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[Legend #2][Asia]Ramp Druid

  • Last updated Oct 19, 2016 (Yogg Nerf)
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  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 8660
  • Dust Needed: Loading Collection
  • Created: 10/14/2016 (Yogg Nerf)
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I'm MitsFranken, a Japanese Hearthstone Player.

I played this deck in Asia server, and reached at #4 in Legend.


And I hit Legend #2 (10/16/2016)


This Deck is based on Malygos Druid, but I replaced Malygos and Moonfire with Ragnaros the Firelord and Druid of the Claw. And it got the stableness.

You can play this deck as you play Malygos Druid, but you don't really need to care how many damages you can deal and hesitate to use Living Roots.

I think this deck is better than Malygos Druid in this meta. Try it and please make some comments.



Always find Wild Growth and Innervate, These are the most important card for the early game. Keep Mire Keeper if you've got them or The Coin. Also you can keep Raven Idol.

Think about Mana curve. For example if you've got Wild Growth and The Coin, you can also keep Druid of the Claw. Then you can play him in turn 3.  

 Against Hunter, Mage, Shaman, and Warlock, keep Living Roots