I am actually super relieved by the new nerfs due to them basically destroying kingsbane rogue, which will make most warlocks a lot more powerful. This allows for the winrate of renolock to rise to it's old level.
In the future we should have a lot more nerfs to wild, and less nerfs to standard.
Cards that need a nerf at the moment IN MY OPINION.
Barnes
Mage dk and maybe warlock dk as well
Sea giant and flamewreathed faceless
That pirate, yea, you know who I'm talking about, played in odd rogue
Idk anymore
Rollback Post to RevisionRollBack
Skidaddle skidoodle your Milhouse manastorm is now a noodle
I am actually super relieved by the new nerfs due to them basically destroying kingsbane rogue, which will make most warlocks a lot more powerful. This allows for the winrate of renolock to rise to it's old level.
In the future we should have a lot more nerfs to wild, and less nerfs to standard.
Cards that need a nerf at the moment IN MY OPINION.
Barnes
Mage dk and maybe warlock dk as well
Sea giant and flamewreathed faceless
That pirate, yea, you know who I'm talking about, played in odd rogue
Idk anymore
Thats the sauce here. Your opinion. Dont make me wrong, Im happy for the nerfs but if Blizzard would listen to any complain about any card that is slightly above average or strong , then the game would be disasterous
I am actually super relieved by the new nerfs due to them basically destroying kingsbane rogue, which will make most warlocks a lot more powerful. This allows for the winrate of renolock to rise to it's old level.
In the future we should have a lot more nerfs to wild, and less nerfs to standard.
Cards that need a nerf at the moment IN MY OPINION.
Barnes
Mage dk and maybe warlock dk as well
Sea giant and flamewreathed faceless
That pirate, yea, you know who I'm talking about, played in odd rogue
Idk anymore
Never played Wild, but this is some next level bullshit. You are hoping that they nerf to the ground any deck that has a better power level/winrate than the one you like, but someone else could have exactly the same problem with your deck shading their favourite deck.
So no, nerfing everthing that is a little bit too strong in wild (wich as the name says it is meant to be "uncontrolled") is not the answer, it should be only adressed if the dominance of of deck was way too hard
How do you nerf Baku, increase his cost? I get that a lot of people are cheering the nerf because it eliminated decks that beat them, but that never was the criteria and still isn't. The deaths knight thankfully cycle out in the next set. Does anyone actually even play shaman?
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
I hope that they will rework the priest’s resurrection mechanic.
When minion got resurrected it should be remove from dead pool. It is nonsense when priest resurrected 2-3 copy of single dead minion.
This is how it works in Eternal, stuff that comes back from the void has to be in the void to begin with. In addition, if it went to the void as a 1/1 copy, it comes back as a 1/1 copy. Of course in that game, void interaction is a legitimate mechanic - there are cards that mill the top 5 cards of your deck to the void for the purpose of resurrecting them, typically at a reduced cost or improved stats.
How do you nerf Baku, increase his cost? I get that a lot of people are cheering the nerf because it eliminated decks that beat them, but that never was the criteria and still isn't. The deaths knight thankfully cycle out in the next set. Does anyone actually even play shaman?
I vote to nerf cards that win games on their own. I do not know about shaman popularity, but I played today against them a few games.
The nerfs happened as a dire t result of the worst xpan. Yet to force players to buy more packs of the jank instead of playing and winning with great decks they already had.
Blizzard stock has lost so much value they are Now fire selling all their games and “don’t make me puke” the blitzzcon 2018 ticket BARF. Can’t wait til they implement subs and eliminate gold as well. Can’t wait to see this company die as it should.
I am actually super relieved by the new nerfs due to them basically destroying kingsbane rogue, which will make most warlocks a lot more powerful. This allows for the winrate of renolock to rise to it's old level.
In the future we should have a lot more nerfs to wild, and less nerfs to standard.
Cards that need a nerf at the moment IN MY OPINION.
Barnes
Mage dk and maybe warlock dk as well
Sea giant and flamewreathed faceless
That pirate, yea, you know who I'm talking about, played in odd rogue
Idk anymore
You are happy because ignorance is bliss and that’s being nice.
Any graveyard interaction would be nice, right now once enemy gets their core resurrect target in the dead pool there's no counter play. And a lot of classes don't have on demand transformation to prevent it.
Any graveyard interaction would be nice, right now once enemy gets their core resurrect target in the dead pool there's no counter play. And a lot of classes don't have on demand transformation to prevent it.
I hope that they will rework the priest’s resurrection mechanic.
When minion got resurrected it should be remove from dead pool. It is nonsense when priest resurrected 2-3 copy of single dead minion.
This is how it works in Eternal, stuff that comes back from the void has to be in the void to begin with. In addition, if it went to the void as a 1/1 copy, it comes back as a 1/1 copy. Of course in that game, void interaction is a legitimate mechanic - there are cards that mill the top 5 cards of your deck to the void for the purpose of resurrecting them, typically at a reduced cost or improved stats.
This is the solution. Cards that create a 1/1 copy should create a wholly different minion. It shouldn’t count as an ‘enchantment’ that can be removed with silence or through resurrection. The white color of the attack and health numbers even seem to indicate that this is the way it was probably originally intended to function (they do not appear in ‘enchanted’ green). If Blizzard made this change, it would fix a lot.
Why in the world would they nerf any dk? DKs are SUPPOSE to be strong cards. The stuff I think needs killed with an ENORMOUS hammer are OTK decks. They are completely out of control. DKs are NOT the problem... and holy frick why the mage DK?
I couldnt agree more, I play wild RenoLock to rank 4 and hit a roadblock, love that deck my favorite of all time. Even shaman at that rank is difficult to deal with, do I think we need nerds nah, just have to tech in a BGH lol
Why in the world would they nerf any dk? DKs are SUPPOSE to be strong cards. The stuff I think needs killed with an ENORMOUS hammer are OTK decks. They are completely out of control. DKs are NOT the problem... and holy frick why the mage DK?
DKs are the problem. You draw one and win, need some cards to counter them.
I am actually super relieved by the new nerfs due to them basically destroying kingsbane rogue, which will make most warlocks a lot more powerful. This allows for the winrate of renolock to rise to it's old level.
In the future we should have a lot more nerfs to wild, and less nerfs to standard.
Cards that need a nerf at the moment IN MY OPINION.
Barnes
Mage dk and maybe warlock dk as well
Sea giant and flamewreathed faceless
That pirate, yea, you know who I'm talking about, played in odd rogue
Idk anymore
Skidaddle skidoodle your Milhouse manastorm is now a noodle
Thats the sauce here. Your opinion. Dont make me wrong, Im happy for the nerfs but if Blizzard would listen to any complain about any card that is slightly above average or strong , then the game would be disasterous
Moving into https://outof.cards/members/firepaladinhs/decks
Wild needs some nerfs now, but it can't be a policy to continuously nerf Wild cards.
Cards must be nerfed while Standard, either soon after a release, or before rotation. That is the only acceptable policy for an eternal format.
On topic, while Odd Rogue and Even Shaman should get a hit, ruining their lists is not a good idea.
The only Wild deck that should be ruined forever to meme level is Big Priest (which is as lame as pre-nerf Kingsbane).
I hope that they will rework the priest’s resurrection mechanic.
When minion got resurrected it should be remove from dead pool. It is nonsense when priest resurrected 2-3 copy of single dead minion.
Never played Wild, but this is some next level bullshit. You are hoping that they nerf to the ground any deck that has a better power level/winrate than the one you like, but someone else could have exactly the same problem with your deck shading their favourite deck.
So no, nerfing everthing that is a little bit too strong in wild (wich as the name says it is meant to be "uncontrolled") is not the answer, it should be only adressed if the dominance of of deck was way too hard
I hope that in the future they nerf cards when they need to be nerfed and not let those cards rule the meta for so long.
Also they should buff cards for classes like priest or warrior when they see that their winrate is so bad.
Baku, Genn and DK Rexxar want nerfs too.
And maybe Hagatha.
How do you nerf Baku, increase his cost? I get that a lot of people are cheering the nerf because it eliminated decks that beat them, but that never was the criteria and still isn't. The deaths knight thankfully cycle out in the next set. Does anyone actually even play shaman?
Free to try and find a game, dealing cards for sorrow, cards for pain.
This is how it works in Eternal, stuff that comes back from the void has to be in the void to begin with. In addition, if it went to the void as a 1/1 copy, it comes back as a 1/1 copy. Of course in that game, void interaction is a legitimate mechanic - there are cards that mill the top 5 cards of your deck to the void for the purpose of resurrecting them, typically at a reduced cost or improved stats.
Free to try and find a game, dealing cards for sorrow, cards for pain.
The only way to fix wild is to get rid of Genn, Baku and Barnes.
Good luck with that :)
I vote to nerf cards that win games on their own. I do not know about shaman popularity, but I played today against them a few games.
The nerfs happened as a dire t result of the worst xpan. Yet to force players to buy more packs of the jank instead of playing and winning with great decks they already had.
Blizzard stock has lost so much value they are Now fire selling all their games and “don’t make me puke” the blitzzcon 2018 ticket BARF. Can’t wait til they implement subs and eliminate gold as well. Can’t wait to see this company die as it should.
You are happy because ignorance is bliss and that’s being nice.
Any graveyard interaction would be nice, right now once enemy gets their core resurrect target in the dead pool there's no counter play. And a lot of classes don't have on demand transformation to prevent it.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Hungry Dragon, Gravelsnout Knight, Marsh Drake, Poison Seeds, Hungry Ettin, Hex, Polymorph, Leeroy Jenkins, Cornered Sentry, The Beast, Tinkmaster Overspark, Kazakus potions and so on
Yup no graveyard interaction at all.
Moving into https://outof.cards/members/firepaladinhs/decks
This is the solution. Cards that create a 1/1 copy should create a wholly different minion. It shouldn’t count as an ‘enchantment’ that can be removed with silence or through resurrection. The white color of the attack and health numbers even seem to indicate that this is the way it was probably originally intended to function (they do not appear in ‘enchanted’ green). If Blizzard made this change, it would fix a lot.
Why in the world would they nerf any dk? DKs are SUPPOSE to be strong cards. The stuff I think needs killed with an ENORMOUS hammer are OTK decks. They are completely out of control. DKs are NOT the problem... and holy frick why the mage DK?
I couldnt agree more, I play wild RenoLock to rank 4 and hit a roadblock, love that deck my favorite of all time. Even shaman at that rank is difficult to deal with, do I think we need nerds nah, just have to tech in a BGH lol
Sea Giant?
Seriously?
DKs are the problem. You draw one and win, need some cards to counter them.