The only thing that hold you back is time. Streamer play game as his work, they play >8 hours per day. (Thijs even more) And we are casual players. You actually can get legend easily if you play 3-5 hours per day, cause every deck in HS holds ~50% win rate.
Talking about "core" of HS, we had some basic concepts years before, like "card advantage" "board pressure" "tempo swing". None of these work in this expansion.
First you have to buy or it will be hell (with which deck?) to win to make dust-gold to buy packs & craft a good deck.
Second, past experience does not matter (foolishly) if you played all these years or bought expensive stuff you have to do it again and again for new set everytime.
Third, playable decks are limited. There's always something annoying to exist to keep you away from perfection (op annoying decks that need nerf, etc) & the most cards of the game are useless and never playable before.
And there is not a good place where things are balanced and you can have fun together (not even netdeck free). Game needs too much luck.
Compared to its competitors, like MTGA, the economy of Hearthstone just feels tight and outdated. It is its biggest failing, imo, and no wonder people are leaving.
For example, the devs were recently asked about extending Legendary protection to Epics (MTGA has it for both Mythics and Rares). They rejected the idea. That speaks volumes.
Personally, I will continue to play a bit of HS F2P, but will not take it seriously. After each expansion, I get a few weeks of novelty, and then I'm done until the next expansion. I wouldn't plow any more money into it, not now there is real competition. The value proposition just doesn't stack up.
The only thing that hold you back is time. Streamer play game as his work, they play >8 hours per day. (Thijs even more) And we are casual players. You actually can get legend easily if you play 3-5 hours per day, cause every deck in HS holds ~50% win rate.
Let's not talking about win rate, is it actually fun to play a card game when 90% of your card played are not what you put in your deck?
Talking about "core" of HS, we had some basic concepts years before, like "card advantage" "board pressure" "tempo swing". None of these work in this expansion.
It is a money stealing game.
First you have to buy or it will be hell (with which deck?) to win to make dust-gold to buy packs & craft a good deck.
Second, past experience does not matter (foolishly) if you played all these years or bought expensive stuff you have to do it again and again for new set everytime.
Third, playable decks are limited. There's always something annoying to exist to keep you away from perfection (op annoying decks that need nerf, etc) & the most cards of the game are useless and never playable before.
And there is not a good place where things are balanced and you can have fun together (not even netdeck free). Game needs too much luck.
Do the best, and quit.
Compared to its competitors, like MTGA, the economy of Hearthstone just feels tight and outdated. It is its biggest failing, imo, and no wonder people are leaving.
For example, the devs were recently asked about extending Legendary protection to Epics (MTGA has it for both Mythics and Rares). They rejected the idea. That speaks volumes.
Personally, I will continue to play a bit of HS F2P, but will not take it seriously. After each expansion, I get a few weeks of novelty, and then I'm done until the next expansion. I wouldn't plow any more money into it, not now there is real competition. The value proposition just doesn't stack up.