It wasn't inspired by this card though actually, I saw the legendaries and scanned through the classes for the best battlecry minions and saw things like mistcaller tuskar and argus.
You should definitely fit in Nerubian Egg in this deck.
There is nothing in the game that says all secrets from a given class have to be a set cost. What is there to bar them from making a bunch of 2-cost paladin secrets? As long as they add more than 1 when they are introduced they could easily have sets of secrets that cost different amounts in the same class.
I feel like it sucks that secrets in hearthstone have to all cost the same amount.
Ehm... why? Got any explantion or is it just a gut feeling, cuz i dont see why it sucks that they have to cost the same? The game designer just have to adjust it's power to that mana cost, so what's the big woop!?
Paladin can never really get a good secret because they all have to cost 1 mana. Card Designers are extremely limited in what they can make as a pally secret.
In this game, it is bad to even let 1 mana float, so nobody would ever take the risk. If there ever would be instans-like mechanic in hearthstone, the cost would need to be some sort of overload, because to not spend all your mana every turn in this game is so bad, so the new "fixed" secrets, needs to be absolutly broken, to be wroth the risk of having unspend mana.
On the flip side though, you can play a secret for free and play some minion in the same turn. All of a sudden secrets don't have to be such a slow mechanic. You can wait to leave the mana open for the turn you actually expect to get value from your secret triggering.
Sorry but this is a horrible idea...essentially you would be paying the secret every turn just to have it in "ready" mode....If you're going that route, I would say the secret will trigger regardless you have enough mana or not but your next turn you'll be overloaded for that cost of the mana...it'll be better that way but will screw up your plan for next turn though....but at least you still play the secret free.
I think this would work as well. Maybe even better than my idea.
It would make really expensive secrets hard to make though since you could play them on turn 1 and have them activate and be overloaded 8 mana on turn 2.
You cant make secrets which cost more than 3 in my opinion because Mad Scientist is a card. If you make secrets which cost a lot, Mad Scientist will be buffed while it is already to good :P
Mad Scientist would actually be nerfed because secrets would all be free to play. They would only cost mana to activate. So if there was a secret that cost 5 mana and was put into play by a mad scientist, you would still have to leave 5 mana open at some point in the future in order to have the secret trigger.
Secrets aren't broken. Once you know them all well enough they're about as easy to counteract as anything else. I don't see what you propose would help at all.
I'm proposing a way so that secrets don't have to all cost the same amount of mana in a given class (3 for Mage, 2 for Hunter, 1 for Paladin).
I meant "fix" as in allow them to cost different amounts.
You don't have to float 3/6/9 mana every turn. You just have to float the mana when you WANT the secret to activate. If you don't float the mana, the secret doesn't activate.
Freeze mage would be much harder to play since you would have to leave open the mana for ice block any turn you reasonably expected yourself to be killed.
I feel like it sucks that secrets in hearthstone have to all cost the same amount.
Hearthstone could get around this by changing how secrets work. Instead of costing mana, they are free to play. Then, they only trigger on your opponent's turn when their trigger is met AND you have enough unused mana crystals to pay their cost.
This would lead to strategy that requires that you save mana on your turn to pay for the secret activation on your opponent's turn. It would add the intrigue of magic where unused mana is scary to the attacker.
It would allow for much more powerful secrets in any class since each secret could cost whatever made sense instead of having to cost the same.
1
1
You get a classic pack: https://twitter.com/CM_Zeriyah
Blizzard really is not doing the best job at this...
0
I suppose so. We will see if they ever do.
0
Paladin can never really get a good secret because they all have to cost 1 mana. Card Designers are extremely limited in what they can make as a pally secret.
0
On the flip side though, you can play a secret for free and play some minion in the same turn. All of a sudden secrets don't have to be such a slow mechanic. You can wait to leave the mana open for the turn you actually expect to get value from your secret triggering.
0
0
I think this would work as well. Maybe even better than my idea.
It would make really expensive secrets hard to make though since you could play them on turn 1 and have them activate and be overloaded 8 mana on turn 2.
0
Mad Scientist would actually be nerfed because secrets would all be free to play. They would only cost mana to activate. So if there was a secret that cost 5 mana and was put into play by a mad scientist, you would still have to leave 5 mana open at some point in the future in order to have the secret trigger.
0
I'm proposing a way so that secrets don't have to all cost the same amount of mana in a given class (3 for Mage, 2 for Hunter, 1 for Paladin).
0
What's wrong is that paladin secrets will never be good because they have to cost 1 mana.
0
I meant "fix" as in allow them to cost different amounts.
You don't have to float 3/6/9 mana every turn. You just have to float the mana when you WANT the secret to activate. If you don't float the mana, the secret doesn't activate.
0
Freeze mage would be much harder to play since you would have to leave open the mana for ice block any turn you reasonably expected yourself to be killed.
And Mad Scientist would be incredibly nerfed.
0
I feel like it sucks that secrets in hearthstone have to all cost the same amount.
Hearthstone could get around this by changing how secrets work. Instead of costing mana, they are free to play. Then, they only trigger on your opponent's turn when their trigger is met AND you have enough unused mana crystals to pay their cost.
This would lead to strategy that requires that you save mana on your turn to pay for the secret activation on your opponent's turn. It would add the intrigue of magic where unused mana is scary to the attacker.
It would allow for much more powerful secrets in any class since each secret could cost whatever made sense instead of having to cost the same.
Would this completely break any current secrets?
0
Wee Spellstopper wouldn't affect the card. It could add that it can't be killed by creatures you control to stop Void Terror.
0
If this card was 10 mana, would you build a deck around it? What would be in the deck?