- You don't have any minion. You Hero Power then play this guy on a Healing Totem for example and you get a random 2 drop. Is it good? It is! (Except Doomsayer)
- If you need to play this guy on it's own? It's a Yeti wich was an auto drop in every singe deck back in the old days. A 4 Mana 4/5 is always nice.
It's not broken, It's not thrash. It's a GOOD card and I love those kind of cards.
I think most people would like this mode, because it enables to play nostalgic decks before they got nerfed to oblivion, most of because 1 core card nerf. Would it be good to go back in time and play your favourite decks like Miracle Rouge, Undertaker Deathrattle Hunter, or Patron Warrior? or just add old/pre nerfed cards to actual decks to make new opportunities.
First of all I would change the common Totems of the Shaman summoned by your HP.
Healing Totem: I changed it to restore 1 Health to your Hero too. 1 Health difference is not much of a change, but it would be reasonable, since most Shaman don't use Vitality Totem.
Searing Totem: I added 1 more Health to push it out from Mage, Paladin, and Druid Hero Power range. Comprared to Silver Hand Recruit it's better, but Paladin has more/better buffs and synergies with it, since Shaman only buff is Rockbiter Weapon, and Thunder Bluff Valiant (this card is slow, so Searing Totem would die anyway in trades.) So this +1 Health functions for help early game trades.
Ancestral Knowledge: I just simply don't understand the 2 Overload on this card. It's just like Arcane Intellect but for 4 Mana. Drawing 2 cards one turn earlier is not the end of the world so I removed 1 Overload from it. (If you consider that "this gona cause a huge lead to Shaman, just think about that 1 Overload is enough backfie.)
Lightning Storm: I removed the rng and 1 Overload from it. The main problem of this, is when you play this on turn 3, your next turn usually just a Totem up. Against aggro deck the 2 damage is enough to wipe the board, in the late states of the game you might get +1 Spell Power for this.
Naturalizing Shock: I would add this card to Shaman. It's a simple 2 damage vanilla card, combined with Ancestral Healing.
Netherstorm Seer: I would add this card to the game because Shaman need cards that make some advantage from Overload disadvantage. Because.. admin it the backfire of Overload mechanics makes the Shaman class unplayable in lower ranks.
5
I am a mage player.
And this....this is... this is trigger the hell out of me.
Just why?
Seeing cards like this in my favourite class is.... I just feel like it's soo unfair to other class's. I feel shame already.
14
35
This is going to be perfect in my Boogeymonster druid deck
6
Oh. My. God.
This is the MOST fun looking card.
A huge Trolden material here.
-1
I don't want to be this person but.. Since everyone discussed the card, let's talk about the art.
An orc warrior entire blood system is drained out from his body to forge another warrior.
This is sick!
I don't play warrior but If I got a golden version of this.....
1
Comprared to the 3 Mana 3/4 vanilla stat.
-1 Health for a 1 Mana Whirlwind effect.
Sign me up!
5
Okay let's see the worst case.
- You don't have any minion. You Hero Power then play this guy on a Healing Totem for example and you get a random 2 drop. Is it good? It is! (Except Doomsayer)
- If you need to play this guy on it's own? It's a Yeti wich was an auto drop in every singe deck back in the old days. A 4 Mana 4/5 is always nice.
It's not broken, It's not thrash. It's a GOOD card and I love those kind of cards.
3
I don't want to be this person but... the artworks of these toxins are sooo beautifull. I wonder how they look like in golden.
26
3
Dr. 1
0
I think most people would like this mode, because it enables to play nostalgic decks before they got nerfed to oblivion, most of because 1 core card nerf. Would it be good to go back in time and play your favourite decks like Miracle Rouge, Undertaker Deathrattle Hunter, or Patron Warrior? or just add old/pre nerfed cards to actual decks to make new opportunities.
Some example:
The full list of cards from beta to now: http://hearthstone.gamepedia.com/Card_changes
0
or "Battlecry: Gain random rarity (Common, Rare, Epic, Legendary)" hahha dat make no sense.
1
This is my creation. It's your turn!
1
First of all I would change the common Totems of the Shaman summoned by your HP.
Healing Totem: I changed it to restore 1 Health to your Hero too. 1 Health difference is not much of a change, but it would be reasonable, since most Shaman don't use Vitality Totem.
Searing Totem: I added 1 more Health to push it out from Mage, Paladin, and Druid Hero Power range. Comprared to Silver Hand Recruit it's better, but Paladin has more/better buffs and synergies with it, since Shaman only buff is Rockbiter Weapon, and Thunder Bluff Valiant (this card is slow, so Searing Totem would die anyway in trades.) So this +1 Health functions for help early game trades.
Ancestral Knowledge: I just simply don't understand the 2 Overload on this card. It's just like Arcane Intellect but for 4 Mana. Drawing 2 cards one turn earlier is not the end of the world so I removed 1 Overload from it. (If you consider that "this gona cause a huge lead to Shaman, just think about that 1 Overload is enough backfie.)
Lightning Storm: I removed the rng and 1 Overload from it. The main problem of this, is when you play this on turn 3, your next turn usually just a Totem up. Against aggro deck the 2 damage is enough to wipe the board, in the late states of the game you might get +1 Spell Power for this.
Naturalizing Shock: I would add this card to Shaman. It's a simple 2 damage vanilla card, combined with Ancestral Healing.
Netherstorm Seer: I would add this card to the game because Shaman need cards that make some advantage from Overload disadvantage. Because.. admin it the backfire of Overload mechanics makes the Shaman class unplayable in lower ranks.
0
REMOVED
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