Strange ... I thought that the big "THESE CARDS HAVE BEEN NERFED" sign when you log in would be enough to make players rememer nerfed cards, but apparently not...
There should be only 1 or 2 decks - that way people can play against only the same few decks so playing gets extremely monotonous, and anyone who decided to craft a deck that doesn't see play can kiss goodbye to the entire expansion! Genius!
Not to mention people who just don't enjoy Druid playstyles - they can stop playing Hearthstone until next expansion too.
Still, those beings are supposed to wield unimaginable power and are only defeated in very weakened forms by a huge group of adventurers and the most powerful mortals around (well, at least that's how its supposed to work). I forgive the old gods because they were legit almost destroyed and are still severely weakened (except Y'shaarj, who's dead, lol).
I feel like I don't want the Lich King revealed as a Card, the same way I don't want Kil'Jaedan or Sargeras appearing as a Card. They're so stupidly powerful that their card manifestations could only be a disappointment or completely op. I'd prefer for them to appear as heroes in adventures and missions, like the Lich King is going to this expansion.
Well in the same way that the quests and legendaries of Un'Goro were supposed to support two different archetypes (lol Warlock), The deathknights and legendaries seem to be the same.
Don't forget shamans are also (and historically more importantly) about spirit magic. The original evolve mechanic I guess didn't make sense as a shaman mechanic but this one is technically about 'transmuting spirits'.
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Priest of the Feast is an adventure card and I'm pretty sure you can't craft them without opening the wing until they rotate into wild.
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Strange ... I thought that the big "THESE CARDS HAVE BEEN NERFED" sign when you log in would be enough to make players rememer nerfed cards, but apparently not...
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What a singularly stupid idea.
There should be only 1 or 2 decks - that way people can play against only the same few decks so playing gets extremely monotonous, and anyone who decided to craft a deck that doesn't see play can kiss goodbye to the entire expansion! Genius!
Not to mention people who just don't enjoy Druid playstyles - they can stop playing Hearthstone until next expansion too.
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lol, listing all the giants but nobody remembers poor Clockwork Giant...
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This card's name is actually what they call Druid at Blizzard HQ.
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Still, those beings are supposed to wield unimaginable power and are only defeated in very weakened forms by a huge group of adventurers and the most powerful mortals around (well, at least that's how its supposed to work). I forgive the old gods because they were legit almost destroyed and are still severely weakened (except Y'shaarj, who's dead, lol).
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I feel like I don't want the Lich King revealed as a Card, the same way I don't want Kil'Jaedan or Sargeras appearing as a Card. They're so stupidly powerful that their card manifestations could only be a disappointment or completely op. I'd prefer for them to appear as heroes in adventures and missions, like the Lich King is going to this expansion.
That being said, we did see all the old gods...
1
Also, if you're decktracker tells you the contents of your opponent's entire deck that might be op.
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Would have been so much more powerful if the copied card actually stayed in your hand, or even just transformed into the first card you played.
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Don't forget that the 5 armour will protect you from almost every card that could kill you through your stealth.
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If you Mimic Pod this card then you can have infinite stealth for the low cost of 9 mana each turn!
... or not, I should probably read the rules of the card...
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Well in the same way that the quests and legendaries of Un'Goro were supposed to support two different archetypes (lol Warlock), The deathknights and legendaries seem to be the same.
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Jaina's trailer art just looks crazy and a bit weak imo.
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I disagree about Jaina's art. She looks cunning, manipulative, and cold hearted.
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Don't forget shamans are also (and historically more importantly) about spirit magic. The original evolve mechanic I guess didn't make sense as a shaman mechanic but this one is technically about 'transmuting spirits'.