Flavor text: "I've kissed a prince, Mom. I hope it doesn't turn into a Demon."
- The_Hearthstone_Djinni
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Member for 9 years
Last active Tue, Apr, 23 2024 01:33:24 -
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DaTeamsOnMyBack posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic] -
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KilogramHours posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]Summon Wraiths is a Paladin spell that allows them to somewhat flood the board mid-late game with minions that really annoy your opponent. Since there is three Mana Wraiths, both player's minions will cost 3 more in general unless they are all taken care of. Can be fairly annoying.
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Tomerick88 posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]Just remember to say "damn you caught me."
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Onenutmcgee posted a message on A New Way to Play Hearthstone - More Deck Slots, New Play FormatPosted in: NewsWhat would be your solution then? This is what ALL other card games do. The most successful ones (Magic: the Gathering) has been doing this for decades. If they don't implement this, then new players will not join the game and when older players leave, the game will die. Also this will FINALLY truly shake up the meta. I've invested probably close to as much as you, and will be sad to see some cards go, but they are still there, still playable, and will allow new and fun things to happen. Play it for a while before you freak out too much.Also people remember there is a TWO YEAR window for retirement. Two years is a long time to play with certain cards before they are retired, giving people plenty of time to acquire and use new cards.Woah, woah, woah, man. There is no place for your reasonable, level headed response in this thread. Here, I'll get it back on track:BURN BLIZZARD! BURN THEM ALL! -
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Scipio_77 posted a message on Mysterious Challenger is OP. Nerf!Posted in: Card DiscussionMake it deathrattle instead of battlecry. It would force people to think and play around things.
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sashashepto posted a message on Weekly Card Design Competition 3.02 [Submission Topic]I think I'm going to start writing flavor text for my submissions:
"Because you can't spell 'Shrouded' without 'ded'"
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DoctorDen_ posted a message on MechwarperPosted in: MechwarperRemember when everyone was asking to nerf this? And then Patron rised!
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UndeadRebel13 posted a message on WORK IN PROGRESS Icecrown Citadel Adventure - Advice PlzPosted in: Fan CreationsI think Power Word: Fortitude could be 3 mana, but maybe it could set the maximum health to 45 without restoring any health, as the wording is different from minion health buffs (giving a character +X health as opposed setting it's maximum health to X). Also, Frigid War Axe seems way too good, as 2/3 is a better Attack/Durability distribution than 3/2 in general (which is why Stormforged Axe has Overload), and it has a plus side (no matter how much Warrior needs some good Arena commons).
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Dumorte_Montal posted a message on What Tavern Brawl themes would you like to see?Posted in: Tavern BrawlSwitcharoo.
Play your opponent's deck.
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Arananthi posted a message on Starving Buzzard Syndrome: Blizzard's Long History of Being God-Awful at NerfingPosted in: General DiscussionIt started with Starving Buzzard, just over a year ago. The 2-mana, 2/1 version of the Buzzard was clearly broken in conjunction with the (itself newly-nerfed) Unleash the Hounds, and everyone expected it to be nerfed…to 3 mana. Or maybe, on the outside, a 3-mana 1/1. But someone at Blizzard filled the nerf-bat with lead, and we got a card that costs more than Cult Master, has worse stats than Cult Master, and has quintessentially the same role as Cult Master…which is itself almost never played in Constructed.
Result: a card that vanished, never to be seen again, and the spawning of Face Hunter. Huzzah.
This Should Have Been: A nerf to a 3-mana 1/1.
Next up: Leeroy Jenkins. Leeroy was nerfed because of the success Miracle Rogue was having wiping the board with him, Shadowstep, and Cold Blood. Bumping Leeroy up to 5, however, removed him from usefulness not just for Miracle Rogue, but for every other archetype that used him -- and Miracle Rogue kept right on winning. Switching to Arcane Golem hurt very little, and Leeroy ended up remaining nerfed because Blizzard don't never change shit back once they've nerfed it.
Result: a card that has vanished, never to be seen again, without the intended effect of killing Miracle Rogue.
This Should Have Been: Completely unchanged, and Gadgetzan Auctioneer nerfed instead.
Shortly after that, Gadgetzan Auctioneer was nerfed, and finally, Miracle Rogue died the death Blizzard sought. But in so doing, they also killed the hopes of every other Miracle archetype out there. This was not the answer that was best for the variety of play experiences; quite the opposite.
Result: One Tier-1 archetype and several Tier-3 archetypes vanished overnight.
This Should Have Been: The anti-Gazlowe: "Whenever you cast a spell that costs more than 1 mana…"
A bit later, we had Undertaker. Never before has a 1-mana card spawned so many different archetypes. Huntertaker, Deathrattle Priest, Deathrattle Zoo, Egg Shaman, and more. It was simply too much of a tempo machine, and it absolutely needed to be nerfed. But Blizzard said in the release that Undertaker was "still one of the strongest one-drops in the game…" Oh, really? Where are they today?
Result: Two Tier-1 archetypes and several Tier-3 archetypes vanished overnight.
This Should Have Been: An increase to 2 mana. Done deal. Could be responded to by a 2/1 1-drop or any 1- or 2-cost nuke. No longer too big to handle by the time you had an answer, no longer trading across once or even twice and continuing to exist, just done.
And now, we have Warsong Commander. Don't get me wrong -- the WC needed a nerf, and badly. It's not even an issue of 'should have nerfed Frothing Berserker instead;' the Commander simply overly-limited Blizzard's design space. Every single Neutral and Warrior three-drop they created had to be balanced knowing that it would be combed with Warsong Commander, and that puts a lot of crimps on a lot of plans. But this was overkill in the extreme. A 3-mana 2|3 that grants +1 to Charge creatures would make a shit Neutral card; as a class card, it's as insulting as Starving Buzzard. Possibly worse.
Result: Too early to tell, but at minimum a Tier-1 archetype is gone forever.
This Should Have Been: At minimum a 2-cost 2|3 that added +1 to Charge minions. Probably better off as 3-cost, 2|1 Charge creature that gave any one other minion Charge the turn it entered play.
Blizzard's heavy-handed nerfs probably wouldn't be as bad if they ever went back and seriously examined the cards that they've changed to see if they needed redressing. But as it is, these "wait four months, nerf the card and hopefully the archetype that came with it into oblivion, and then wait for the next broken thing to dominate for another half-an-expansion-cycle" nerfs are aggravating both as a player and from a designer's perspective. Blizzard needs to take the lead back out of the nerf bat and focus on how to change a card enough to change the meta without whomping it so much that it joins the many-splendored ranks of Call Pet and Far Sight.
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Counter to Egotistic Tank
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Here's my correction
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You're right, I should have said other
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here's my counter
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IMO the more powerful of the 2 released. DEATH to shredder!
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BUFF
NERF
BUFF
NERF
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A simple change COULD make this card viable.
EDIT: Maybe a 2/4 would be better?
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Compare this to Scarlet Crusader?