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    posted a message on Warrior dominance and lack of diversity killing Standard

    The problem with Warrior is that they don't have any obvious weaknesses. Removal? Two of them! Needs an activator, but still, check! Sustain? Whole class mechanic is based around stacking health. Card draw? You'll mostly keep cards in control lists, for faster lists, Battle Rage, check! Strong early game presence? Check! AoE? How about a mass board clear and a couple of mini AoE's? Weapons? How about a mechanic based around buffing weapons, and some of the strongest weapons in the game! They even have a small direct damage spell! Their only "weakness" is Control/C'thun Warrior's matchup against Hunter, and that's a very specific one. Their notable weaknesses are nothing compared to Druid not having good removal and AoE or Rogue not having some sort of healing/defensive spell. And don't get me wrong, I also play Warrior sometimes. It just annoying that half of the decks I face in ladder are some sort of Warrior archetypes. Other half is Shaman and Warlock of course.

    Also, note that most of Warrior's main cards are from classic set, and was the reason Blizzard nerfed Druid. It'd be sad to see those cards being nerfed as none of them are "Dr." level but all of them remaining forever will always keep the Warrior mentality and playstyle same with the exception of a couple FoTM decks and I don't think Blizzard would want that to happen.

    Posted in: Standard Format
  • 1

    posted a message on Custom Expansion: Flames of Chaos (WIP)

    So I've been creating some cards lately, and I decided to fit them in some common theme. Well, most cards I designed have some crazy effects, themes or names, so they are all related to pretty chaotic stuff!

    I'll post a random wave of cards whenever I binge-design them

    Finished sets: Hunter, Priest, Shaman, Warlock

    DRUID:

     

    HUNTER

     

    MAGE

     

    PALADIN

     

    PRIEST

     

    ROGUE

     

    SHAMAN

     

    WARLOCK

     

     

    WARRIOR

     

    NEUTRALS

     

    Feel free to leave a comment below for constructive criticism & your favorite cards from the set! Have a good day!

     

    Posted in: Fan Creations
  • 2

    posted a message on New Card - Psych-o-tron

    Damnit I was going to post that!

    Horns up! \m/

    Posted in: Card Discussion
  • 1

    posted a message on [Game] Name another card that has the same...

    Ancient Brewmaster (same amount of letters)

    Posted in: General Chat
  • 2

    posted a message on Your favorite Old God

    Lorewise, N'Zoth The Corruptor is my favorite, because he was (actually still IS in WoW) the big, bad dude that lurked behind the shadows. In HS, I think Yogg has the most crazy effect, which also fits his theme, which is madness, while also fitting the REAL Old God theme.

    What is that "Real" Old God Theme you ask? Well, I mean, Old Gods are really powerful beings that can't be controlled by a mere mortal, they shouldn't do what you want them to do if you ask me. You should also be terrified from their presence as much as your opponent. And that's exactly what Yogg-Saron, Hope's End does.

    Posted in: General Discussion
  • 2

    posted a message on New Card - Master of Evolution

    The effect's almost legendary-worthy. At least I'll feel like playing a legendary while playing this card. Too bad this expansion has the very dull effects for non-Old God legendaries and cool/powerful effects like this card's effect for rare/epics. Not sure if that's good or bad.

    Posted in: Card Discussion
  • 3

    posted a message on New Shaman Card - Hammer of Twilight

    This will replace Doomhammer in control (and possibly midrange) lists because this has all the attributes a weapon has. DH is a really bad weapon for trading, and it's only purpose is to quickly burst the opponent by combining it with Rockbiter Weapon. It basically has no meaning without rockbiter, which is unhealthy for Shaman class itself in the long run.

    If you play the Hammer of Twilight in turn 5, you'll most likely kill a minion, and next turn you'll get an extra body by repeating the same thing. On the other hand, DH won't do shit if you equip it in t5, other than killing a mid-game minion in 2 hits or killing two smaller dudes, which doesn't improve shaman's matchup vs aggro at all since shaman already has plenty of ways to deal with aggro that also punishes your next turn thanks to overload.

    TL;DR: Exactly the mid-game weapon Shaman needed.

    Posted in: Card Discussion
  • 2

    posted a message on [Game] Name another card that has the same...

    Solemn Vigil (same amount of card draw)

    Posted in: General Chat
  • 1

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Finally, a title that fits the card's effect! It indeed is the "hope's end"

    Posted in: Card Discussion
  • 2

    posted a message on New Warlock Legendary - Cho'Gall

    I feel like they can't decide what to do with Warlock archtypes right now. In GvG and BRM they were pushing for a Demon theme (with a couple of Mechs, of course) and with TGT they decided to work with discard mechanic. And lastly, in LOE they went with a really aggresive/flood theme for lock class cards. In this expansion, however, I have no idea what they are going for. Probably some kind of "Get as greedy as possible in every way" theme? (card draw, randomness, spells, health)

    Posted in: Card Discussion
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