Animations are not necessary for the game, they are an extra feature to make the game more fun. A user should be able to turn them off if they don't want them.
What they could do is have a "quick animation mode" that only activates when the rope is burning. That or allow the user to select an option to not show animations.
I wouldn't put too much stock in your winrate to get to rank 12.
I tried a deck in the past with two bloodlusts, but they are so often dead cards when attempting to regain board control.
I don't think acolyte of pain is a good card for shaman since they have no way to activate it themselves. It fits in warrior and mage much better. I would put in a mana tide totem and a thalnos instead. I know you say no legendaries, but give the amount of damage spells in your deck. you really need thalnos. Cairne would be great instead of the second bloodlust too. Or a piloted sky golem.
You're thinking about earth shock totally wrong. Using it on a leper gnome is so amazing. You're saving at least 4 health and severely slowing down an aggro opponent for 1 mana and no overload. It is also great in control matchups vs belchers/cairne and sylvanas. I can't imagine not running two,
I think Dr. Boom is overpowered. I think the boom bots should say "Deal 1-4 damage to a random character". This would balance the card imo. As is, he acts as a big creature and a bit of a board clear in one card.
I think a lot of Shaman decks have enough taunts with the feral spirits, also, most want to play fire elementals on turn 6, so choose to overload themselves on turn 4. Which means they would miss the turn 5 belcher drop. Not sure though, might work out ok with belchers.
not sure if this was already said, but it is an ancient of lore that has +2/+2 and gives +2 more cards that synergize with each other. if it hasent been figured out yet neptulon is actually good in any shaman deck that goes into the late game area, its a fairly strong tempo card atleast from my experience
You're forgetting the 3 overload that is rather serious. I like this guy though. I have him in a control deck with no other murlocs. Really funny sometimes when I use coldlight oracles to fatigue my opponent.
If shamans had a card that said "You can now choose which totem your hero power summons", what would its cost be as a minion like Steamwheedle Sniper or a persistent effect like Shadowform?
Maybe the Shadowform version would say "If already in Shadowform, your totems have double stats".
I used to love this guy, but when my opponent got one out of a piloted shredder in a topdecking scenario and it was literally the only two drop that would win him the game... I kinda hate Whirling Zap-o-matic now.
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Animations are not necessary for the game, they are an extra feature to make the game more fun. A user should be able to turn them off if they don't want them.
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crazed alchemist is great with flametongue totem to buff an adjacent creature. Can turn a 2/2 totem (originally 0/2) into a 4/2 (now actually 2/2).
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What they could do is have a "quick animation mode" that only activates when the rope is burning. That or allow the user to select an option to not show animations.
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Lightning storm seems counter to the deck's intent. Why not run earthshocks instead to get through taunts?
Also, why are you not running whirling zap-o-matics? Those are the best face damage dealers shamans have.
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I wouldn't put too much stock in your winrate to get to rank 12.
I tried a deck in the past with two bloodlusts, but they are so often dead cards when attempting to regain board control.
I don't think acolyte of pain is a good card for shaman since they have no way to activate it themselves. It fits in warrior and mage much better. I would put in a mana tide totem and a thalnos instead. I know you say no legendaries, but give the amount of damage spells in your deck. you really need thalnos. Cairne would be great instead of the second bloodlust too. Or a piloted sky golem.
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If you're gonna run a maylgos deck, you should probably make it an ancestor's call deck.
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You're thinking about earth shock totally wrong. Using it on a leper gnome is so amazing. You're saving at least 4 health and severely slowing down an aggro opponent for 1 mana and no overload. It is also great in control matchups vs belchers/cairne and sylvanas. I can't imagine not running two,
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I think Dr. Boom is overpowered. I think the boom bots should say "Deal 1-4 damage to a random character". This would balance the card imo. As is, he acts as a big creature and a bit of a board clear in one card.
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I think a lot of Shaman decks have enough taunts with the feral spirits, also, most want to play fire elementals on turn 6, so choose to overload themselves on turn 4. Which means they would miss the turn 5 belcher drop. Not sure though, might work out ok with belchers.
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You're forgetting the 3 overload that is rather serious. I like this guy though. I have him in a control deck with no other murlocs. Really funny sometimes when I use coldlight oracles to fatigue my opponent.
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If shamans had a card that said "You can now choose which totem your hero power summons", what would its cost be as a minion like Steamwheedle Sniper or a persistent effect like Shadowform?
Maybe the Shadowform version would say "If already in Shadowform, your totems have double stats".
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I used to love this guy, but when my opponent got one out of a piloted shredder in a topdecking scenario and it was literally the only two drop that would win him the game... I kinda hate Whirling Zap-o-matic now.
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I wasn't considering this earlier, but if your opponent trades a couple small minions into thermaplug, you get leper gnomes for each one that dies.
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read this and then immediately got him in a pack, lol.
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I would find a place for whirling zap-o and rockbiter weapons. Synergizes with the windfury portion of enhance-o-mechano too.