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    posted a message on why did they remove classic packs from tavern brawl?

    With the Core set, Classic packs are probably only of interest to a small cohort of collectors and newer players interested in playing Classic.

    Posted in: General Discussion
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    posted a message on Is deck burn warlock just not worth it?

    It's fun, but I haven't been able to make it work.

    Probably a meme unless more support gets released.

    Can't see it being allowed to become too good - deck disruption and manipulation is simply too unpopular with much of the player base.

    Posted in: Warlock
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    posted a message on is warlock new king after paladin nerfs?

    No. Warlock is one of the weaker classes at the moment.

    Posted in: General Discussion
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    posted a message on How does Hearthstone stack up to other card games?
    Quote from LandT >>
    Quote from Artimex723 >>

    My favorite CCG is Gwent and even though it's considered less popular than others, statistics show that it actually has more active players than Hearthstone. 

     Huh?

    Gwent has 1400 players online on average. Hearthstone has around 200 000 players online. 

     Don't come here with your facts! 🤣

    Posted in: General Discussion
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    posted a message on Honestly I don't understand why people play this game anymore.

    People play the game because they enjoy it.

    Posted in: General Discussion
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    posted a message on Has Hearthpwn lost its charm? Is there any way to recover it?
    Quote from gravytrainvan >>

    No there no way to do that, and quite frankly, Im glad. I gave 4 solid years to thius game and fell for the idea that it was a skill based game when its clearly not.

    Stremers are leaving the game in droves lately too. Most because its just not fun anymore, and its so RNG focuse that playing it for 30 minutes is a chore.

    This game has crossed a point of no retiurn regarding the power creep/RNG fiesta, that a return to good old days just wont happen. 

    The state of the game directly correlates to the quality of the posts on Herthpwn, and thats why you so much complaining in posts.

    The charm is gone, and Hearthstone is exposed for what it really is...gambling disguised as a competitive game. Dopamine hoits from high rolls, top decks, Golden legendaries and turn 5 wins are the only things keeping people playing, new players not withstanding ofd course. It usually take at leasdt a year before the magic of HS wears off. 

    I think the future success of forums discussing HS will depend on the state of the game.

     

    After playing some Classic, it's clear HS wasn't any more skill testing back in the day.

    Also, which streamers have left recently?

    Posted in: Site Feedback & Support
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    posted a message on What everyone's opinion about the Meta after the buffs and nerfs?
    Quote from Pr1ncipe4i20 >>

    DH is 45/48% WR in general what are u talking about? Priest is maybe less than 45% xD
    And the game has 3 or 4 decks around, maybe cause is the first expansion after rotation but anyway...one of the worst designs ever made.
    Time to look for another game, from now on the stuff will gone worse. 

     DH has at least two viable archetypes at the moment: deathrattle and lifesteal.

    Posted in: Standard Format
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    posted a message on What everyone's opinion about the Meta after the buffs and nerfs?
    Quote from HoraceWalpol >>

    I'm having a lot of fun with this meta. I'm seeing a large variety of decks (D5-legend), and I'm getting win streaks with weird decks like Deathrattle DH and Clown Taunt Druid (trying to get those achievements done lol). Sure, Paladin is strong, but not at all unbeatable. 

    Ultimately, people will complain about the meta no matter what the devs do  ¯\_(ツ)_/¯

     Same here. Have seen a nice mix of classes over the last few days. Easy climb today with Secret Rogue.

    Posted in: Standard Format
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    posted a message on What everyone's opinion about the Meta after the buffs and nerfs?
    Quote from boozyfbaby >>

    d5 to legend 60 percent of my games were vs mage 

    Wow! I hardly played any mages between D5 and D1. Wish I had - easy wins.

    From the latest VS report: "Contrary to popular perception, the Spring Water nerf has proven to be a very impactful change to Spell Mage's performance. Many of its matchups have gotten worse, and the deck no longer exhibits a positive win rate at any rank bracket."

    Paladin was probably the class I came up against most often.

    Posted in: Standard Format
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    posted a message on Honestly I don't understand why people play this game anymore.

    As many have noted, there's nothing to stop the OP experimenting.

    In fact, it sounds like the main thing they want is more variety in the decks they play against. Which is just another form of RNG love, isn't it? (Ooh, what's going to be in this wacky deck?)

    Having a settled meta makes your opponent more predictable. Good players can win with janky decks.

    Posted in: General Discussion
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    posted a message on Random Disconnects - only me?

    I disconnect fairly regularly on Android and ChromeOS (on WiFi and mobile data).

    It's rather frustrating because instead of reconnecting instantaneously, it often takes the game 15 seconds, 30 seconds, or perhaps longer to reconnect. Closing and reopening the app also takes a bizarrely long time.

    If you've missed a turn or two, you might as well concede the game.

    Having tested different hardware and networks, I can only think it's a HS problem.

    Posted in: General Discussion
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    posted a message on Hearthstone Esports suspends Zalae
    Quote from Kinkyjohnfowler >>

    I know nothing of either party but the concept of ruining innocent peoples lives in some attempt to even the scales is absurd to me.

    If there’s no proof of any wrongdoing then people shouldn’t be punished in any way. That’s for the courts to decide.

    Courts decide on matters of law. Companies, like Blizzard, are allowed to have their own internal policies and decision-making processes. Suspending a player who has been accused of something as serious as domestic abuse isn't a disproportionate response.

    Posted in: General Chat
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    posted a message on Make generated cards known to both players
    Quote from P4dge >>
    Quote from UltraJeeves >>
    Quote from P4dge >>

     How is this still going? Its an awful idea and won't be implemented, for good reason. You aren't supposed to be able to know what's coming so you can play around it, that's stupid. Good players already do this I wish I could do it to their extent but I can't because I don't care enough to really learn everything. I don't know half the cards by name even. If I wanted to, I could learn it and get better at anticipating and second guessing what they've taken from a discover. Playing around something isn't because you know it's there, it's anticipating that it may be and thus, making plays around that possibility. Sometimes this is easier than others, such as reading your opponents deck and knowing they are going to have X card and they will likely use it on X turn, so you play with that in mind. 

    They could potentially tone down the amount of discover, although I personally really like it but this is a terrible, terrible idea. You aren't thinking it will be good for the game, you're thinking it will be good for YOU.

    Do any other card games do this outside of niche effects and situations such as physical games and showing you haven't cheated?

    Heck, poker would be way better for me and a ton fairer from my perspective if I got to see everyone's starting hand or at least the additional cards. It's not fair that they always seem to have exactly the right hand to beat me or I fold and find out my hand would have won! NOT FAIR! Change the rules to benefit me please! This isn't a direct analogy, just tongue in cheek. 

    There was an instructive quote in yesterday's Hearthstone Top Decks article which addressed the relationship between random generation and skill:

    "As randomness in the game increases, the skill cap becomes lower. It becomes impossible to play around all the random outcomes, and the edge you can gain in the game becomes smaller."

    https://www.hearthstonetopdecks.com/is-random-rng-resource-generation-in-hearthstone-too-strong/

    I didn't see many posters who were interested in the idea say it was because it would make things better for them personally. Some people like the idea, some don't. Nothing wrong with having a discussion.

     

     Yeah that's fair, discuss away. It really isn't up to me what others can or can't discuss so I shouldn't have really gone there. 

    Going through the thread again, it's clearer to me that it probably isn't a good (or popular) idea. But it was interesting to mull over for a day or two and see what others thought.

    Posted in: General Discussion
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    posted a message on Make generated cards known to both players
    Quote from Skyi101 >>

    In the days of chains discoveries this might not have been that bad.

    Drvs already addressed this by removing cards discovering themselves. Which I think was a good compromise.

    Chain discoveries still exist, albeit to a lesser extent. For example, Palm Reading into Renew into Palm Reading...

    Posted in: General Discussion
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    posted a message on Make generated cards known to both players
    Quote from PrincessKenny >>

    Oh look, another priest hate post disguised as a silly discussion on seeing your opponents discovers (a terrible idea btw). Card generation is part of the game. You shouldnt be able to "read" your opponents cards though, that's a silly concept.

    Subversive priest hate? Don't be ridiculous. Priest is one of the classes I've played the most since FitB launched.

    Posted in: General Discussion
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