Autoconceding is something I think should never be implemented, that would really turn the game into rock/paper/scissors haha.
I think a better idea would be to have the option to ban one class when going into the queue, or maybe even a seperate game mode with bans enabled.
uhh no being able to ban a class would make priest quite op, they are only really being kept in check by warlock right now.
i think auto concede would be a fine quality of life addition and really don't see how you could exploit it in a bad way. there are just some matchups where it's not worth your time to play it out, so saving users a few clicks here and there for no real in game advantage seems fine to me.
Well if your deck is bad against Priest you would just be able to ban Priest then right?
Autoconceding seems so useless, you can always just concede when the game starts if it's really such a big issue. I think almost nobody would use it, there isn't a single matchup that has a 0% winrate so you're always hurting your performance.
I was considering leaving Hearthstone for a different game but felt like building a collection would be a huge chore, thanks for the insight!
And when I say leaving I really mean leaving, at least until another expansion comes out. Blizzard just keeps making the same mistakes when it comes to balancing in standard and with the new core set the amount of deckbuilding possibilities has dried up substantially. It feels like sh*t when every time you try something new you just get beat down by tier 1 meta decks and the money/dust spent on your cards feels like a waste. Every expansion I think 'maybe this deck will work if I get that legendary' and spend some money on packs, only to realize that the best decks have already been made and everyone else is playing those. Leaves such a bad taste when you feel your money is wasted like that.
I already love League of Legends but seeing the champions in a card game seemed kind of weird to me. I'm definitely going to give it a try!
Dude I tried this deck (with a few adjustments) and my first game I got exactly Dark Portal on 4 into Archwitch Willow + Ring Matron + Enhanched Dreadlord on turn 5 like you showed in the screenshot! No Imp Swarm though, took that out of the deck haha.
Thanks for giving your perspective, usually people who main the class being discussed are very defensive and dismissive. And what you say is true, Paladin just has too many cards that are very cheap and efficient compared to cards of other classes.
I was watching Trump's new F2P series yesterday where he's currently playing secret paladin and he's also constantly pointing out that all his mulligans are super strong and lucky. But in reality there are just so many strong low-cost cards in Paladin that a bad mulligan is pretty uncommon.
I fully agree with you, and before anyone points out that you can't just ask for nerfs you should look at the winrate. The strongest Paladin decks have winrates above 70%, there is just no way to justify that.
The problem is that they have an absurd amount of very strong low-cost cards that work well together. I would give examples but then I might as well write down the whole secret Paladin decklist. The one I'm most confused about is Conviction, they nerfed Cold Blood from 1 to 2 mana because 4 attack for one mana was supposedly too strong (even with the combo requirement). Now they have a card that can provide 6 or even 9 attack damage for 1 mana just like that.
And First Day of School generating 2 cards for 0 mana is just dumb, I don't understand how they could think that was ever a good idea.
God damnit why the F does warlock have so much removal? HOW HAS TWISTING NETHER NOT ROTATED OUT? It's been run in every control Warlock deck since forever and the core set was supposed to bring change to the game. The ONLY new card Warlock is playing is Tamsin Roame, which essentially just generates more of the cards they have been playing for a year.
Warlock has a lot of frustrating cards, but they obscene amount of removal they have is just disgusting. Siphon Soul, Hysteria, Cascading Disaster, Soul Shear and Drain Soul (which are basically just the same thing) should be more than enough. Twisting Nether to let them clear your board for the 10th turn in a row and then dropping free 6/6's is too much. Also the new jaraxxus so they don't have to worry about anything but removal is really, really bad game design in my opinion.
I agree, mage needs more nerfs especially for the no minion mage archetype. Font of Power, Incanter's Flow and Apexis Blast were more than enough support for the archetype. Refreshing Spring Water and Runed Orb just push it over the top.
Also since they have enough good spells to fill a whole deck the downside of playing it is almost non-existent.
He said free to play MOSTLY. Do you not understand what mostly means? He's implying that he doesn't often spend money on the game and needs help deciding how to get most value out of it. If you're not going to offer advice why even bother replying at all?
@OP Maybe you can theorycraft some decks with the cards in the Darkmoon races bundle and see if you have any synergies you want to try with the cards you already have. If not, the crossroads bundle is probably better because you get more cards for your money with two legendaries you may be able to build some decks around.
This is not ment to be a rant, but I want to share my thoughts on the current meta and rotation.
Every year when the first expansion comes around and three old expansions rotate to wild the total amount of playable cards is reduced substantially, and even though it is necessary to keep standard fresh I often feel like the new meta settles too quickly and there's just not enough cards/archetypes to try out. This time with the core set introduction the problem seems to be more apparent than in previous years.
It feels like some classes were chosen to be strong whereas others were deliberately left behind, and the strong classes usually only have one viable archetype because its available cards are simply stronger than the available cards of other archetypes for that class. Warlock for example can only be played as control because of the huge amount of removal, healing, disruption and the infinite value of Jarraxus they have. This in turn makes every other control deck unviable because no other class can compare to the tools that Warlock has (especially the corrupt and soul fragment packages). On the flip side Warlock really only has the right tools for a control deck. Zoolock and the new deck burn Warlock simply don't have enough support to build a full deck around. The same can be said for Paladin and Hunter. Paladin seems to only work with the secret and libarm packages and Hunter is only strong as an aggro deck that curves into Warsong Wrangler -> Trampling Kodo.
In my opinion, the main difference is that these classes have functional synergies and win conditions to work with. Classes like Shaman and Priest on the other hand may have some strong cards but no real synergy to build a deck around.
Another problem for me is the fact that we only have 4 expansions and the core set to work with. This makes it so that every class has a lot of cards to automatically include because the card pool is so small, meaning there is a noticeable lack of options. This way different decks for any class mostly feel like a worse version of the existing strongest deck for that specific class.
Don't get me wrong. I think the current meta is fairly diverse and fun to play, but the size of the card pool feels very restrictive when looking for new combinations and archetypes. Perhaps it would be better if Blizzard rotated one expansion at a time whenever a new expansion is released, though it wouldn't fit into their Year of the Gryphon/Mammoth/Phoenix/etc structure.
0
Well if your deck is bad against Priest you would just be able to ban Priest then right?
Autoconceding seems so useless, you can always just concede when the game starts if it's really such a big issue. I think almost nobody would use it, there isn't a single matchup that has a 0% winrate so you're always hurting your performance.
0
Autoconceding is something I think should never be implemented, that would really turn the game into rock/paper/scissors haha.
I think a better idea would be to have the option to ban one class when going into the queue, or maybe even a seperate game mode with bans enabled.
0
Of this list I only agree with Crabrider, Springwater and Tickatus.
But don't forget Oh my yogg, First day of school and conviction. Those cards just make no sense.
2
It's working for me, maybe the deck is hard to play.
0
I was considering leaving Hearthstone for a different game but felt like building a collection would be a huge chore, thanks for the insight!
And when I say leaving I really mean leaving, at least until another expansion comes out. Blizzard just keeps making the same mistakes when it comes to balancing in standard and with the new core set the amount of deckbuilding possibilities has dried up substantially. It feels like sh*t when every time you try something new you just get beat down by tier 1 meta decks and the money/dust spent on your cards feels like a waste. Every expansion I think 'maybe this deck will work if I get that legendary' and spend some money on packs, only to realize that the best decks have already been made and everyone else is playing those. Leaves such a bad taste when you feel your money is wasted like that.
I already love League of Legends but seeing the champions in a card game seemed kind of weird to me. I'm definitely going to give it a try!
0
In around 40 games I think I've played it twice or so haha, you can definitely change it out for something else.
0
I took out Felbolt, Imp Swarm and Manari Mosher and put in Soul Shear, School Spirits and another Cascading Disaster.
I think pulling Manari Mosher with Willow would feel pretty bad, and I prefer the Soul Shear and School Spirits for the removal and healing.
0
Dude I tried this deck (with a few adjustments) and my first game I got exactly Dark Portal on 4 into Archwitch Willow + Ring Matron + Enhanched Dreadlord on turn 5 like you showed in the screenshot! No Imp Swarm though, took that out of the deck haha.
0
Thanks for giving your perspective, usually people who main the class being discussed are very defensive and dismissive. And what you say is true, Paladin just has too many cards that are very cheap and efficient compared to cards of other classes.
I was watching Trump's new F2P series yesterday where he's currently playing secret paladin and he's also constantly pointing out that all his mulligans are super strong and lucky. But in reality there are just so many strong low-cost cards in Paladin that a bad mulligan is pretty uncommon.
0
I fully agree with you, and before anyone points out that you can't just ask for nerfs you should look at the winrate. The strongest Paladin decks have winrates above 70%, there is just no way to justify that.
The problem is that they have an absurd amount of very strong low-cost cards that work well together. I would give examples but then I might as well write down the whole secret Paladin decklist. The one I'm most confused about is Conviction, they nerfed Cold Blood from 1 to 2 mana because 4 attack for one mana was supposedly too strong (even with the combo requirement). Now they have a card that can provide 6 or even 9 attack damage for 1 mana just like that.
And First Day of School generating 2 cards for 0 mana is just dumb, I don't understand how they could think that was ever a good idea.
0
You're kidding right? Control Warlock has a 80% winrate against Priest. 80%.
1
God damnit why the F does warlock have so much removal? HOW HAS TWISTING NETHER NOT ROTATED OUT? It's been run in every control Warlock deck since forever and the core set was supposed to bring change to the game. The ONLY new card Warlock is playing is Tamsin Roame, which essentially just generates more of the cards they have been playing for a year.
Warlock has a lot of frustrating cards, but they obscene amount of removal they have is just disgusting. Siphon Soul, Hysteria, Cascading Disaster, Soul Shear and Drain Soul (which are basically just the same thing) should be more than enough. Twisting Nether to let them clear your board for the 10th turn in a row and then dropping free 6/6's is too much. Also the new jaraxxus so they don't have to worry about anything but removal is really, really bad game design in my opinion.
- End of rant -
0
I agree, mage needs more nerfs especially for the no minion mage archetype. Font of Power, Incanter's Flow and Apexis Blast were more than enough support for the archetype. Refreshing Spring Water and Runed Orb just push it over the top.
Also since they have enough good spells to fill a whole deck the downside of playing it is almost non-existent.
1
He said free to play MOSTLY. Do you not understand what mostly means? He's implying that he doesn't often spend money on the game and needs help deciding how to get most value out of it. If you're not going to offer advice why even bother replying at all?
@OP Maybe you can theorycraft some decks with the cards in the Darkmoon races bundle and see if you have any synergies you want to try with the cards you already have. If not, the crossroads bundle is probably better because you get more cards for your money with two legendaries you may be able to build some decks around.
1
This is not ment to be a rant, but I want to share my thoughts on the current meta and rotation.
Every year when the first expansion comes around and three old expansions rotate to wild the total amount of playable cards is reduced substantially, and even though it is necessary to keep standard fresh I often feel like the new meta settles too quickly and there's just not enough cards/archetypes to try out. This time with the core set introduction the problem seems to be more apparent than in previous years.
It feels like some classes were chosen to be strong whereas others were deliberately left behind, and the strong classes usually only have one viable archetype because its available cards are simply stronger than the available cards of other archetypes for that class. Warlock for example can only be played as control because of the huge amount of removal, healing, disruption and the infinite value of Jarraxus they have. This in turn makes every other control deck unviable because no other class can compare to the tools that Warlock has (especially the corrupt and soul fragment packages). On the flip side Warlock really only has the right tools for a control deck. Zoolock and the new deck burn Warlock simply don't have enough support to build a full deck around. The same can be said for Paladin and Hunter. Paladin seems to only work with the secret and libarm packages and Hunter is only strong as an aggro deck that curves into Warsong Wrangler -> Trampling Kodo.
In my opinion, the main difference is that these classes have functional synergies and win conditions to work with. Classes like Shaman and Priest on the other hand may have some strong cards but no real synergy to build a deck around.
Another problem for me is the fact that we only have 4 expansions and the core set to work with. This makes it so that every class has a lot of cards to automatically include because the card pool is so small, meaning there is a noticeable lack of options. This way different decks for any class mostly feel like a worse version of the existing strongest deck for that specific class.
Don't get me wrong. I think the current meta is fairly diverse and fun to play, but the size of the card pool feels very restrictive when looking for new combinations and archetypes. Perhaps it would be better if Blizzard rotated one expansion at a time whenever a new expansion is released, though it wouldn't fit into their Year of the Gryphon/Mammoth/Phoenix/etc structure.
What do you guys think about this?