It's working for me, maybe the deck is hard to play.
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Apr 24, 2021Zuparoeban posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
God damnit why the F does warlock have so much removal? HOW HAS TWISTING NETHER NOT ROTATED OUT? It's been run in every control Warlock deck since forever and the core set was supposed to bring change to the game. The ONLY new card Warlock is playing is Tamsin Roame, which essentially just generates more of the cards they have been playing for a year.
Warlock has a lot of frustrating cards, but they obscene amount of removal they have is just disgusting. Siphon Soul, Hysteria, Cascading Disaster, Soul Shear and Drain Soul (which are basically just the same thing) should be more than enough. Twisting Nether to let them clear your board for the 10th turn in a row and then dropping free 6/6's is too much. Also the new jaraxxus so they don't have to worry about anything but removal is really, really bad game design in my opinion.
- End of rant -
Apr 21, 2021Zuparoeban posted a message on The Darkmoon Races mini-set of the Crossroads bundle?Posted in: General Discussion
He said free to play MOSTLY. Do you not understand what mostly means? He's implying that he doesn't often spend money on the game and needs help deciding how to get most value out of it. If you're not going to offer advice why even bother replying at all?
@OP Maybe you can theorycraft some decks with the cards in the Darkmoon races bundle and see if you have any synergies you want to try with the cards you already have. If not, the crossroads bundle is probably better because you get more cards for your money with two legendaries you may be able to build some decks around.
Apr 18, 2021Zuparoeban posted a message on Lack of possibilities to experiment in standard formatPosted in: Standard Format
This is not ment to be a rant, but I want to share my thoughts on the current meta and rotation.
Every year when the first expansion comes around and three old expansions rotate to wild the total amount of playable cards is reduced substantially, and even though it is necessary to keep standard fresh I often feel like the new meta settles too quickly and there's just not enough cards/archetypes to try out. This time with the core set introduction the problem seems to be more apparent than in previous years.
It feels like some classes were chosen to be strong whereas others were deliberately left behind, and the strong classes usually only have one viable archetype because its available cards are simply stronger than the available cards of other archetypes for that class. Warlock for example can only be played as control because of the huge amount of removal, healing, disruption and the infinite value of Jarraxus they have. This in turn makes every other control deck unviable because no other class can compare to the tools that Warlock has (especially the corrupt and soul fragment packages). On the flip side Warlock really only has the right tools for a control deck. Zoolock and the new deck burn Warlock simply don't have enough support to build a full deck around. The same can be said for Paladin and Hunter. Paladin seems to only work with the secret and libarm packages and Hunter is only strong as an aggro deck that curves into Warsong Wrangler -> Trampling Kodo.
In my opinion, the main difference is that these classes have functional synergies and win conditions to work with. Classes like Shaman and Priest on the other hand may have some strong cards but no real synergy to build a deck around.
Another problem for me is the fact that we only have 4 expansions and the core set to work with. This makes it so that every class has a lot of cards to automatically include because the card pool is so small, meaning there is a noticeable lack of options. This way different decks for any class mostly feel like a worse version of the existing strongest deck for that specific class.
Don't get me wrong. I think the current meta is fairly diverse and fun to play, but the size of the card pool feels very restrictive when looking for new combinations and archetypes. Perhaps it would be better if Blizzard rotated one expansion at a time whenever a new expansion is released, though it wouldn't fit into their Year of the Gryphon/Mammoth/Phoenix/etc structure.
What do you guys think about this?
Apr 8, 2021Posted in: General Discussion
Knowing Blizzard they'll probably do something like 'pen flinger can now only target minions' and then take a month or two to see if that solves the problem.
All jokes aside, the release of forged in the barrens has been one of the least enjoyable experiences I've had in hearthstone in a very long time. It's to be expected that some cards/archetypes are overtuned on release but currently they are so blatantly overpowered that I don't understand why nothing is being done about it immediately. I love the game but I have never been so discouraged to play standard.
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May 10, 2022Posted in: General Discussion
Why 1 mana? It could have easily been 2 mana gain 2 atk.
Too much tempo, too much value. I quitted shortly after the launch of United in Storm wind. I came back now with Sunken City but I'm quickly getting bored again.
Interaction is minimal nowadays, DH plays a big role in it, but also decks like quest hunter are not healthy at all.
Not a bronze 5 rant (actually twice legend with Rogue since my come back). Just someone who would like to play more interesting matches
Apr 27, 2021Posted in: General Discussion
I'm not sure, maybe it's me, but I think the current meta is one of the worst.
8 out of 10 games are over in the first 4/5 rounds.
I feel like I only play against aggro decks.
They had a huge chance with the rotating cards and the new coreset.
Maybe it's just me... I just don't like stupid aggro decks where it doesn't matter what I play.
It used to have something to do with tactics...
If anyone has a good Hearthstone alternative for me, always welcome!
a disappointed player
Apr 27, 2021Posted in: General Discussion
I don't think its the WORST meta ever, but quite possibly one of the most boring of all time. Paladin is on a tier of its own shutting out alot of the other decks. Any control decks that want to experiment likely cant because of the presence of Jaraxxus and Tickatus. And I don't think any player enjoys losing to random discounted spells generated by Deck of Lunacy.
The meta seems largely "solved" and this makes for stale gameplay.
Apr 26, 2021BravoTeam posted a message on How are Paladins still being left in their current state?Posted in: General Discussion
I'm a Paladin main, and the class feels busted. Out of some sort of misguided hipsterism I'm not even playing the Secret stuff, but even just things like Dude Paladin and Pure Paladin (with just Yrel as payoff) feels unfair. The class just has such high card quality that most other classes can't compete - it feels like every draw that doesn't involve you not being able to play cards is the nuts draw because the class just does such powerful stuff. Knight of Annointment, First Day of School, Hand of A'dal are all such bonkers cards, they feel like the sort of generically good auto include card that'd carry the class for an entire Standard cycle but would never be allowed to co-exist with equally good cards - sort of like how Sunkeeper Tarim was. Paladin's whole shtick has always been doing fair but efficient stuff and they're still doing that, none of their cards are "screw you, I win now", but there's too many high-quality options. It's a bad problem to have, because I don't think Blizzard can nerf any one card that feels justified: It's not like Lunacy Mage where there was a clearly defined problem card, it's just an issue of insanely high card quality.
I just really, really hope Equality doesn't get hit. I'm still sore about the nerf to 4 mana all those years ago and still think it should be 2 mana - but now's not the time to be BUFFING Paladin.
Apr 26, 2021gpme1 posted a message on How are Paladins still being left in their current state?Posted in: General Discussion
I just don’t see how this class is seen as being ok in the current meta of standard and blizz are just happy to leave them untouched.
The nerf to sword of the fallen has had basically no change to their win rate, with some secret paladin decks averaging a staggering 75% win rate!
This class has everything from good draw, board flood, heals, overpowered secrets, and taunts.
Both Secret and Aggro Paladin decks have no counter, and just seem to have an answer to everything.
I can’t see how blizzard are just happy to leave them dominating the meta in their current state, it’s just boring and discouraging for people trying to be creative and do something different!
Do we thing there will be an impending nerf to Paladins? Unless there are some planned buffs coming to other cards I can’t see how this can continue.
Apr 22, 2021KitsuneRTC posted a message on Mage actually is just going to be annoying the whole yearPosted in: Mage
Not only is it bad they didn't nerf pot of greed, but its going to be in rotation for 2 years
ontop of that devolving missles is going to be in the meta for the rest of the year as well.
It just feels like they gave so many "yEaH yOu cAn'T pLaY gAmE" cards to them
Apr 21, 2021YourPersonalGuru posted a message on The Darkmoon Races mini-set of the Crossroads bundle?Posted in: General Discussion
free to play and buys cards/expansions KEKW
Is it really so hypocritical to spend money on a hobby these days?
Mostly doesn't mean always you know...
Apr 16, 2021Toverkol posted a message on Menagerie Rush Warrior (76% winrate to Legend) [Standard]Posted in: Menagerie Rush Warrior (76% winrate to Legend) [Standard]
Isnt cutting the 3/3 weapon that draws on kill a crime, and a great reason to play corsair cache after all?
(I switched to Commencement Warrior and am also having good results, seems Warrior is in a nice spot right now after the round of nerfs. That weapon is carrying me quite hard though; Also played a somewhat thicker than usual menagerie last set and it was already quite good then, largely because the amount of taunts is great against weapon-based decks, good to see its still working, will give it a whirl soon!)
Apr 16, 2021vannie27 posted a message on Menagerie Rush Warrior (76% winrate to Legend) [Standard]Posted in: Menagerie Rush Warrior (76% winrate to Legend) [Standard]
7-4 in silver with this deck, its pretty fun and gets some close games too for the losses I had
Apr 15, 2021carlosf0527 posted a message on Menagerie Rush Warrior (76% winrate to Legend) [Standard]Posted in: Menagerie Rush Warrior (76% winrate to Legend) [Standard]
Any replacement for Ringmaster Whatley? I assume it's for drawing. Would Alexstrasza bit a good fit?
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