Very cool! with Stand Against Darkness rotating out, and most other board flooding cards like Call to Arms and Lost in the Jungle cheap as hell and usually played on curve, I'm SURE this 8 drop weapon will be downright meta defining.
It's not really meta defining, since you gotta have a board for this to work, and if you have a good board on T8 as a Paladin, you've basically already won the game.
If a hero has attack, then it's no difference from a minion having attack; the attacker takes damage equal to the defenders attack. Weapons actually gives your hero attack power during your turn, which is why the attacker (the Corpsetaker in this case) took damage from the defender (your hero with 4 attack).
I don't think the merging added to the death count, since you would've had 3 Blood of The Ancient One's at the end of the first turn. The only way I see it working is if a Blood of The Ancient One had already died before that turn you explained.
Every pack has a guaranteed legendary in it's first 10 packs, so open only one type of pack until you get a legendary, then choose a new pack and rinse and repeat.
Because I'm not sure if this is a good or trash secret yet! It should be good with freezing trap, and if that's the case I will eventually cut 1 crushing walls and 1 multi-shot for 2 wandering monster
I also need to add Y'shaarj in there.
I think you should cut one Grand Archivist for that to add consistency, but damn that is a deck I must try!
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If a hero has attack, then it's no difference from a minion having attack; the attacker takes damage equal to the defenders attack. Weapons actually gives your hero attack power during your turn, which is why the attacker (the Corpsetaker in this case) took damage from the defender (your hero with 4 attack).
So no, it's intended.
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I don't think the merging added to the death count, since you would've had 3 Blood of The Ancient One's at the end of the first turn. The only way I see it working is if a Blood of The Ancient One had already died before that turn you explained.
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Actually, Lyra the Sunshard rotates next year and I think it's quite a safe craft.
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Every pack has a guaranteed legendary in it's first 10 packs, so open only one type of pack until you get a legendary, then choose a new pack and rinse and repeat.
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But if you use Tar Lord you decrease the odds of pulling Drakkari Enchanter which makes Dragonhatcher much weaker
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Wait isn't this a Shadowverse card?
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I kinda hope it's Deadmines, since that's one of the few dungeons in WoW that I've played.
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Thanks for the deck! I won 7 games in a row with it, but atleast from my experience, Hunter is a pretty good matchup against this deck.
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Mountain Giant, cuz it's not shit like Molten Giant is (atleast in standard)
Frozen Clone or Mirror Entity
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F
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Am I the only one who have only seen 1 Jade Druid this whole expansion?