Disenchanting rotated cards is kinda necessity for ftp player. I was against it sometime. I was thinking that I might want to play wind sometime and its better to keep it. But its only until I've faced huge lack of dust. To be clear, few times I bought preorder when I was aground. But I just love weird archetypes. Im a guy who desperately wanted to craft Mooraby even tho I knew it suck. Luckily prudence prevailed and I didnt craft it. But I often craft cards just to try some weird shit. And rarely play it for a long time.
And here I have HUGE dust amount in wild cards. Sometimes you have to choose. Not easy choice, I'm not saying I've never regret it. But it was right choose imo. I can easily craft whatever I want (tho not everything at once of course), I cat try any shitty idea that comes to mind. So no regtets, going to disenchant most of rotating cards this time as well.
Tho I never disenchant them at one. I dust then as I need it. Its like my golden stash
I like it, but it reminds me Explore the Un'Goro. Yes, it saves you from fatigue, but even 1 copy of DMH would do the same. And its not used in every control deck. Explore the Un'Goro can help you to get ride of redundant control tools and useless in the late cards like Acolyte and could help you to play Hakkar and win almost any control matchup. And it never saw play (tho I play it now for lulz). So I don't know if it really will be good enough. I guess we'll see
Lol this into Molten Reflection. Im pretty sure this have huge potential in almost any deck. Stats are pretty good for a minion, that HAVE to be removed. So you can play it on turn 4 against aggro and it will either be traded or win you a game next turn. I love cards that equally good in early and late game and im pretty sure this is one of that cards. Also it can be used in almost any class and deck. Its like neutral Fandral
Wow I love this. Its not only combo breaker. Sometimes you can rect your opponent with their Hellfire, Defile, Dragon fury, Blade fury, Brawl, equality. Not even saying that they waste that card for sure except very few cases (pocket galaxy or almost any hunter spell comes in mind). Anyway this one is definitely great. I dont think it will be in every deck of course, but its great
Everyone talking about INSANE synergy with The Soularium but I'm not totally agreed. It cost 9 mana, so generally you wont be able to play any card you get from The Soularium. You will summon it, yeah, but it will die at the end of the turn. So unless you are some deathrattle warlock (which pretty unlikely right now), you MAYBE clearing the board and losing 3 cards (which might be spells, coz it doesn't looks like you going to play it in zoo). And have 5-7 on board, which is only good thing in that.
I mean, it has potential, but it requires very peculiar tempo/midrange/deathrattle deck full of minions. Maybe even with synergy with discard
They will be summoned, but will die at the end of your next turn. If you have card, that summon minion at the end of your turn (lets say, Geosculptor Yip) and it summons something like Baron Geddon, Baron Geddon will not trigger
Well, its a bit worse Dirty Rat, but at least something. Dirty was better most of the time. Even if you forget about manacost, its less reliable and strategic. Most of the time you know combo is coming:
Druid playing that 7-mana cost reducer
Maly rogue draw all their minions and ready to play combo any moment
MechaCthun druid/priest draw all their deck and ready to go
MechaCthun warlock played mech cost reducer
Paladin close to draw their deck and play that 25-cost kitten
Shaman looks like ready to play shudder (which is not really combo but still)
I mean, it still kinda better then nothing, but it makes to too unreliable and random. Im not sure it will be good enough
Exactly. If you cast extra arms with Zentimo, you will get 3 More arms to your hand. Pretty sure Twinspell wont work that way.
But honestly its a bit dumb. There no reason for this inconsistency really.
Its funny btw. Extra arms way introduced in August 2018, and that new Twinspell they tested before Hex was nerfed (as we saw on video), so before Patch 9.1.0.20970 (2017-09-18). So they new already they going to introduce this mechanic and made 1 card for, I dont know, testing it or something. Not like I wonna tall something peculiar, just saying as curious fact
2
Disenchanting rotated cards is kinda necessity for ftp player. I was against it sometime. I was thinking that I might want to play wind sometime and its better to keep it. But its only until I've faced huge lack of dust. To be clear, few times I bought preorder when I was aground. But I just love weird archetypes. Im a guy who desperately wanted to craft Mooraby even tho I knew it suck. Luckily prudence prevailed and I didnt craft it. But I often craft cards just to try some weird shit. And rarely play it for a long time.
And here I have HUGE dust amount in wild cards. Sometimes you have to choose. Not easy choice, I'm not saying I've never regret it. But it was right choose imo. I can easily craft whatever I want (tho not everything at once of course), I cat try any shitty idea that comes to mind. So no regtets, going to disenchant most of rotating cards this time as well.
Tho I never disenchant them at one. I dust then as I need it. Its like my golden stash
0
Oh hell. Luckily I was too lazy to do all this stuff with fireside gathering. It would be disappointing
38
52
0
I like it, but it reminds me Explore the Un'Goro. Yes, it saves you from fatigue, but even 1 copy of DMH would do the same. And its not used in every control deck. Explore the Un'Goro can help you to get ride of redundant control tools and useless in the late cards like Acolyte and could help you to play Hakkar and win almost any control matchup. And it never saw play (tho I play it now for lulz). So I don't know if it really will be good enough. I guess we'll see
21
4
Is it typo? Im pretty sure it should be "deal 4 damage to your hero". Kappa
2
True. Mecha'thun at first looked like a meme and fun card. And turned out to be one of the most popular combo in meta
0
Lol this into Molten Reflection. Im pretty sure this have huge potential in almost any deck. Stats are pretty good for a minion, that HAVE to be removed. So you can play it on turn 4 against aggro and it will either be traded or win you a game next turn. I love cards that equally good in early and late game and im pretty sure this is one of that cards. Also it can be used in almost any class and deck. Its like neutral Fandral
0
Wow I love this. Its not only combo breaker. Sometimes you can rect your opponent with their Hellfire, Defile, Dragon fury, Blade fury, Brawl, equality. Not even saying that they waste that card for sure except very few cases (pocket galaxy or almost any hunter spell comes in mind). Anyway this one is definitely great. I dont think it will be in every deck of course, but its great
2
Lol the only common here is 4/4
11
Everyone talking about INSANE synergy with The Soularium but I'm not totally agreed. It cost 9 mana, so generally you wont be able to play any card you get from The Soularium. You will summon it, yeah, but it will die at the end of the turn. So unless you are some deathrattle warlock (which pretty unlikely right now), you MAYBE clearing the board and losing 3 cards (which might be spells, coz it doesn't looks like you going to play it in zoo). And have 5-7 on board, which is only good thing in that.
I mean, it has potential, but it requires very peculiar tempo/midrange/deathrattle deck full of minions. Maybe even with synergy with discard
0
They will be summoned, but will die at the end of your next turn. If you have card, that summon minion at the end of your turn (lets say, Geosculptor Yip) and it summons something like Baron Geddon, Baron Geddon will not trigger
-1
Well, its a bit worse Dirty Rat, but at least something. Dirty was better most of the time. Even if you forget about manacost, its less reliable and strategic. Most of the time you know combo is coming:
Druid playing that 7-mana cost reducer
Maly rogue draw all their minions and ready to play combo any moment
MechaCthun druid/priest draw all their deck and ready to go
MechaCthun warlock played mech cost reducer
Paladin close to draw their deck and play that 25-cost kitten
Shaman looks like ready to play shudder (which is not really combo but still)
I mean, it still kinda better then nothing, but it makes to too unreliable and random. Im not sure it will be good enough
0
Exactly. If you cast extra arms with Zentimo, you will get 3 More arms to your hand. Pretty sure Twinspell wont work that way.
But honestly its a bit dumb. There no reason for this inconsistency really.
Its funny btw. Extra arms way introduced in August 2018, and that new Twinspell they tested before Hex was nerfed (as we saw on video), so before Patch 9.1.0.20970 (2017-09-18). So they new already they going to introduce this mechanic and made 1 card for, I dont know, testing it or something. Not like I wonna tall something peculiar, just saying as curious fact