So idk how people will feel about this but im thinking wild deadmans hand warrior you can use this card for so much armor gene that you don't need to run bring it on if it works how I think it does you shuffle it with all the upgrades so that is why this card is "playable" otherwise this is just a card that may see the least amount of play when it come to schemes.
So idk how people will feel about this but im thinking wild deadmans hand warrior you can use this card for so much armor gene that you don't need to run bring it on if it works how I think it does you shuffle it with all the upgrades so that is why this card is "playable" otherwise this is just a card that may see the least amount of play when it come to schemes.
If the card 'resets' when it gets shuffled into your deck with DMH, then this card is not that good. Except in really long control match ups or mirror matches with another slow Warrior deck. Many people here suspect the card resets to the default, there making you have to save this card turn after turn IF you draw it after using DMH.
In Wild, there are far more oppressive ways to gain armor or stay alive for warrior. I mean I would rather shuffle in Dr Boom Hero card and play that card over and over again for 7 mana all the time. I wouldnt have to wait 6+ turns for the same effect.
My theory: Up until yesterday this card (1) summoned boom bots or (2) put bombs in you opponents deck. Bliz realized that was insane and changed at the least minute to armor gain. Hence the image not matching the text and the terrible card consistent with Blizzard over-nerfs
So it's not the artist's fault, if the art had a different effect initially. Furthermore, aren't artists presented with a task, which they should strictly follow? If someone told them to draw bombs, then they should do it, otherwise they won't receive any payment.
So uhm we didn't get a card, that buffs schemes after all. Since the Year of the Dragon expansions will be linked together and since we will get more Lackeys, I can make an assumption that we will see more schemes and synergies for them as well.
Until then - this card is Übertrash.
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So idk how people will feel about this but im thinking wild deadmans hand warrior you can use this card for so much armor gene that you don't need to run bring it on if it works how I think it does you shuffle it with all the upgrades so that is why this card is "playable" otherwise this is just a card that may see the least amount of play when it come to schemes.
If the card 'resets' when it gets shuffled into your deck with DMH, then this card is not that good. Except in really long control match ups or mirror matches with another slow Warrior deck. Many people here suspect the card resets to the default, there making you have to save this card turn after turn IF you draw it after using DMH.
In Wild, there are far more oppressive ways to gain armor or stay alive for warrior. I mean I would rather shuffle in Dr Boom Hero card and play that card over and over again for 7 mana all the time. I wouldnt have to wait 6+ turns for the same effect.
What card? I only see 5 dust
They need to fired the artist for being a dumbass
Another user explained this art-effect inconsistency.
So it's not the artist's fault, if the art had a different effect initially. Furthermore, aren't artists presented with a task, which they should strictly follow? If someone told them to draw bombs, then they should do it, otherwise they won't receive any payment.
It should have created doom bots, or placed bombs in the opponent's deck, or dealt direct damage to the opponent.
This version is boring, subpar, unthematical.
This card is unspeakably bad..... Arena Warrior is screwed, your pack openings are screwed, seriously Blizzard? Why?
So uhm we didn't get a card, that buffs schemes after all. Since the Year of the Dragon expansions will be linked together and since we will get more Lackeys, I can make an assumption that we will see more schemes and synergies for them as well.
Until then - this card is Übertrash.