One suggestion;Boneweb Egg instead of Serpent Egg because you can kill your own egg on curve with School Spirits.
Tried it at 1000’s legend and went 1-4. Had to stop because I don’t want to jeopardize the x11 star bonus. I’ll try it after reset but not really very appealing so far as it’s so draw sequence dependant. Almost makes me want to add Sphere of Sapience here to try and gain any semblance of consistency.
I’ll get back to ya after this reset.
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Thanks for the comment, I'll try it with Boneweb Egg!
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Grand Lackey Erkh is essential, otherwise you often run out of value. The soul shard package is also essential for heals, and I found Soulciologist Malicia to be very useful.
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Barista Lynchen is not a central piece, but it can give you a huge boost by giving you multiple extra lackeys, or extra Brittlebone Destroyer for the Paladin or Druid matchup.
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Even though I agree that the class is overpowered at the moment, I think the most frustrating aspect of DH is the fact that it feels uninteractive. We had the same problem with Quest Rogue or Quest Mage back in the days, where the opponent plays his cards regardless of what you have on the board.
However, I feel slight tweaks should make the playing experience way more fun. I think that making the damage from Imprisoned Antaen and Priestess of Fury only target minions would create more interesting decision-making than while remaining strong.
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After almost a month of playing with the new meta, I can say that I am enjoying myself a lot, and here is why.
I love puzzles. That's why I enjoyed the Boomsday solo content so much. What brings me back to the game daily are decks and cards that force you to think how you can maximize the value you get out of each play.
Previous metas were a bit boring to me. You pretty much just reapplied the same recipe over and over. Of course you had to make smart choices, but I found the depth of choice that was offered to be pretty limited. Since SoU and the comeback of highlander decks, you have to choose carefully when and how you use each one of your cards, because once you use it, you can't use it again (most of the time). I even have been fiddling with a Expired Merchant Discardlock and have had a lot of fun. It doesn't help me climb the ladder, but each game brings a new puzzle that makes my brains go to work.
I have to say that I like what Team 5 has done with the Year of the Dragon, even though there weren't any dragons in the last expansion (probably a narrative twist for the next expansion).
What do you think?
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I think this would be a great addition to Recruit Warrior as a way to stop your opponent from playing cards right before you play Gather your Party.
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Funny thing: I thought about this card while being unable to sleep last night.
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I think that oversimplifying Hearthstone this way could have some negative impact on the way we see the game. Even Ramp Druid is now called Big Druid. People are talking about Big Spell Mage and Big Warrior for the upcoming expansion.
Don't get me wrong. I agree that HS, on some level, doesn't have the depth and complexity that other TCG have. Although, it seems that nowadays, every deck that present big late game threats, like control and ramp decks, are now called Big Decks, even though they aren't played the same way at all. Imo, it takes out the nuances of discussing these decks on forums like Hearthpwn, which in itself is part of the metagame.
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There you go, good luck to everyone!
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She loves penguins, so don't mess with them!