• 1

    posted a message on Deckbuilding Bug

    Just fixed that too. Stubborn line of code was sticking around from the old implementation.

    All 3 modes should be fully functioning now and should stay that way much better in the future too.

    Posted in: Site Feedback & Support
  • 1

    posted a message on Deckbuilder (wild) still broken

    Just deployed a fix that should resolve all lingering issues with this. Confirmed the deck in the picture works now.

    Posted in: Site Feedback & Support
  • 1

    posted a message on Soul Mirror

    I think the idea is that you play this when you already have a couple of decent minions and your opponent has something that you want to take from them (with higher health than attack).

    As long as the minion(s) you want from your opponent has higher health than attack, neither your copy or the original will die to the damage, and then you can use one of your other minions (since you already had a couple) to finish off your opponent's original, leaving you with the only copy of the minion on the board.

    Basically, it's a combination of a board clear and Mind Control. That said, it doesn't seem like it'd be worth running in most decks as its use case is very niche. In certain metas, it might be decent if it had a lot of targets (high threat cards that could survive a hit and could also work just as well for you as your opponent).

    Posted in: Soul Mirror
  • 3

    posted a message on Deckbuilder doesn't show Death Knight\Hero Cards

    This should now be fixed.

    Posted in: Site Feedback & Support
  • 4

    posted a message on Dire Brood - Wild Quest Hunter

    Neat deck. I feel like it's trying to do a few too many things at once though, and you'll probably have to drop part of it to stabilize the deck better. Rexxar, Keleseth, Quest, AND Shaw/Tundra Rhinos all at once is probably too ambitious to survive.

    Picking up more core cards like a second Wing Blast/Hunter's Mark/Animal Companion may be required.

    Posted in: Dire Brood - Wild Quest Hunter
  • 2

    posted a message on Easy Rank 5 Low Dust Deathstalker Rexxard Deck

    Ironically, if you took out The Lich King, the deck would be almost the same crafting cost and yet substantially better than this one.

    Posted in: Easy Rank 5 Low Dust Deathstalker Rexxard Deck
  • 1

    posted a message on New Legendary Card - Madam Goya
    Quote from TheGamer765 >>
    Except as a 2-card combo for 10 mana that only works on minions with less than 3 attack (who you would never want to entomb anyway)? Sounds horrible.
    I know this card has some potential for Priest, but you know what Priest didn't need? More mediocre 2-card combos. It has literally 10s of those type of combos already that don't see any play. Hell, even the ones that do see play are annoying and lead to a very inconsistent ladder experience for Priest because you draw your Circles and your Soulpriests were hiding at the bottom of your deck.
    Posted in: Card Discussion
  • -1

    posted a message on Tentacles for Arms

    It does 2 damage. If you replaced your Tentacles for Arms with more armor gain cards, you could just let the fatigue mechanic do way more than 2 damage to your opponent automatically.

    Posted in: Tentacles for Arms
  • 4

    posted a message on Tentacles for Arms

    The problem is that in the case you are building a deck around a specific weapon and weapon buffs, you'd want a card with more than 2 durability, so you didn't end up wasting all your mana paying for it constantly.

    Posted in: Tentacles for Arms
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