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    posted a message on Make generated cards known to both players
    Quote from P4dge >>

     How is this still going? Its an awful idea and won't be implemented, for good reason. You aren't supposed to be able to know what's coming so you can play around it, that's stupid. Good players already do this I wish I could do it to their extent but I can't because I don't care enough to really learn everything. I don't know half the cards by name even. If I wanted to, I could learn it and get better at anticipating and second guessing what they've taken from a discover. Playing around something isn't because you know it's there, it's anticipating that it may be and thus, making plays around that possibility. Sometimes this is easier than others, such as reading your opponents deck and knowing they are going to have X card and they will likely use it on X turn, so you play with that in mind. 

    They could potentially tone down the amount of discover, although I personally really like it but this is a terrible, terrible idea. You aren't thinking it will be good for the game, you're thinking it will be good for YOU.

    Do any other card games do this outside of niche effects and situations such as physical games and showing you haven't cheated?

    Heck, poker would be way better for me and a ton fairer from my perspective if I got to see everyone's starting hand or at least the additional cards. It's not fair that they always seem to have exactly the right hand to beat me or I fold and find out my hand would have won! NOT FAIR! Change the rules to benefit me please! This isn't a direct analogy, just tongue in cheek. 

    There was an instructive quote in yesterday's Hearthstone Top Decks article which addressed the relationship between random generation and skill:

    "As randomness in the game increases, the skill cap becomes lower. It becomes impossible to play around all the random outcomes, and the edge you can gain in the game becomes smaller."

    https://www.hearthstonetopdecks.com/is-random-rng-resource-generation-in-hearthstone-too-strong/

    I didn't see many posters who were interested in the idea say it was because it would make things better for them personally. Some people like the idea, some don't. Nothing wrong with having a discussion.

     

    Posted in: General Discussion
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    posted a message on Make generated cards known to both players
    Quote from fjl93 >>

     I mean, you should be aware of what the opponent is doing with it's cards and keep an eye on them. Them not playing them and keeping on their hands gives you HUGE hints of what the card is. Either is garbage, or is something for an specific scenario. Then you can test scenarios.

    What you're implying would kill the fun of this game. Let's face it, RNG is fun. Of course it isn't when it's bad for you lol, but that's the deal we have to accept for playing Hearthstone.

    Not sure how much of the player base is on mobile, but it's probably a significant number.

    They still don't have access to deck trackers which makes it very difficult to keep track of cards, especially when, say, a priest pops off with a monster Sethekk turn. 

    Always seems a bit odd that some players have this massive advantage over others.

    Posted in: General Discussion
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    posted a message on Make generated cards known to both players
    Quote from Kurgo >>
    Quote from UltraJeeves >>
    Quote from PetiteMouche >>

    Yes, if you let me see the cards you draw, I'll let you see the cards I generate. Otherwise, no, totally unfair. Why would you see the card that I generated with Venomous Scorpid, but I can't see the cards you got from Refreshing Spring Water ? If that's because I am supposed to know what's in your deck, well, you're supposed to know what's in the scorpid card pool.

     Mainly because most ladder deck lists are very predictable. Generation isn't.

     On standard ladder, maybe. 

     Good point. Wild is very different. Standard is the preeminent and most popular constructed format, so one would expect game changes to focus on their effect there first. And I don't think this change would break Wild.

    Posted in: General Discussion
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    posted a message on Make generated cards known to both players
    Quote from PetiteMouche >>

    Yes, if you let me see the cards you draw, I'll let you see the cards I generate. Otherwise, no, totally unfair. Why would you see the card that I generated with Venomous Scorpid, but I can't see the cards you got from Refreshing Spring Water ? If that's because I am supposed to know what's in your deck, well, you're supposed to know what's in the scorpid card pool.

     Mainly because most ladder deck lists are very predictable. Generation isn't.

    Posted in: General Discussion
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    posted a message on Make generated cards known to both players

    Card generation upsets a lot of players, but also allows for more game variety and situational play.

    Possible fix: Why not make generated cards known to both players?

    The player generating cards can still respond flexibly to the game state, but her or his opponent will have a much better idea of what to expect and can plan and play accordingly.

    Posted in: General Discussion
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    posted a message on The Deck of Lunacy nerf doesn't seem to have done much

    I think I only saw 2 mages on my climb yesterday. Probably encounted more priests! I'll let you decide if that's a good or a bad thing... 😂

    Posted in: Standard Format
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    posted a message on How are Paladins still being left in their current state?
    Quote from Tommykoppo >>

    Paladin has a problem, and it is that you have a countdown over your head that says :in turn 9 you are gonna get rekt by a pyroblast that leaves an 8/8 on field

     Aren't half the decks on ladder running the new Alex?

    Posted in: General Discussion
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    posted a message on Reaching level 100 without Tavern Pass

    Completing your dailies and weeklies should be more than enough to get you there easily.

    Posted in: General Chat
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    posted a message on Report your post-nerf standard experience!

    The two posts are much weaker.

    Posted in: General Discussion
  • 2

    posted a message on When are the nerfs coming?!?!?!

    GMs at the weekend. Balance changes coming next week.

    Posted in: General Discussion
  • 1

    posted a message on Where is your integrity?

    Playing, or not playing, Mage has nothing to do with one's integrity 🙄

    Posted in: General Discussion
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    posted a message on Cards in urgent need of a nerf
    Quote from Laysson >>

    - Pen Flinger : a lot of possibilities here, like can't go face or doesn't work with 0 mana spells

    - Refreshing spring water  : refresh only 1 mana per spell

    - Paladin secrets : Make them cost 2 or 3 to be on par with other secrets, Oh My Yogg should cost 3

    Reckon the Refreshing Spring Water change is sensible and likely. And would love to see Pen Flinger only able to target minions!

    Paladin secrets at 2 or 3 mana would kill them. Perhaps adjusting individual secrets when necessary would be better? For example, Oh My Yogg! only triggers for spells that cost (3) or less.

    Posted in: General Discussion
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    posted a message on Cards in urgent need of a nerf

    Sword of the Fallen to 1/2. That should be enough.

    Is anyone running Horde Operative?

    Posted in: General Discussion
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    posted a message on Cards in urgent need of a nerf

    Deck of Lunacy is fun, but is completely overrunning the meta when it was essentially meant as a crazy, meme card.

    How about the following change?

    Transform *some* spells in your deck into ones that cost (3) more. (They keep their original Cost.)

    The card would then transform between 1 and all spells in your deck.

    Think this actually strengthens its flavour while weakening its effect without killing it.

    Posted in: General Discussion
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    posted a message on should I craft Mordresh Fire Eye?

    I'd wait unless you main Mage.

    Opened a golden one, jammed a few games as HP Mage, and moved on pretty quickly. Found the gameplay a tad dull: run the HP package, hit the button, get a decent, but not necessarily game winning, payoff.

    There are more interesting decks and cards out there.

     

    Posted in: Card Discussion
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