I am actually super relieved by the new nerfs due to them basically destroying kingsbane rogue, which will make most warlocks a lot more powerful. This allows for the winrate of renolock to rise to it's old level.
In the future we should have a lot more nerfs to wild, and less nerfs to standard.
Cards that need a nerf at the moment IN MY OPINION.
Barnes
Mage dk and maybe warlock dk as well
Sea giant and flamewreathed faceless
That pirate, yea, you know who I'm talking about, played in odd rogue
Idk anymore
Never played Wild, but this is some next level bullshit. You are hoping that they nerf to the ground any deck that has a better power level/winrate than the one you like, but someone else could have exactly the same problem with your deck shading their favourite deck.
So no, nerfing everthing that is a little bit too strong in wild (wich as the name says it is meant to be "uncontrolled") is not the answer, it should be only adressed if the dominance of of deck was way too hard
Not to forget than most of the cards that "enable" wacky combos are epics or legendaries that may result funny or even useful in some kind of situattions, but in general in ladder are fucking useless, so if you dont have too many dust you wont craft shitty cards like meat wagon o try new decks yourself because basically you cant afford it, so many people in the game keeps netdecking because the risk is too much (I would have love to try a treachery combo deck for example, but if i do I won't be able to craft the epics or legendaries i may need for actually climbing in ladder).
9
Never played Wild, but this is some next level bullshit. You are hoping that they nerf to the ground any deck that has a better power level/winrate than the one you like, but someone else could have exactly the same problem with your deck shading their favourite deck.
So no, nerfing everthing that is a little bit too strong in wild (wich as the name says it is meant to be "uncontrolled") is not the answer, it should be only adressed if the dominance of of deck was way too hard
2
Am I the only one thinking in its synergy to protect Ixlid, Fungal Lord into a really big turn? No too good of a card but a very interesting one.
P.S.: What will happen if you have 2 Snapjaws together?
0
Already done.
3
Not to forget than most of the cards that "enable" wacky combos are epics or legendaries that may result funny or even useful in some kind of situattions, but in general in ladder are fucking useless, so if you dont have too many dust you wont craft shitty cards like meat wagon o try new decks yourself because basically you cant afford it, so many people in the game keeps netdecking because the risk is too much (I would have love to try a treachery combo deck for example, but if i do I won't be able to craft the epics or legendaries i may need for actually climbing in ladder).