Paladin secrets at 2 or 3 mana would kill them. Perhaps adjusting individual secrets when necessary would be better? For example, Oh My Yogg! only triggers for spells that cost (3) or less.
Opened a golden one, jammed a few games as HP Mage, and moved on pretty quickly. Found the gameplay a tad dull: run the HP package, hit the button, get a decent, but not necessarily game winning, payoff.
There are more interesting decks and cards out there.
Went 2-1: Mage (L), Priest (W), Mage (W). Nice build. Fun deck with all the secret synergies, buffs and some tempo. Vulnerable to board clears and taunts, and ran / came close to running out of steam in all three games.
At least it gave me a chance to take my golden Kazakus out for a spin! :) Might revisit it later tody.
I find playing as Mage a bit dull, although I did spend some time last expansion playing Burn Mage and Secret Mage decks. Also played a few games with a HP Mage deck yesterday which was okay. Quite happy to play against Mage decks though! Each to their own :)
Druid, Rogue, DH and Pally have been the classes I've probably enjoyed playing as most in recent months. Planning to give Warrior and Priest a go early this expansion!
Level 166 with 11,300 gold saved for the new expansion. No Tavern Pass this time, but will likely get the FitB one if I can get duplicate protection for the Diamond Samuro. Plan to open 201 packs (with the Mega Bundle) next week 😃
Level 123, but I've been playing a lot. Don't think I've missed a quest this expansion.
Should have about 11,000 gold by the time FitB drops - 2,000 to 3,000 more gold than previously. With the extra game time and additional quests and achievements completed seems roughly similar to before.
2
GMs at the weekend. Balance changes coming next week.
1
Playing, or not playing, Mage has nothing to do with one's integrity 🙄
0
Reckon the Refreshing Spring Water change is sensible and likely. And would love to see Pen Flinger only able to target minions!
Paladin secrets at 2 or 3 mana would kill them. Perhaps adjusting individual secrets when necessary would be better? For example, Oh My Yogg! only triggers for spells that cost (3) or less.
0
Sword of the Fallen to 1/2. That should be enough.
Is anyone running Horde Operative?
2
Deck of Lunacy is fun, but is completely overrunning the meta when it was essentially meant as a crazy, meme card.
How about the following change?
Transform *some* spells in your deck into ones that cost (3) more. (They keep their original Cost.)
The card would then transform between 1 and all spells in your deck.
Think this actually strengthens its flavour while weakening its effect without killing it.
0
I'd wait unless you main Mage.
Opened a golden one, jammed a few games as HP Mage, and moved on pretty quickly. Found the gameplay a tad dull: run the HP package, hit the button, get a decent, but not necessarily game winning, payoff.
There are more interesting decks and cards out there.
0
From one wiki (https://hearthstone.fandom.com/wiki/C'Thun,_the_Shattered):
"Stolen and cast by your opponent.
Does it advance or disrupt your own C'Thun counter if you're playing C'Thun in your deck?
1
Went 2-1: Mage (L), Priest (W), Mage (W). Nice build. Fun deck with all the secret synergies, buffs and some tempo. Vulnerable to board clears and taunts, and ran / came close to running out of steam in all three games.
At least it gave me a chance to take my golden Kazakus out for a spin! :) Might revisit it later tody.
Good luck with it.
1
Thanks - I'm going to try it for a few games now.
0
I find playing as Mage a bit dull, although I did spend some time last expansion playing Burn Mage and Secret Mage decks. Also played a few games with a HP Mage deck yesterday which was okay. Quite happy to play against Mage decks though! Each to their own :)
Druid, Rogue, DH and Pally have been the classes I've probably enjoyed playing as most in recent months. Planning to give Warrior and Priest a go early this expansion!
0
Played a few Taunt Warrior games yesterday and today and he's fair! He'd be OP (and slower) with a discover resurrect effect.
0
4 legendaries and 19 epics from 85 packs.
0
Level 166 with 11,300 gold saved for the new expansion. No Tavern Pass this time, but will likely get the FitB one if I can get duplicate protection for the Diamond Samuro. Plan to open 201 packs (with the Mega Bundle) next week 😃
1
I could be wrong, but I get the impression that HS has been moving in a cartoonish direction for a while. Could be to appeal to a specific market?
0
Level 123, but I've been playing a lot. Don't think I've missed a quest this expansion.
Should have about 11,000 gold by the time FitB drops - 2,000 to 3,000 more gold than previously. With the extra game time and additional quests and achievements completed seems roughly similar to before.