I'm surprised not to see at least 1 Void Ripper since not only can proc eggs but also enable clutch lethals with the grizzly.
- Vaz
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Member for 7 years, 7 months, and 25 days
Last active Sun, Oct, 6 2019 21:07:02 -
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ToTO posted a message on StanCifka's Deathrattle HunterPosted in: StanCifka's Deathrattle Hunter -
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Kwakdizzle posted a message on StanCifka's Deathrattle HunterPosted in: StanCifka's Deathrattle HunterFirst time to legend in standard with this deck (from rank 2 4 stars, so I was already close)! I can vouch for this deck, if that's worth anything.
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duwinddk posted a message on [Legend] Duwin's Spell HunterPosted in: [Legend] Duwin's Spell HunterI keep tracking in my starting hand to find either a Barnes or get rid of a Y’Shaarj. I was unsure about the combo at first but it feels right. I’m hoping the legendary hunter spells is something good for this deck.
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ScaryFishman posted a message on Decks to Play Before Hearthstone's Next Set of Nerfs ArrivePosted in: NewsBest deck to play till Hearthstone Nerfs arrive:
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Jetstream posted a message on 81% Winrate - Aggro Paladin [#93 LEGEND]Posted in: 81% Winrate - Aggro Paladin [#93 LEGEND]Glad to hear it's working out for you!
As for the mulligans, you'd generally want to mulligan for a good "curve" rather than trying to get all of your 1s and 2s at once (Or at least that's how I mulliganned). You keep Call to Arms every time, if you're going second you also keep one copy of Corridor Creeper. If you KNOW for a fact that you're against a heavy control deck, you might want to consider keeping a Divine Favor as well. Other than that, you're looking for Ship's Cannon, Shielded Minibot, Knife JugglerCard Name, Righteous Protector. Though as I said, try to go for a perfect curve rather than every low-cost card in your deck. For example, if you managed to get a good enough 1-drop, then you may as well keep your Muster for Battle and/or Southsea CaptainCard Name. Against Warlocks, you might also want to consider keeping either Keeper of Uldaman or Sunkeeper Tarim (but not both at the same time), because they're Voidlords can single-handedly pluck those precious wins from under you and since I couldn't afford to run Spellbreakers, those guys I mentioned will have to do.
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Jetstream posted a message on 81% Winrate - Aggro Paladin [#93 LEGEND]Posted in: 81% Winrate - Aggro Paladin [#93 LEGEND]Absolutely. This deck is fairly easy, fast AND efficient. The only thing you need to keep in mind though is that Call to Arms is, in my opinion, the best card in the deck. I kept it in my hand every time I had it, you just instantly win games with this card. If you come to think of it, it's basically a card, that thins your deck by 3 cards - meaning that you have drastically better chances of drawing your big drops in the following turns - and could summon potentially 6 mana worth of crap on board (and I'm even taking into account the potential value generated by Knife Jugglers or Ship's Cannon plus a bunch of pirates). That much tempo gain for a card that's not even a Legendary is beyond broken. Other than that, just do what comes naturally and you're good. Let me know how it works for you.
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Flakegold posted a message on [K&C] Quest Madness [in depth guide]Posted in: [K&C] Quest Madness [in depth guide]OMG I LOVE THIS DECK! I'm playing it in rank 5 atm and it works like a charm. Funniest thing ever to see your opponent hover their mouse over your demon portal after you cataclysm them like wtf happened?
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ma3ud posted a message on [s45 Top 40 Legend] ma3ud Prince ZoolockPosted in: [s45 Top 40 Legend] ma3ud Prince ZoolockHi, we don't need the draw much, since we have 14 1-cost cards, we can use our hero power, taking 2 slots in this deck just to draw isn't good. even if we wanted to draw, mortal coil would be better, cuz 1 health minion isn't good with so many aggro paladins in ladder right now. we want sth more sticky for first turn and we have 1/3, 1/2, 3/2 bodies which are better than this.
to be honest i think Kobold Librarian is over-rated, cuz warlock never needed draw card that much, and taking 2-slots to just draw is bad while we can have better cards in our deck.
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inorbert posted a message on [K&C] Quest Madness [in depth guide]Posted in: [K&C] Quest Madness [in depth guide]I was never interested in aggro decks, so I haven’t tried it. The other point is that you won’t have 6 cards in your hand to discard. Disco zoo worked in the past because you barely discard anything but 1-2 cards. An aggro deck wants to be on board and flood its minions on the board instead of throwing them away. So Cataclysm will be a dead card in an aggro list. And we had seen that the quest is way to slow with usual discard minions.
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SlipperyEel posted a message on Control Warlock(K&C Update, Cubecounter)Posted in: Control Warlock(K&C Update, Cubecounter)All i played were warriors.... No tips for warriors.... Just my luck
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Thank you sir!
I also am having trouble with mirror match ups. So Im going to replace Val'anyr for Consecration
Unless you have a better idea
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Awesome deck so far. Thanks for sharing. Any mulligan tips for those of us new to the deck type?
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I have had several nail biting games and a lot of fun playing this deck. Thanks for the write up. I am curious however if this can be built around an aggro deck instead of a control deck. Have you researched that at all?
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Solid deck.
Current meta doesn't expect to see the moonkin or the seer...so it gives you the element of surprise when they try to play around your swipes.
Thanks
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Good so far, just got a win streak since trying this deck at rank 13.
I dusted Yogg after patch so I switched him for Bloodmage for draw / spell power.
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Solid Deck.
Im going to test removing 1 Savage Combatant and adding [card]Fandral Staghelm[/card]
Any thoughts or advice on this?