Hmm. @xskarma is mostly right about what we're limited to do here.
However, this bug seems to be related exclusively to the set "Removed from Core". I can try to deprioritize that single set so that the deckbuilder tries to use cards from other Wild/Twist sets first and see if that fixes it.
Ideally, in the long run, Blizzard will fix this by just making sure all versions of their cards work correctly regardless of whether or not you own them.
Edit: Okay, that should be live. Just edit your deck and then resave it, then it should avoid using cards from "Removed from Core". Let us know if that works!
I think the idea is that you play this when you already have a couple of decent minions and your opponent has something that you want to take from them (with higher health than attack).
As long as the minion(s) you want from your opponent has higher health than attack, neither your copy or the original will die to the damage, and then you can use one of your other minions (since you already had a couple) to finish off your opponent's original, leaving you with the only copy of the minion on the board.
Basically, it's a combination of a board clear and Mind Control. That said, it doesn't seem like it'd be worth running in most decks as its use case is very niche. In certain metas, it might be decent if it had a lot of targets (high threat cards that could survive a hit and could also work just as well for you as your opponent).
I wonder if this is a reference to the Lego Island song "Brick by Brick". I think it's entirely possible. Whenever I think of my childhood, "Brick by Brick" comes to mind.
This should be totally fixed now; I swapped all decks using the 'temporary' versions of those cards back to the normal versions (that will turn them into Wild decks until they're replaced, but you can at least edit them again). Let me know if you have any further issues.
Neat deck. I feel like it's trying to do a few too many things at once though, and you'll probably have to drop part of it to stabilize the deck better. Rexxar, Keleseth, Quest, AND Shaw/Tundra Rhinos all at once is probably too ambitious to survive.
Picking up more core cards like a second Wing Blast/Hunter's Mark/Animal Companion may be required.
Except as a 2-card combo for 10 mana that only works on minions with less than 3 attack (who you would never want to entomb anyway)? Sounds horrible.
I know this card has some potential for Priest, but you know what Priest didn't need? More mediocre 2-card combos. It has literally 10s of those type of combos already that don't see any play. Hell, even the ones that do see play are annoying and lead to a very inconsistent ladder experience for Priest because you draw your Circles and your Soulpriests were hiding at the bottom of your deck.
I think in a deck with 2x of him, you'd still use 2x Master of Evolution (solid midrange minion and you can always evolve a totem or something), but you'd just skip out on 2x Evolve.
-6
Shaman isn't -that- dominant right now, though.
But yeah, I would have liked to see them hit Painter's Virtue for Paladin.
0
Hmm. @xskarma is mostly right about what we're limited to do here.
However, this bug seems to be related exclusively to the set "Removed from Core". I can try to deprioritize that single set so that the deckbuilder tries to use cards from other Wild/Twist sets first and see if that fixes it.
Ideally, in the long run, Blizzard will fix this by just making sure all versions of their cards work correctly regardless of whether or not you own them.
Edit: Okay, that should be live. Just edit your deck and then resave it, then it should avoid using cards from "Removed from Core". Let us know if that works!
1
Just fixed that too. Stubborn line of code was sticking around from the old implementation.
All 3 modes should be fully functioning now and should stay that way much better in the future too.
1
Just deployed a fix that should resolve all lingering issues with this. Confirmed the deck in the picture works now.
0
Standard deckbuilder was busted, too. That should be fixed now as well.
0
Should be fixed now.
0
Disgustingly broken in Duels if they don't change the "Cannot be overloaded" Hero Power for Shaman.
1
I think the idea is that you play this when you already have a couple of decent minions and your opponent has something that you want to take from them (with higher health than attack).
As long as the minion(s) you want from your opponent has higher health than attack, neither your copy or the original will die to the damage, and then you can use one of your other minions (since you already had a couple) to finish off your opponent's original, leaving you with the only copy of the minion on the board.
Basically, it's a combination of a board clear and Mind Control. That said, it doesn't seem like it'd be worth running in most decks as its use case is very niche. In certain metas, it might be decent if it had a lot of targets (high threat cards that could survive a hit and could also work just as well for you as your opponent).
0
I wonder if this is a reference to the Lego Island song "Brick by Brick". I think it's entirely possible. Whenever I think of my childhood, "Brick by Brick" comes to mind.
0
This should be totally fixed now; I swapped all decks using the 'temporary' versions of those cards back to the normal versions (that will turn them into Wild decks until they're replaced, but you can at least edit them again). Let me know if you have any further issues.
3
This should now be fixed.
4
Neat deck. I feel like it's trying to do a few too many things at once though, and you'll probably have to drop part of it to stabilize the deck better. Rexxar, Keleseth, Quest, AND Shaw/Tundra Rhinos all at once is probably too ambitious to survive.
Picking up more core cards like a second Wing Blast/Hunter's Mark/Animal Companion may be required.
2
Ironically, if you took out The Lich King, the deck would be almost the same crafting cost and yet substantially better than this one.
1
0
I think in a deck with 2x of him, you'd still use 2x Master of Evolution (solid midrange minion and you can always evolve a totem or something), but you'd just skip out on 2x Evolve.