• 1

    posted a message on Weekly Card Design Competition 10.16 - Finalist's Poll

    Voted Bellybouncer and Ruby Drakonid.

    Other cards were interesting, but too lacking in flavor (Cunning Tank, Tough Guy), so I didn't vote for them.

    Posted in: Fan Creations
  • 3

    posted a message on New Neutral Rare Card Revealed - Bad Luck Albatross

    Who would win?

    The Dragonqueen herself?

    Or two birb bois?

    Posted in: Card Discussion
  • 3

    posted a message on Weekly Card Design Competition 10.16 - Submission Topic

    It can deal 2 damage (easy to activate) or 5 (harder to activate).

    Posted in: Fan Creations
  • 2

    posted a message on New Warrior Legendary Weapon Card - Ancharrr

    It's a pretty weird card.

    First of all, having a lone Legendary weapon is kinda strange, but okay.

    In terms of power level, this card is above the roof, even if it's not a spectacular effect like most Legendaries. 3 mana 2/3 weapon is okay, but the fact it draws a whopping three cards is amazing. It really puts Livewire Lance to shame, and that card wasn't bad at all. That said... Warrior doesn't have Pirates anymore.

    I dunno, it's a big WTF of a card.

    Posted in: Card Discussion
  • 1

    posted a message on Weekly Card Design Competition 10.16 - Discussion Topic

    Thanks everyone for your feedback! I updated my card with your suggestions. I'll probbly use another idea, but here's it nonetheless:

    It's time to return the favor!


    Quote from bangyakunosquash >>

     Not sure if this fits the requirements. If it does, it's kinda neat, but I don't like the art recycle nor the fact that the minion is a Rager but its statline isn't 5/1 or something similar.

    Quote from GuruGamma >>

     

     As a general rule, cards cannot have 5 lines of text. Try to shorten it or find another idea.

    Quote from Shervio >>

     Pretty neat card. Without buffs, it's a slightly worse Maelstrom Portal, but fits nicely with handbuff archetype. Plus, it's also very good with Equality, providing a 6 Mana clear once again.

    Only issue is that the card isn't very shiny, so it might not get a lot of upvotes.

    Finally, as a bit of nitpick, the artwork is a bit low-quality. It should also be a Rastakhan card, not a Classic one.

    Quote from Chandranel >>

     If it's allowed, go with it. I think it's quite interesting.

    Quote from drakkarus059 >>

     Interesting effect, although it's probably too expensive. I'd make it 5 Mana and Priest. Also, the artwork is already used for Drakonid Crusher, so I'd try to find a new one.

    Quote from HS_Vault >>

    Hopefully this one will work and post the image

     Main problem with this card is that it could easily say: "Whenever a friendly minion dies while this is in your hand, gain +1/+1." What you're proposing is just a convoluted version of that so that it fits the requirement.

    I'd go with another idea.

    Quote from DittoLander >>

    @Drakkarus059 Obsidian Guard seems too weak to me. Warriors don't typically have high heal minions. I would make it a 4 mana 2/7.

    And here's my first idea:

     Just by reading the card, it is not totally intuitive if it refers to its current or total Health. Besides that, it doesn't look like a minion you'd want to use hard removal on, so it won't do much usually.

    Quote from DittoLander >>

     

     Really interesting effect.

    It reminds me to that film called Dragonheart. Maybe you could change the artwork and name to reference it? I don't know if the film is popular, but pop culture references are usually a good way to gain upvotes. 

    Quote from user-22726501 >>

     The effect is alright, but it could use a more interesting flavor (that is, name and artwork). It's a bit bland right now.

    Quote from DeraVCC >>

     Cool idea. This week's theme is really interesting combined with Taunt.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 10.16 - Discussion Topic

    My only idea so far. Maybe it's too complex and I'm not even sure if it fits the competition. I'll try to come up with something else later.

    Posted in: Fan Creations
  • 7

    posted a message on New Warrior Epic Card Revealed - Scion of Ruin

    Name is wrong. The actual name is Fluffy Dragon.

    Posted in: Card Discussion
  • 2

    posted a message on Crystalweaver

    I was sure this guy was a Demon, but playing Battlegrounds I realized he's not.

    Why, though? I mean he's supposed to be an Eredar, right? And it's not like he would be broken otherwise. In fact, he's a pretty mediocre card in constructed AND Demons could definitely get a buff in BG.

    Posted in: Crystalweaver
  • 6

    posted a message on Weekly Card Design Competition 10.15 - Submission Topic

    YOU belong in a museum.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 10.15 - Discussion Topic

    Feedback to EVERYONE! (Sorry if I forgot someone, lol)

    Quote from Shatterstar1998 >>

    Plague of Decay and Plaguemaster Rancel are straightforward board using the keyword. Suramar Nightfallen using the keyword to justify her overstat status but can be reduced by casting spells, signify the Nightfallen magic addiction.

     Suramar Nightfallen is easily the most interesting one, IMO. As a bit of a nitpick, she doesn't feel like a Classic card, I'd go with RoS.

    Quote from HyperSummoner >>

    This idea instantly popped into my mind. I think it'd be more balanced as a minion than a cheap spell. Obviously there's synergy with Fandral/Untapped Potential, but I think there might be a need for druid cards that synergize with Decay for this to work. Still not sure about the stats.

     I like the card, and I like her interaction with Fandral a lot.

    That said, she looks a bit weak. 4/3 or 4/4 would feel more balanced, IMO.

    Quote from drakkarus059 >>

     Pack fillers are not that weak. They lack synergies and stuff, but they're usually balanced in terms of stats. 2 mana (and a better artwork) would make it feel like an actual card.

    Quote from Rakio >>

     Seems balanced. As a way to improve the flavor, go with an Undead artwork, so that Decay makes some sense.

    Quote from BonesDelux >>

    I'm sure I won't be the only one with this design idea. Is 6 health too strong? I was debating between 5 and 6.

    Interesting card, the flavor is quite cool.

    Regarding to balance: Decay is not such a strong effect, so I think 1/6 is balanced or even on the weak side of things. I'd go with 2/5 or 2/4.

    Quote from Rakio >>

     The effect is interesting, but a bit weak if we compare it to Time Up!. Remember, Decay triggers at the end of your turn, so it will only be active one opponent turn (and two of yours, but Archeologist ain't no Warlock, so that won't matter that much). So, I'd bump the Durability to 3.

    Quote from twistertiger >>

     Very cool card. The effect is interesting, although a bit on the weak side.

    Like with Rakio's card, it looks quite poor compared with Time's Up!. You're paying 4 mana and 15 Health for one extra turn. However, it might be okay, since you're essentially buying a lot of time for a Combo deck. Maybe reduce the cost to 5? Dunno.

    Quote from Azshara >>

     

     The card is quite interesting, but most Archeologist weapons already have Decay, so it looks a bit redundant.

    Changing the class to something like Rogue would make it more meaningful, IMO.

    Quote from Blightcaller >>

     

    My favorite is Putress, although it is a bit weak. Unless you plan A LOT around it, his effect is detrimental, so I'd bump his stats to 4/5 or even 5/5. 

    Quote from DeraVCC >>

     Ethereal Collector is my favorite. Cursed Colossus is cool too, but it needs Taunt (and maybe lower stats).

    Quote from Covetousj >>

     Cursed Lamp has a very cool flavor. I'd go with it.

    Posted in: Fan Creations
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