• 0

    posted a message on Menagerie Rush Warrior (76% winrate to Legend) [Standard]

    I'm glad you like it! I thought the deck was kind of 50/50 against Warlock but I just checked my match history and it's saying I am 9/1 against it, so really good actually. The trick is to play one big threat at a time to make sure they don't get value out of their twisting nether, hysteria and cascading disaster. Also to never play N'zoth before they played both twisting nether, that way it will be impossible or at least very costly for them to clear your board.

    Thanks for the tip! I'll try it out. 

    Posted in: Menagerie Rush Warrior (76% winrate to Legend) [Standard]
  • 0

    posted a message on Menagerie Rush Warrior (76% winrate to Legend) [Standard]

    Yeah I put in the hograncher as kind of a filler for the 3 drop spot, since curve is important for this deck. It's quite strong against aggro but N'zoth is definitely part of the reason I went for it. I am trying out venomous scorpid as a replacement but it's getting some mixed results. Good value generation against control matchups but feels way too slow against aggro.

    Posted in: Menagerie Rush Warrior (76% winrate to Legend) [Standard]
  • 0

    posted a message on Menagerie Rush Warrior (76% winrate to Legend) [Standard]

    Ringmaster Whatley is very good for draw of course but is also useful to guarantee maximum value out of Ringmaster's Baton when you have it in play. I'm currently testing with Alexstrasza and I think it's a very solid card in the deck, but not really as a replacement for Whatley.

    If you don't have a lof of dust you probably you probably shouldn't craft Ringmaster Whatley imo, because he is only good in this very specific deck. 

    Posted in: Menagerie Rush Warrior (76% winrate to Legend) [Standard]
  • 0

    posted a message on Menagerie Rush Warrior (76% winrate to Legend) [Standard]

    It's a bit of a tricky deck to play and for some matchups I'm actually still trying to figure out the best gameplan. You always want to keep athletic studies, stage dive, bumper car and darkmoon dirigible in hand. The best card to get is ringmaster's baton, if you have that in your hand you try to mulligan for one mech, pirate and dragon (and amalgams of course). This will allow you to get maximum hand buff value out of the baton.

    When you get the right cards you try to play baton on 2 (or on 1 with coin) and then hit every turn to play big minions on turn 3, 4 and/or 5. Usually you want to out tempo your opponent but in control matchups it can be better to restrict yourself to 1 big threat on board at a time to make them spend their removal inefficiently.

    Posted in: Menagerie Rush Warrior (76% winrate to Legend) [Standard]
  • 0

    posted a message on Menagerie Rush Warrior (76% winrate to Legend) [Standard]

    The 3/3 weapon is very strong and I initially put it in, but this deck already has a lot of draw through stage dive, whatley, anchorman and taelan. Besides that the ringmaster's baton and sword eater already give you a total of 4 weapons in the deck, adding more can really clutter your hand. 

     

    Posted in: Menagerie Rush Warrior (76% winrate to Legend) [Standard]
  • 0

    posted a message on Mage Killer Hunter! [86% WR - Legend]

    Yeah same here, and even when I get ahead on board I just run out off things to play and the opponent easily catches up.

    Posted in: Mage Killer Hunter! [86% WR - Legend]
  • 1

    posted a message on How are they going to fix Paladin?

    Knowing Blizzard they'll probably do something like 'pen flinger can now only target minions' and then take a month or two to see if that solves the problem. 

    All jokes aside, the release of forged in the barrens has been one of the least enjoyable experiences I've had in hearthstone in a very long time. It's to be expected that some cards/archetypes are overtuned on release but currently they are so blatantly overpowered that I don't understand why nothing is being done about it immediately. I love the game but I have never been so discouraged to play standard.

     

    Posted in: General Discussion
  • 0

    posted a message on When are the nerfs coming?!?!?!

    Whenever they are coming, they are already far too late. The start of FitB is very much ruined for anyone not willing to just netdeck the strongest decks.

    Honestly I've never felt so discouraged to try anything new in standard after a new expansion. This is much worse even than when demon hunter was released, at least then you could counter them. Any counters you try against mage are already useless if they play deck of lunacy early.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.