I didn't mind it when they had the streamer event showcasing the new expansion, but I have ZERO interest in watching anyone play the solo content before I get my hands on it.
PASS, THANKS. Too much hype, Blizz.
17
I didn't mind it when they had the streamer event showcasing the new expansion, but I have ZERO interest in watching anyone play the solo content before I get my hands on it.
PASS, THANKS. Too much hype, Blizz.
6
Year 2014-2016: here is your lore based expansion buddy, go buy it with gold or money and enjoy your brand new cards!
Year 2019: here is some retarded PvE bullshit without rewards but being behing paywall, which we are gonna spoil on Twitch before anyone can play coz we are greedy fucks!
41
PVE content this year is starting on a very dark note with how it is being handled. I dont like it.
2
Conjurer's Calling is giving you random minions of the same cost, this is not Cube's ability on a spell.
4
I was a bit interested until I read that '59-0'...
5
wish they had responded to kibler on Baku
10
Shiftcon West, the "f" is silent.
1
However, if they dared a bit more with card designs, synergies and archetypes...
we wouldn't be stuck with Classic-centric Miracle Rogues and Midrange Hunters.
Said otherwise, they cannot, in any case, HoF anything without solid new designs.
Which leads to the fact that novelty is ultimately rooted into solid new designs, not into holes.
2
despite RNG and some unfair boss plays what bothers me the most is that they basically just do reskins of monster hunt now every time...
i mean come on in the old adventures many bosses had their own mechanics etc. dungeon run and monster hunt were kinda newish. this is just a lazy reskin now. very disappointed
2
I only come here to see a bunch of rank 25s reviewing cards. Tome was never good enough to see play outside of quest mage. Mage doesn’t need more value it needs efficient aoes and direct damages or survival abilities.
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9
Never played Wild, but this is some next level bullshit. You are hoping that they nerf to the ground any deck that has a better power level/winrate than the one you like, but someone else could have exactly the same problem with your deck shading their favourite deck.
So no, nerfing everthing that is a little bit too strong in wild (wich as the name says it is meant to be "uncontrolled") is not the answer, it should be only adressed if the dominance of of deck was way too hard
2
Am I the only one thinking in its synergy to protect Ixlid, Fungal Lord into a really big turn? No too good of a card but a very interesting one.
P.S.: What will happen if you have 2 Snapjaws together?
5
They release an expansion in wich 90% of cards are pure trash with no real sinergy and then get surprised by people only playing 10% of the cards, but hey, according to BBrode we still haven't discovered the power of the almighty Meat Wagon and with KotFT we will see a new weapon Rogue archetype... It really makes me thing that they are totally disconected with the reality of the meta and the game, which leads to the unballance and poor variety in the game (cause the minute you try something new you get crushed).
3
Not to forget than most of the cards that "enable" wacky combos are epics or legendaries that may result funny or even useful in some kind of situattions, but in general in ladder are fucking useless, so if you dont have too many dust you wont craft shitty cards like meat wagon o try new decks yourself because basically you cant afford it, so many people in the game keeps netdecking because the risk is too much (I would have love to try a treachery combo deck for example, but if i do I won't be able to craft the epics or legendaries i may need for actually climbing in ladder).