• 5

    posted a message on The HCT Singapore 2018 Survival Guide

    I feel sad looking at this prize pool. $3.5k for the winner not that good when you factor in flight costs, accomodations etc. The HCT points are probably worth more than that.

    Posted in: News
  • 2

    posted a message on New Card Reveal - Mecha'thun

    Unfortunately won't work as Deathwing would be in the battlefield.

    Posted in: News
  • 6

    posted a message on Predictions about C'Thun Mechlike Card

    It would be cool if they kept the effect very similar to the original C'Thun but this time with Mechs. Something like a 10 mana 6/6 that gets +1/+1 for each Mech played this game and the same Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies.

    It would probably be too powerful and I don't think there's enough space in the card itself to have both effects written, given that C'Thun seemed to almost max out the number of characters in a card. But a guy can dream.

    Posted in: Card Discussion
  • 1

    posted a message on “Local meta” is a myth

    Sites like HSReplay.net let you clearly see that there is indeed a meta that is always evolving, not only on a macro level but also within rank groups and even within ranks itself. The "autocorrection" of trying to pair favorable/unfavorable decks to maintain a 50% winrate overall might play a part in it but since different classes/decks have different popularity I'd assume it's effect is limited as the Blizzard algorithms can't always pair the matchup it "wants".

    Posted in: General Discussion
  • 4

    posted a message on New Hunter Legendary Card Reveal - Boommaster Flark

    Peter Whalen confirmed on Twitter that Goblin Bomb is a collectable card. Hearthpwn will probably update it soon.

    https://twitter.com/LegendaryFerret/status/1022287865030426624?s=19

    Posted in: News
  • 2

    posted a message on New Neutral Minion - Giggling Inventor

    I think this card will find its way into both aggro and control decks but right away I can see this fitting perfectly into Big Spell Mage. In the early game Giggling Inventor creates a big speed bump to buy you time for your AOEs while also giving you targets to create Water Elemental in the late game. Great card overall.

    Posted in: Card Discussion
  • 22

    posted a message on Does 'Magnetic' break Wild? Crazy Mechwarper combo!

    While looking at the newly released cards from The Boomsday Project, I realized a potentially (very) scary combo in Wild for Warlocks with Glinda Crowskin, Mechwarper and any Mech with Magnetic costing 5 or less (e.g. Zilliax). 

    Available at turn 9 and without any prior setup besides having the 3 minions in hand, the combo is as follows:

    1. Play Glinda Crowskin (6 mana used)
    2. Play Mechwarper (2 mana used)
    3. Play Echoed Mechwarper (1 mana used)
    4. Play 3 more Echoed Mechwarper (0 mana used)
    5. Play as many Zilliax as a possible, buffing all your Mechwarpers. (0 mana used)

    Final result: a board with Glinda Crowskin, a Zilliax and 5 Mechwarper potentially buffed by several +3/+2 and Divine Shield, Taunt, Lifesteal and Rush. This probably allows you to fully clear your opponent's board, heal back to 30 health and threaten lethal the next turn. All from an empty board.

    Am I missing something or is this just a crazy combo in Wild?

    UPDATE: Peter Whalen from Team 5 just confirmed to me on Twitter that this combo does work as I expected. Very interesting.

    Posted in: General Discussion
  • 1

    posted a message on Most Played Cards from Witchwood - Discussion

    Hey guys,

    HSReplay.net just posted this image on their Social Media pages with the most played cards of the Witchwood expansion. They also have a drop-down list that is super interesting: http://bit.ly/2A0uBZN.

    I'm curious how that compares with what the Hearthpwn community thought was going to be the most played/used cards before the expansion was released.

    I for one expected Rotten Applebaum to find a spot in a lot of control decks, which was true to a certain extent right after the expansion was released but now has fallen out of favor for the most port. Another card I rated high early on was Witchwood Grizzly but it really just found a spot more recently in the meta. Shudderwock also looked like a very strong card right out of the gate but the rest I didn't see coming!

    Any particular surprises? Which cards did you guys think was going to be super strong but was never played that much? Share below!

    Posted in: General Discussion
  • 2

    posted a message on [S48] 13 to Legend in 3 days - Fungal Zoolock

    Great to hear it's been working out for you! Keep climbin' :D

    Posted in: [S48] 13 to Legend in 3 days - Fungal Zoolock
  • 3

    posted a message on [S48] 13 to Legend in 3 days - Fungal Zoolock

    Hey Mate, thanks for the comment. Not sure how this deck fares in Wild but I'm assuming it's not as good as in Standard due to more high-value taunts (e.g. Sludgebelcher) and healings (e.g. Reno Jackson) being present.

    Power Overwhelming and Loatheb sounds like good options to test out.

    Posted in: [S48] 13 to Legend in 3 days - Fungal Zoolock
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