• 2

    posted a message on Battlegrounds - Blizzard Patch Teaser?

    People still think that Diablo IV will come out in the near, cute. Diablo was never intended to have a part 4 yet. The whole 2 blizzcons ago about teasering for diablo was just about diablo immortal. Blizzard wasn't even concepting diablo 4 yet. It was just about blizzard being so far out of touch with their community that they thought everyone would wet themself to get a mobile game for diablo. Because: MOBILE MOBILE MOBILE. And the easy china money.

    Even the last diablo 4 on blizzcon was so extremely rough: i think they were so extremely desperate to clean their name from the diablo immortal desaster and the mobile-bs that they just created something for blizzcon, not something we will play in the end: it just remembered me of an diablo 3 with some small new things added to make it look new. But a finished product wasn't this by far. They scrapped the whole HOTS-Team just to make this demo ready for blizzcon just to have at least something. Because if they didn't, the fans would have rioted. But this game was never intended to be ready until long time in the future.

    Simply because don't forget: do you guys not have phones?

    And as said above: creating a game takes years. Diablo wasn't probably only a concept art if even that. Blizzard only had the mobile-money in their brain. And exactly because of the shite they did, they can't release diablo immortal: because they know that it was just a shitty game, grabbing the diablo merchandize money as every other mobile game out there. But then they got this extreme backlash, and if they would put out a crappy game, they would probably never recover from it.

    So yes, diablo immortal might be a game that is finished in the eye of netease, but if they released it in this state, the game would not only get a huge backlash, it would also always be tainted of the blizzcon years ago. So yes, it will be released not far away, but i think it might be still somehow developed AND might also only come out when there is even slightly a chance that diablo getting released. I think this is the only way they can make this game even slightly successful, by releasing it with the release-date of diablo 4, so people can pre-order it, and then play the game until the real things comes out on their phone. Phone games does not have such a long lifespan anyway.

    Posted in: News
  • 4

    posted a message on 16.0.8 Balance Update - Coming This Week! Including Battlegrounds & Arena Changes
    Quote from user-100035786 >>

    And why nerf this and leave garbage like Big Priest untouched for like a year? That was essentially just a coinflip deck. Or not nerf Mech Paladin that is able to  produce 15/15 worth of stats with divine shield by turn 3-4. Mech Paladin can draw openers that are literally unbeatable no matter how good you draw. That is essentially a coin flip too. I get your point, but Blizzard honestly doesnt seem to give the slightest about decks that can consistently just luck out an guaranteed win. 

     Are you really playing the game? Priest in wild has actually the LOWEST WINRATE, and Big Priest is by far not even near tier 3 right now, but let's say this doesn't matter: Big Priest is not a coinflip-deck, it's a FRICKING LATE GAME DECK, where when you get an aggressive opening, you almost can't win the game anymore. Big Priest also have counters, as every other deck out there. The difference between Big Priest and Deathrattle-Rogue is simply that the last one is a coinflip: you play on curve, you win, it doesn't matter what happen; the same bullcrap as Naga Sea witch was. You either had her and win the game on curve automatically or not. That's a bad way to play the game.

    And Paladin: transform a minion, silence it, it actually has counters, just because you don't want to play them does not make it beatable; Althrough i agree that it needs a nerf; and yes, with a nerf i mean fricking Mechwarper; in general: no minion in the game that has an aura that reduce the mana cost of minions should reduce a minion to 0 mana. When a minion cost 0, it's overpowered, period. There is a reason why Summoning Portal does not reduce minions below 1 mana. And here it should simply be the same.

    Posted in: News
  • 1

    posted a message on Nerfs Announced
    Quote from Danjo >>

    Blizzard just succeeded in making Apothecary a useless rogue card, just like they did with Preparation.

    At 5 mana, it's too late in the game for Warbringer, and a 1 mana reduction isn't enough to justify it in Whelp decks.  It's complete shit now, and it's sad that a knee jerk reaction to a highroll deck caused such a fun card to receive a nerf.  Deathrattle rogues were not tearing up the meta, and yet here we are.

      Sorry, but that's bullshit: it's not a fun card, it's a coin toss card: you either get the high roll Necrium blade into +3/+3 on your hand (or whelps) and win the game, or you lose. Sorry, but that's not fun in any way except for people who love to play decks where you either win to 100% or not. It's exactly the same bullshit as Naga Sea Witch Warlock in wild. The winrate is not insane, but if you get the coin toss, you win the game, period.

    Posted in: General Discussion
  • 7

    posted a message on 16.0.8 Balance Update - Coming This Week! Including Battlegrounds & Arena Changes
    Quote from kebabaltair >>

    Where are the hunter nerfs? Face hunter is almost the only deck thats being played at smaller ranks...

     Hunter was strong because Galakrond Shaman was strong. But it's easily countered: it's weak against Warrior and especially priest.

    Posted in: News
  • 6

    posted a message on 16.0.8 Balance Update - Coming This Week! Including Battlegrounds & Arena Changes
    Quote from user-100041474 >>
    Quote from Ixlid >>

    At least Necrium Apothecary is nerfed.

    But even that wasn't problematic in Wild right now. 

    I don't really criticise this change as I am well aware of the potential of the card but it's current shenanigans were T3 worthy at max. 

     It was around 60% winrate, and yes, it is a problem: it is actually exactly the same problem as Naga Sea Witch: it didn't had the biggest winrate of all decks, but it was a coin toss: you either draw the right cards and have a 100% win chance or not. That's simply not fun, and the biggest issue of this cards. The nerf right now allow most classes to deal with it one way or another. The card is overpowered at 4 mana because of the insane curve, but mediocre at 5. And that's much better.

    So yes, even if this deck was max tier 3 (and i doubt it that it would have stayed there or that it even was at tier 3), but to play against coin toss decks is simply not fun. You win it, you lose it, but you can't play against it, since you either win the game definitively or not. You can't even tech against it, it's just a game of luck. At 5 it's no longer a game of luck, and the curve do not longer exist, and that's important.

    Posted in: News
  • 2

    posted a message on Wild in the 15-10 area is Priest Hell
    Quote from Thaulopi >>

    Every single game is against a priest who resurrects everything he lost and laughs at my face. Trolling with BM and staling the game.

    I hate to play control decks so, wild is dead for me now? How to counter the flood of Quest and Resurrect Priests?

    #angry

     And still Priest is Tier 4 in wild, with 9th place in winrate. If they were so good, why is their winrate so abyssmal: because they are in tier 15-10. Just play secret mage and voila.

    Posted in: Wild Format
  • 1

    posted a message on Buff Basic and Classic
    Quote from Uberninja >>
    Quote from XanKortal >>
     

    Warsong Commander: I think it would probably be to strong the way I did it but what if if was only 2 attack minions? And if they changed it and it went crazy, just change it back i guess.

     

     No, 2 attack would still allow 20-30 attack frothing-shenanigans, and we don't ever need this back. Just change the charge to rush, and it's fixed.

    Posted in: General Discussion
  • 3

    posted a message on Shaman looking strong despite nerfs
    Quote from ADXE >>

    The plan was not to destroy the class.  

     I think this is that people here don't understand. It's not about destroying Galakrond Shaman, it's about making it slower. And yes, it works. Galakrond was strong with normal draws but totally insane with perfect ones. Now Galakrond shaman is still very strong with insane draws but weaker with normal ones. It's still a very solid deck, but now MUCH slower. And when we learned one in hearthstone is that Value doesn't matter, Tempo does.

    Quote from Joker_2k19 >>
    Quote from lartza >>

    Yeah shaman still looks really good, mogu+mutate can replace to tech against rogue and hunter and other nerfs i dont belive that would be that big impact. Faceless looks also still good car two 4/4 rush minions is still good hearthstone card.

     Yeah man for sure, Faceless Corruptor will still be a very solid minion. -1 Attack is hardly nothing.

     Sorry, but that's bullshit. There are MANY taunt-minions out there that have around 5 health. Just take Shield of Galakrond for example. Before you traded with one, and had an undamaged 5/4. Now you can't do that anymore. In worst case the enemy needs to deal with it now with both 4/4 to kill it and that's quite a bad turn.

    Between 5 attack and 4 attack are worlds in Hearthstone. And all in all it's 2 attack less. Enough? Maybe not, but it's far far better than before.

    Posted in: General Discussion
  • 2

    posted a message on DoD ruined Wild
    Quote from user-25233679 >>

    Renolock & Renodruid still works pretty good against pirate warrior. Renodruid also vs secret mage, can't say how Renolock does against it as I haven't got that matchup in a while.

    It's tilting I know but there are a few decks that perform well against them, someone mentioned odd warrior above and I suppose that would work wonders as well. You can't however expect that all your favorite decks work every time.

    And wild is especially hard to balance nowadays. I hate to say it but they can't restrict themselves in terms of card design by thinking about wild every step of the way. Standard will always be Blizz's main focus, wether you like it or not. I'm glad they do some balance changes occasionally like with patches or naga sea witch to name a few.

     It's funny, but as we see it on hsreplay (sadly not really much data yet); but wild is actually quite balanced right now. And as we saw it: they do balance wild quite good. Look at Sn1p-Sn4p-Warlock: It was crazy before they changed the echo-effect, since then there is absolutely no Tier-S-Deck in Wild. Will there be one in the future: you can be very sure there will, but right now i don't see any deck that is simply dominating the meta: Galakrond-Shaman was strong in wild too, but by far NOT OP, because it had counters. Pirate Warrior is very very strong, but not dominating like Shaman in standard. Right now it's on the top of the food-chain, but Secret Mage does counter it well as many other decks that can deal with the early board like Even Shaman and other decks like Odd Warrior. If the meta shifts too much to Pirate Warrior, we also have some tech against it like the crab and so on. Wild right now has still so much potential and i believe that there are still wild decks out there that haven't been found yet.

    That's the good thing about wild: it gets bigger and bigger.

    And the good thing about balancing in wild is that if you balance a wild card, you don't affect standard with it at all, so if a card combo that makes issues like Aviana-Kun, they can nerf the card that has the issue in wild (Aviana) and make it weaker without affecting anything in standard.

    I really hope they still balance wild and make it fun for everyone. Especially now when there is also a wild card store.

    Posted in: Wild Format
  • 1

    posted a message on Seriously Blizz? THIS is the best you come up with to keep Shaman in check?
    Quote from Hannya>>

    Now it will evolve into a 10/10 or higher 50% of the time.
     
    And a minion removal kills a 8/8 as well as a 10/10. The issue was probably never the stats itself, these 2 extra damage no one cares. But you can do this combo probably far bit later, then when everyone has actually removals that can deal with this. And you also have not the scary minions on turn 8 that does MORE than having anything on board that has simply stats. For example: Catrina Muerte, Deranged Doctor or Tirion Fordring. And you also have some pretty bad minions there too: 5/5, 8/8 for example. Colossus of the Moon might be the only thing where you can say jackpot there. But the rest... maybe even the 6/6 that summons a 6 mana minon too at the end of your turn. Still: rather this than the minions mentioned above. 
    Posted in: General Discussion
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