1. Pure Paladin is not a good deck, and you can’t counter every Aggro deck with healing. You counter Face Hunter and Pirate Warrior, but get rekt by Zoolock or Galakrond Shaman. Paladin lacks good AoE.
2. I can play any deck but controllish midrange or control is my favorite playstyle, and I don’t want to not have fun from the game due to all that aggro stomping my control decks.
Galakrond Shaman is NOT an Aggro deck. If Aggro is stomping your Control decks, you have a serious L2P issue.
You may be a "card design champion", but your knowledge of the game of Hearthstone is severely limited.
Cafe to share source? Oh let me guess, Hsreplay's classes' winrates at main Page..Nough said..If you would bother to click the class, you could see that winrates for Galashaman deck are all around 57% to 62%, same goes for the stats in metastats.net which also puy the deck in the second place of the most succesful decks right now..
And for the record, the same sites places rogues overall fourth, but deathrattle roque as the best deck in many regions and many ranks..
You cant use overall classes statistics to claim that your deck has low winrate, when decks winrates is different..
Let ME guess. You don't understand the concept of statistical bias, and take HSR win rates for specific decks literally. LOL.
If we look at the Meta tab for the last day, we see Galkarond Shaman (without Quest) plummeting to the bottom of Tier 2 with a 50.67% win rate. And forget about the ones that run the Quest - bottom of Tier 4.
The nerfs have been live for like a few hours. Chill the F out.
Yes just like many of you said "the expansion has only been out for two days chill the F out." Guess what, shaman was still op even after a few days, go figure. Guess what else, shaman will still be the top deck and it will also be that way in a week or two. But you can screenshot this post and throw it in my face if I'm wrong, which won't happen.
Hey buddy, guess what? Hunter's now beating Shaman and the highest winrate Shaman deck has dropped to 53%. Looks like your prediction didn't even last a day
What? Hsreplay shows shaman still over 58% winrate. Blizz will need a 2nd balance patch and they have hinted to this in January after the holidays.
HSR stats don't reset properly in many cases immediately after a patch hits.
I don't understand why people talk about Blizzard soft nerfing Galakrond shaman. They hit 4 of their tempo cards meaning they are that much worse against aggro decks - in a meta where aggro decks are prevalent. They hit the deck hard. People are just greedy and want Blizzard to kill Galakrond shamans strong interactions so they can get more dust.
Shaman is probably better off trying to pull off quest shaman than trying Galakrond shenaniganas.
Greed is definitely part of it. But there are many in this community that are simply mega bad at HS and have no interest in improving. They come here to spread their salt.
You know they were going to avoid Legendary's and Epics like the plague, right? That's way too much potential free dust (this isn't an issue for me personally but I still find it pathetic). Honestly, fuck Team 5, they've proved they are COMPLETELY incompetent so this shouldn't come as any surprise.
Yea, I hear that Team 5 is planning a big trip to some tropical island with all the dust they saved.
Removing charge would simply weaken the basic strategy of the game - chip opponent down, and then finish them with some burst/burn/combo/whatever. It would destroy classes like Paladin that have no reach whatsoever.
Rush just gives non-interactive decks like Control Warrior another removal. Yes, that is right - I said it - non-interactive. Because just obliterating everything your opponent plays without ever putting a single threat on the board is NOT interaction.
i cant believe someone complaint about mogu nerf because it could evolve into 10 drop ?
Seriously, stat doesn't mean much at later game because opp has more card and mana to deal with it. Remember Conjurer's Calling ? just 1 mana more but its power went down significantly
Conjurer's Calling's nerf specifically made it impossible to get 4 Mountain Giants on the board without good RNG from Pocket Galaxy, which was also nerfed.
Mogu isn't a late game card. It's just going to more often be a 1-2 drop now instead of a zero drop.
I was watching BoarControl play with Gala Warrior vs Gala Shaman before. Shaman played Invocation of Frost, Boar played Town Crier, Shaman HP'ed Stoneclaw Totem, Boar played Armorsmith and sighed that he was dead to Mogu-Mutate. What happened? Shaman played Mogu, took value trade, played Mutate into Octosari. GG.
This can't happen anymore.
The later Mogu comes down, the easier it is to deal with. And it becomes harder and harder to even get the value trade. Finally the 8 drop pool has a huge number of high rolls: Akali, Al' Akir, Tirion, Batterhead, Mosh-Ogg. All of them are capable of creating swings that can't be overcome. Don't forget Akali will often be able to kill another thing immediately and this results in Shaman drawing a buffed Faceless.
Rush is the worst mechanic to ever be introduced in HS.
Ironically, Rush has made the game less board centric. There is no point in trying to win or establish the board anymore. Your opponents will just rush it down. That is why Holy Wrath Paladin is so good against Gala Shaman. It doesn't care one bit about its board, so the Shaman Rush minions are useless.
Imagine you’re playing an aggressive or semi-aggressive deck (well basically any deck). My example deck here will be Zoo Warlock. You queue into the 10th Shaman deck in the last 0,5h. You draw Flame Imp, Knife Juggler and Dragonblight Cultist. Easy curve, a super good start, enough to win against a lot of decks.
Drawing your perfect curve shouldn't equate to winning. The game needs comeback mechanics. Curvestone fanatics can always play Arena.
I don’t mean that drawing the perfect curve should win you the game. I mean that a single card played after doing hardly anything shouldn’t swing the game SO much.
Seems like they nerfed the card you are moaning about.
Imagine you’re playing an aggressive or semi-aggressive deck (well basically any deck). My example deck here will be Zoo Warlock. You queue into the 10th Shaman deck in the last 0,5h. You draw Flame Imp, Knife Juggler and Dragonblight Cultist. Easy curve, a super good start, enough to win against a lot of decks.
Drawing your perfect curve shouldn't equate to winning. The game needs comeback mechanics. Curvestone fanatics can always play Arena.
2
Galakrond Shaman is NOT an Aggro deck. If Aggro is stomping your Control decks, you have a serious L2P issue.
You may be a "card design champion", but your knowledge of the game of Hearthstone is severely limited.
9
Only one knew archetype? Sick counting skills.
2
... and Video Killed the Radio Star.
0
Let ME guess. You don't understand the concept of statistical bias, and take HSR win rates for specific decks literally. LOL.
If we look at the Meta tab for the last day, we see Galkarond Shaman (without Quest) plummeting to the bottom of Tier 2 with a 50.67% win rate. And forget about the ones that run the Quest - bottom of Tier 4.
0
HSR stats don't reset properly in many cases immediately after a patch hits.
1
Greed is definitely part of it. But there are many in this community that are simply mega bad at HS and have no interest in improving. They come here to spread their salt.
0
I love the way OP is losing but calling his opponent's braindead. Shows a strong knowledge of the game. Can see why he is a card design champion.
1
I would love to know which school OP got his PhD in Game Design.
1
Not worthless - they need to be said.
1
Yea, I hear that Team 5 is planning a big trip to some tropical island with all the dust they saved.
LOL
0
Removing charge would simply weaken the basic strategy of the game - chip opponent down, and then finish them with some burst/burn/combo/whatever. It would destroy classes like Paladin that have no reach whatsoever.
Rush just gives non-interactive decks like Control Warrior another removal. Yes, that is right - I said it - non-interactive. Because just obliterating everything your opponent plays without ever putting a single threat on the board is NOT interaction.
0
I was watching BoarControl play with Gala Warrior vs Gala Shaman before. Shaman played Invocation of Frost, Boar played Town Crier, Shaman HP'ed Stoneclaw Totem, Boar played Armorsmith and sighed that he was dead to Mogu-Mutate. What happened? Shaman played Mogu, took value trade, played Mutate into Octosari. GG.
This can't happen anymore.
The later Mogu comes down, the easier it is to deal with. And it becomes harder and harder to even get the value trade. Finally the 8 drop pool has a huge number of high rolls: Akali, Al' Akir, Tirion, Batterhead, Mosh-Ogg. All of them are capable of creating swings that can't be overcome. Don't forget Akali will often be able to kill another thing immediately and this results in Shaman drawing a buffed Faceless.
8
Rush is the worst mechanic to ever be introduced in HS.
Ironically, Rush has made the game less board centric. There is no point in trying to win or establish the board anymore. Your opponents will just rush it down. That is why Holy Wrath Paladin is so good against Gala Shaman. It doesn't care one bit about its board, so the Shaman Rush minions are useless.
Rush should be removed from the game.
1
Seems like they nerfed the card you are moaning about.
2
Drawing your perfect curve shouldn't equate to winning. The game needs comeback mechanics. Curvestone fanatics can always play Arena.