw/Burn/Fatigue Rogues, which piss me the fuck off.
The Nerfs are coming. If Blizzard don't do something then there will be a backlash so big I don't think that they'll be able to contain it.
I don't think that a Class has been this good at every single play style since Druid. And that got spanked so hard by the Nerf Hammer that poor Malfurian couldn't sit down for a month.
Let's count for win condition of Rouge shall we?
1. Turn 2 coin-prep-raiding party-edwin, easy turn 2 8/8 draws THREE specific cards.
2. Or turn 3 backstep-prep-raiding party-edwin, turn 3 8/8 clearing one minion from token decks and draws THREE specific cards, following a turn 4 4/2 weapon with shadow step effect, casually throw two 0 mana 3/3 taunts out.
3. maybe you don't get the combo, how about coin/backstep EVIL, 1/5 getting two lackeys for NO downside effects? (Warlock 2 mana 2/2 crying)
4. losing on board? how about casually turn 8 deals 12 damage face with Leeroy shadowstep?
5. Taunt minions blocking? Oh we have sap AND 2 mana deals 4 face which you can't block with taunt Kappa.
6. Your opponent stablize with a lot of early clears? No problem we have Togwaggle 6 mana 5/5 get a TREASURE, casually prep it out and get two 12/12 on board maybe?
We still have more -> how about blink fox/hench-clan into 0 mana deals 4 damage to a minion in turn 4?
The problem of Rouge decks are, we can't specify them. They contains both super aggro, control, miracle, potiential late game, in a deck of 30 cards only.
I can't believe it is May 13 and we still don't have nerfs for Rogue.
I would just remove the class. Rogue is problem for 5 years and it is not getting better. The only difference between Rogue then and Rogue now is lack of auctioneer because Rogue has even more sick cards for draw (which shouldn't exist because aggro deck should be out of steam at some point to make it fair game).
Thanks to sick bad designed cards like quest rogue it became even more annoying than usual for 2 freaking years. Seriously blizzard should kill thr class for half decade like Priest (with the exception of brief period of broken highlander priest and big priest)
You are also forgeting turn 7 Chef (g)Nomi from turn 6 Myra's.
It's nothing new in Hearthstone this days, that if you wanna win a game, you have to cheat and break the rules. Fair cards are simply not good enough anymore. Rogue unfortunately is master of cheating, class full of tricks and shenanigans, that allows her to do things, that normally wouldn't be possible. Exceed card limit? Sure! Play 10/10 on turn 3? Why not! Draw cards faster than Warlock without any drawback? Not a problem! Deal 16 DMG to face in one turn, using bounce mechanic? Sure! Quest Rogue is probably best example of that flawed design.
I know, that Blizzard wants Hearthstone to be flashy and casual-friendly (and they thinks that "doing crazy stuff" is what casuals likes the most), but in my opinion, it's not the right way. Game supposed to be fun for everyone, not only those, who plays broken deck.
This is such a great post. Explains every ridiculous insane Rogue move. How can anyone look at this list and not be frustrated?
And as the last poster noted, there’s also “I’m losing? It’s ok, Myra’s into Chef Nomi = full board that can kill my opponent the next turn!”
No nerfs, but a pay to play solo mode this week. Yes Blizzard, you have surely earned more of my money.
It's ROGUE.... FFS.
And yes, it's frustrating to face a Rogue deck at the moment. Even my refuge of Wild has had a sudden influx of Draw/Burn/Fatigue Rogues, which piss me the fuck off.
The Nerfs are coming. If Blizzard don't do something then there will be a backlash so big I don't think that they'll be able to contain it.
I don't think that a Class has been this good at every single play style since Druid. And that got spanked so hard by the Nerf Hammer that poor Malfurian couldn't sit down for a month.
4/3/19 RIP Keith Flint. 😔
ROGUE IS FINE THEY SAID