But when cards go to hall of fame we still get extra dust right?
Yes, but what does it have to do with the Hall of Fame: only 2 cards from the current set were ever HoF. The rest rotates out and you don't get any extra dust for them.
I think that people are really overerestimating this card: It's really bad, the only good thing about this is actually the 0 mana cost. But beside of this, you increase the mana cost of minions in your deck: having 5 or 6 mana on a minion is a HUGE difference. 5 mana allows you to be more lenient of the effects, 6 mana requires far more effects on board. You can't have a 2 mana minion costing 3 mana without having a huge effect on board. Especially on low minions like 1 mana ones. having +2/+2 on it is a huge buff, but having the mana cost doubled is also a huge deal.
And it only effects minions in your deck. Barnabas was a bad quest, Price Keleseth was only so strong because it has absolutely NO downside beside not having a 2 mana minion in your deck.
And Card draw as druid is so a thing: it's non-existant until you have enough mana. And when you have enough mana, you probably won't need the buff on them.
Might i be wrong: yes, but increasing the mana cost on minions is a huge deal.
Everyone only see "broken cards", and doesn't care about one that are fundamental strong and solid. This is one of them: it's no meta-breaking card, but it's a fundamental strong card. People tend to forget how broken Piloted Shredder was. This is Piloted Shredder on crack. The Stickyness of this minion is actually quite worthy to play. And the value is always good, early or late-game. And it's by far not a slow play, you are not losing any tempo because you have this card. And don't forget that priest requires you to have a minion to play anything. This stickyness of this minion allows you to have nearly always a minion on board.
Still: what we need is to have more synergy with Deathrattle for Priest. Hopefully we will see it.
Against control this will be a 3 mana 3/3 on turn 3, 2nd worst case 3 mana 4/4 because control decks will on average not play many minions early
Sorry but that's ridiculous: nowadays besides Big Priest in wild, every control deck plays minions. And in a Control vs Control-Matchup, Priest is already quite strong.
Nice deck, but i would replace Herald Volazj even with the weasel-synergy with Archbishop Benedictus. This gives you an endgame-strategy and more weasel.
Nope. Far too slow, and it has no immediate Board effect. We had much stronger effects than this card, and it wasn't much stronger. I still think it's playable, but i'm torn between playable and bad.
I know that because of the wording, it seems to mean the hero, but hero is not written on this card; so does it as i think only affect the hero, OR does it affect minions as well. If only it means hero, then it's ok-good, if it also includes minions, then it's gutter trash.
You get the effect on the card + you get Invoke which upgrades your Galakrond + you get whatever class specific effect Invoke does for your class. Priests add a random Priest card to their hand, Warlocks summon some Imps, etc. etc.
What if you steal Galakrond from the other deck: so Priest now steals Warlock Galakrond: does he now still only invoke his galakrond, both Galakronds, and if both, does both Hero Powers trigger?
Because if they do, Stealing Galakrond would be quite insane.
Leave poor mechwarper alone. He did nothing wrong.
How often is this deck played? I did saw him only if I played it. Never faced another warlock. And what about the weak winrate, huh?
SN1P-SN4P-Warlock is Rank S, it's so good that legendary is filled with it. No wonder you don#t see him, because his winrate is so consistant that everyone is in legendary already. The issue is also not only Warlock, Mech Paladin is insane too. Having an unconditional mana reduction aura that reduces things below 1 mana makes things insane. Blizzard knew it in vanilla and gave summoning portal a protection against it, but forget about it in Goblin vs. Gnomes.
For further balance changes, Mechwarper should get the same threatment as summoning portal, reducing nothing below 1 mana. That makes this card balanced again, still strong in most mech decks, but no longer insane.
0
For this you have Void Ripper, that's actually confuse, but with a far better body, and a battlecry.
-1
Yes, but what does it have to do with the Hall of Fame: only 2 cards from the current set were ever HoF. The rest rotates out and you don't get any extra dust for them.
0
A very cheap invoke card, that gives you early access to some strong evokes and also a card in your hand. Probably the strongest invoke card yet.
0
I think that people are really overerestimating this card: It's really bad, the only good thing about this is actually the 0 mana cost. But beside of this, you increase the mana cost of minions in your deck: having 5 or 6 mana on a minion is a HUGE difference. 5 mana allows you to be more lenient of the effects, 6 mana requires far more effects on board. You can't have a 2 mana minion costing 3 mana without having a huge effect on board. Especially on low minions like 1 mana ones. having +2/+2 on it is a huge buff, but having the mana cost doubled is also a huge deal.
And it only effects minions in your deck. Barnabas was a bad quest, Price Keleseth was only so strong because it has absolutely NO downside beside not having a 2 mana minion in your deck.
And Card draw as druid is so a thing: it's non-existant until you have enough mana. And when you have enough mana, you probably won't need the buff on them.
Might i be wrong: yes, but increasing the mana cost on minions is a huge deal.
0
Everyone only see "broken cards", and doesn't care about one that are fundamental strong and solid. This is one of them: it's no meta-breaking card, but it's a fundamental strong card. People tend to forget how broken Piloted Shredder was. This is Piloted Shredder on crack. The Stickyness of this minion is actually quite worthy to play. And the value is always good, early or late-game. And it's by far not a slow play, you are not losing any tempo because you have this card. And don't forget that priest requires you to have a minion to play anything. This stickyness of this minion allows you to have nearly always a minion on board.
Still: what we need is to have more synergy with Deathrattle for Priest. Hopefully we will see it.
0
Sorry but that's ridiculous: nowadays besides Big Priest in wild, every control deck plays minions. And in a Control vs Control-Matchup, Priest is already quite strong.
0
Probably the most undererstimated deck: weasels can totally destroy Renolock: just add more weasels, and all your synergy... *poof* it's gone.
With Bad Luck Albatross Weasel Priest will get quite consistant.
But as above mentioned: Big Priest does have major benefits against this deck.
1
Nice deck, but i would replace Herald Volazj even with the weasel-synergy with Archbishop Benedictus. This gives you an endgame-strategy and more weasel.
0
I will absolutely play weasel albatross priest in wild.
0
Nope. Far too slow, and it has no immediate Board effect. We had much stronger effects than this card, and it wasn't much stronger. I still think it's playable, but i'm torn between playable and bad.
0
In standard probably yes, in Wild however... Let's say that Wild Dragon Priest gets far more interesting now.
1
I know that because of the wording, it seems to mean the hero, but hero is not written on this card; so does it as i think only affect the hero, OR does it affect minions as well. If only it means hero, then it's ok-good, if it also includes minions, then it's gutter trash.
0
What if you steal Galakrond from the other deck: so Priest now steals Warlock Galakrond: does he now still only invoke his galakrond, both Galakronds, and if both, does both Hero Powers trigger?
Because if they do, Stealing Galakrond would be quite insane.
2
Question: is Plague of Death necessary or can i also use Psychic Scream
1
SN1P-SN4P-Warlock is Rank S, it's so good that legendary is filled with it. No wonder you don#t see him, because his winrate is so consistant that everyone is in legendary already. The issue is also not only Warlock, Mech Paladin is insane too. Having an unconditional mana reduction aura that reduces things below 1 mana makes things insane. Blizzard knew it in vanilla and gave summoning portal a protection against it, but forget about it in Goblin vs. Gnomes.
For further balance changes, Mechwarper should get the same threatment as summoning portal, reducing nothing below 1 mana. That makes this card balanced again, still strong in most mech decks, but no longer insane.