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    posted a message on People are so friendly in this game...

    Lots of salty people.

    Mostly $$$ Warriors and Shamans who think they are pro since they are playing an "underplayed" class are so salty.

     

    Posted in: General Discussion
  • 1

    posted a message on What will be Hearthstone's next Adventure!

    It's good'ol lich king do you expect him to be a 5/6 for 5 mana or something it has to be a big minion >.>

    Posted in: Adventures
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    posted a message on What will be Hearthstone's next Adventure!

    10 mana 8/9

    Battlecry: Freeze all other characters.

    gg

    Posted in: Adventures
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    posted a message on What will be Hearthstone's next Adventure!

    ToT maybe?

    Posted in: Adventures
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    posted a message on Counter that card!

    Arcanite Reaper

    Posted in: Card Discussion
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    posted a message on Counter that card!

    this thread isn't evolving like it's supposed to be :/

    Posted in: Card Discussion
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    posted a message on Counter that card!

    Flare

    Posted in: Card Discussion
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    posted a message on Recycle - Druid Card.

    The mana cost is 1 higher than Assassinate because it ignores deathrattles, but still, it's not viable, because it takes most of your turn, while rogue can Preparation, but Assassinate isn't that preferred these days as well, Druid lacks and needs removal, but mostly The Black Knight or Big Game Hunter covers this downside.

    Posted in: Druid
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    posted a message on Counter that card!

    Recycle

    Edit: Don't know if Troggzor's mechanic works after spellcast like Imp Gang Boss does or before. If it's before the spellcast that doesn't really counter it since you get 1 dude off of him.

    Posted in: Card Discussion
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    posted a message on Which Legendary to craft?

    I'm not sure if I'm too late, but never go for Cenarius, as a Druid main, after playing quite a lot of games with him, he's an either "win more" card or "just steal a couple of minutes from your opponent so you can burn in hell" card. Weak stats for 9 mana, you already have a Savage Roar to boost your board, and that tree guys won't do anything if you have to play them to gain tempo/turn the tides of the game.

    If you really want to finish your Druid I'd recommend you The Black Knight. It's viable vs aggro as well thanks to Defender of Argus, suprising and very strong vs any control, especially handlock. He also covers the fact that Druid has no removal. He works well with Paladin as well.

    Posted in: General Deck Building
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    posted a message on Dr. Boom "Nerf" Idea

    This is my personal idea, and I don't expect anyone to care about it, but we can at least trashtalk about anything that's related to Dr. Boom.

    Well I wan't to talk about a Dr. Boom nerf that's very possible to happen, although we're talking about Blizzard here. So, not just actually nerfing Boom statwise or making him a "Maddest Bomber" kind of kill yourself thing, I'm thinking about making his bots more strategically predictable. It'll open windows for opponent, as well as the player who summoned Dr. Boom, still making him a decent card but not "OP" at least the player will have a response for the card itself, not the 7/7 War Golem only (I'm looking at you Big Game Hunter)

    Well, for me Boom Bot text should be changed to: "Deathrattle: Deal damage to a random enemy minion equal to the damage dealt to this minion for killing."

    Well, you can see how it's not randomnessception, almost opposite dealing random damage to a random foe. In this text, for example, bot died to a 2/4 Keeper of the Grove, he'll deal 2 damage to that keeper or any enemy minions. But not the SMOrc FACE SMOrc. This'll probably make the bots same as before, but it's limited and if the enemy has an empty board, they'll also be vanilla creatures. This'll allow both the player and the opponent to actually plan what they can do with these bots (hah) while not killing the card itself. But since it'll be the same power level, a stat nerf for the vanilla body (probably 7/6, otherwise it would be weak) could also happen.

    Well, I'm free to deb8s, you can post your own idea or criticize mine, or we can just trashtalk as well :P

     

     

    Posted in: General Discussion
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    posted a message on Velen any good?

    Well just got Prophet Velen out of a random pack but I don't know what to do with him. I don't have any interest in Priest decks right now since meta is too fast for a viable Priest deck. I also didn't liked BRM Dragon Priest. Well I'll probably dust him if he has no room in any priest decks but if it's a good card for Priest itself, I can keep him and wait for meta to slow down. What should I do?

    Posted in: Priest
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    posted a message on Earth Elemental viable?

    Ikr, I already tried in casual but it was all off-meta decks and 2 of them were troll (I played vs a mage that coined turn 1 to manastorm, turn 2 cho) and couldn't actually get a full result. I don't want to grind casual just so see a card is good or not, better ask more experienced players so I might get some idea about the card instead of seeing my opponents reactions about the card.

    Posted in: Shaman
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    posted a message on Earth Elemental viable?

    Well just got a double epic pack today. Earth Elemental is one of the epics I got from the pack. And I wonder if it's viable for a Midrange/Tempo Shaman. It gives you a huge tempo swing, and some overload that can be removed thanks to new BRM card Lava Shock. People always complain about him because he's in the Big Game Hunter range, but in my opinion, with overloads being removable, I think it's not that much of a problem, as you'll feel safe for rest of the game, as your opponent won't be able to BGH, unless he's that dude who runs like 2 of each situational card. What's your opinions about Earth Elemental should I use him x2 or x1, or not even use it, just dust it. I'm in a legendary grinding and I'm omw to Dr. Boom 800 dust in my pocket. Should I DE him right away, or use him in my shaman deck?

    Posted in: Shaman
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