• 1

    posted a message on Lifesteal should be health lost, not damage dealt

    I'd agree, i don't know much nor really care about how it would effect the power of certain cards, but it does make much more sense for it to only drain the health it actually took off of enemies; i do feel like that could also 1. reduce risks of absurdly broken combos like unleash fell or hollow hound, and 2. allow for a little bit more counterplay to those than "just don't play minions"

    Posted in: General Discussion
  • 7

    posted a message on Nagaling not casting Love Everlasting

    It's important to note that Love Everlasting is a spell, and therefore, when you cast it, it counts as part of the requirement to stay active at the end of your turn. When cast through nagaling (assuming playing minions is the only thing you did that turn), you technically did *not* cast a spell, and therefore the effect ends at the end of your turn.

    To make it actually work, you would need to use the nagaling and then cast *another* spell before the end of your turn.

    Posted in: General Discussion
  • 3

    posted a message on How the hell is Tony supposed to work?

    Tony's aura says "both players' decks are swapped", which means that when a second tony is played, both players' decks are already currently swapped and therefore they aren't swapped a second time, otherwise both decks *wouldn't* be swapped. As said, the aura is a continuous effect, not a battlecry kinda thing, so the question isn't "did *my* tony swap the decks?" but "are our decks currently swapped?"/"do i have the opponent's deck on my side?".

    The effect is confusing, but the text is as clear as it can be about that; the card works exactly as the text says, it's not misleading or "sounding wrong" like it might be a bug, it's just an awkward design

    Posted in: Card Discussion
  • 1

    posted a message on Evolve mechanic and Neptulon

    In my opinion it does make sense in a practical way, as well as balancing and, kinda, flavor too. Colossal minions generate their limbs when summoned, which means that, in the context of an evolve, you'd be creating new minions, rather than strictly just evolving the minion already in play.

    It makes sense on a balancing standpoint that you should not be able to generate more minions from the act of evolving, and it can make vague flavor sense that evolving a minion shouldn't make it blurt out independent limbs (which, yes, is a gameplay element more than lore, but still, the gameplay does create a conscious separation between a colossal and its limbs, into independent entities).

    Generally, i think the argument "evolve shouldn't create more minions on its own" is enough reason to limit it, but i feel like it can still be vaguely argued in other aspects as well, and so is entirely justified imo. It's not like it's limiting neptulon specifically, it's limiting an entire type of minions that function differently than others.

    If anything, it could make sense that if you'd try to evolve a colossal, it should evolve its limbs at the same time as if it were a single minion, but that gets into weirder edge cases that kinda contradict the earlier points and also still break the initial rule of "don't create more minions", besides being kind of a messy affair.

    Posted in: General Discussion
  • 7

    posted a message on So it started...Runestones

    The thing that drives me up the walls the most is that they said that they wouldn't make prices that can't be fit properly in the available bundle sizes, and yet literally the very first batch of prices they add, they are selling battlegrounds hero skins for 150 runestones, with the lowest bundle size being 500 runestones...
    Like literally the very first batch of items, they already apply the predatory pricing that everyone was worried about and that they said they wouldn't do, it's just insane to me...

    Posted in: General Discussion
  • 2

    posted a message on [Legend] Secret Ping Mage

    This essentially plays as a tempo kinda deck where you're trying to keep board advantage and either build chip damage to eventually get to a big 4x Frozen Touch or Mordresh finisher turn, or maybe snowball Orion or maybe ping to death with Magister Dawngrasp.

    The deck isn't fantastic, and i personally find it to lack card draw to some extent, but as long as you play board properly, use your secrets at the right times and don't overtrade when it's better to push for face damage (ie. play tempo), you can absolutely win games fairly consistently.

    Regardless, your excessive agressivity is super unwelcome. If this isn't a deck for you, there is never any need to aggro someone just trying to make fun new decks to play, thank you very much. There are more constructive and non-agressive ways to express negative feedback.

    Posted in: [Legend] Secret Ping Mage
  • 2

    posted a message on Stop stealing

    The main issues with runestones are really the fact that the whole idea is intended to generate "dormant balance".
    Essentially, hope for players to buy a big amount "for later", that they then never really spend because they forget, have leftovers, or don't see anything they want etc.
    This is essentially allowing them to sell bundles of Nothing™ "for future stuff".

    And the second main issue is that currently they are saying that bundles will match exact prices, which is good, but the very obvious long term objective (because literally there is pretty much no point in doing this otherwise, otherwise they could have just pushed for Blizzard Balance instead) is to eventually start introducing small products that won't actually fit any bundle size - it will start with one of the "small items" they talk about, i would imagine, being cheaper than the smallest bundle, maybe with a "-20% price" tag on it -, which means you'll eventually be forced to purchase more runestones that you need for the purchase you want, and from there you'll always have leftovers that kinda push you to get more when there's another purchase that interests you "because you're already kinda almost there, might as well pay a little extra" but then you'll have extra again, etc.

    It's a hallmark mathematical and psychological tactic in mobile games to get players to pay and fall into the sunk cost fallacy easier, and there's not a single doubt in anyone's mind, i think, that this is 100% their long term objective with this addition, and it sucking fucks, and i really don't think it will backlash much, because as people said, there's too many players who don't really care that much, aren't following forums and stuff, and, more importantly: that kind of tactics works very fucking well.
    And you kinda only need to look at diablo immortal to see a very glaring example of how absolute trash publicity still very much does not prevent the success of that kind of things...

    Posted in: General Discussion
  • 2

    posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & More

    Same; super happy to see the snowfall guardian get lessened, which will probably make standard less hostile, but i find the lack of nerf on macaw kinda crazy? It's such an absurdly strong card that makes any battlecry extremely dangerous, for even such a small mana cost too that you can literally even just brann + double macaw in the same turn after playing denathrius or something.. i'm truly puzzled as to why they don't seem to consider it problematic in its current form..

    Posted in: News
  • 5

    posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & More

    I'm happy about halkias getting buffed, because it sounds like a really cool card that has come super short so far, but i'm unsure of how the buff works? Does it mean it'll go in whichever next secret you play, if you have none in play?

    Also by god, will they address Kidnap allowing battlecries to go through? That card is such a cool idea that is rendered actively harmful to play almost 100% of the time because of this one issue :(

    Posted in: News
  • 11

    posted a message on Innkeeper totally died

    I think it makes sense not to update it, since the competition is already pretty established at this point; making a plugin for HS decktracker would be an amazing thing though!
    But to be fair, at the very least, i feel like the button to the download page of the innkeeper should get removed, or at least have a message there explaining the situation; it's been sitting there for so long, with a dead download link, doing nothing but confuse everyone and make people necro all the posts about it.

    Posted in: Innkeeper Feedback & Support
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