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    posted a message on New Warlock Spell - Cataclysm

    I mean it really comes down to what your standards for the success of a card or deck IS. Is it tournament viability? Climbing the ladder? Half decent winrate?

    I saw a couple of people trying out Discardlock in... I think it was KotFT? And being surprised by how successful it was. I think with this card, it becomes even more reasonable, and could potentially be a decent ranked deck at the very least. I don't think your comparisons to Twisting Nether (which doesn't leave you with any mana to do anything else) and Defile (which is situational and doesn't always work) are really fair. 

    But honestly, I think you want all three of them. Jaraxxus summons minions from the hero power, Gul'dan damages with his hero power, Warlock has a crazy hero power to begin with and you'll be summoning imps every turn anyway. This is sort of an approximation of the list I saw Kibler running I think.

    Love em and Leave em Warlock
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    Basically it's a zoo-lock style deck that plays with more control-based cards (with the quest providing the 'zoo' aspect), you just hand-lock it up until turn 4 (if you have cataclysm in your hand). Then stall with removal and imps until you can play Jaraxxus or Gul'dan. (And you obviously run both in case you discard one)

    Obviously don't play it if you have Jaraxxus and/or Lana'thel and/or Gul'dan in your hand. Just sort of keep stalling with removal if you wind up in that situation.

    This is just something I threw together off the top of my head and I sort of wanted to incorporate Doomsayer somewhere, but I think it makes a degree of sense. Honestly, I think Cataclysm is just a better Howlfiend that is more proactive. Gives you a mostly clear board to play your portal, is guaranteed to go off, it really kind of ties the deck together.

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    posted a message on New Warlock Spell - Cataclysm

     Against Aggro, Defile is fine. Against slower decks, you have Twisting Nether.

    Against certain decks (like jade and big decks) Cataclysm is better. But yeah, you'll probably only run it if you have the quest or some other discard synergy (like Lana'thel). I just think clearing your opponent's board post turn 4 with even a few mana left is pretty dang good. Especially when cards like Zavas are around. And hopefully since Silverware Golem's cycling out next spring, they'll add another one of those with this set.

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    posted a message on New Paladin Legendary - Lynessa Sunsorrow
    Quote from iWarbs >>

    Will the prince with the 3 mana get the same stats with this card? If it wil, at turn 10 you can have two of them right? Or am I wrong?

     I think he's always a 3/3. He'll get the Spikeridged deathrattle/taunt/etc, though.
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    posted a message on New Warlock Spell - Cataclysm

    I still think that even with this card, Discolock just won't work. The reward is too slow, and in my opinion, even Galvadonis a better quest reward. Since it can be pushed over the edge and act as a game finisher. The Nether Portal is just too little too late, and with the high chance that most of your game finishers have been discarded (such as Bloodreaver Gul'dan), you just get overwhelmed anyway.

    Absolutely Warlock needs a way to recover resources that have been discarded. I'm still hoping that's in the remaining warlock cards. Hell, even a spell like 'draw a card for every card you've discarded this game' would help a lot. Or if the weapon lets you discover a discarded card. (If the weapon is cheap enough you could play it before Cataclysm for example)

    I don't think Nether Portal is too slow if you're finishing the quest on turn 5, though. That's pretty fast. It's more just building the rest of your deck so that the imps can actually win the game, and not centralizing your deck too much around stuff like the Death Knight.

    And since, of course, this card is pretty much worthless without the Malchezaar's Imp interaction, if this ends up being the case...this card will be complete shit.

    I don't think it's predicated on that at all. This is Deathwing without the body. Against aggro it'll be great, against slower control decks you'll have time to rebuild your hand.

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    posted a message on Three New Warlock Card Reveals: Amethyst Spellstone & More

    I don't understand what you're responding to with point 1.

    It'll enable bloodbloom and cho'gall plays. Sometimes, yeah, it'll just prevent damage from the 1 drop, homunculus and life tap, but that's part of the deck building process. It'll have a use if you draw it without the other combo pieces. I wasn't even really thinking of Handlock.

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    posted a message on Three New Warlock Card Reveals: Amethyst Spellstone & More

    I don't hate the discard cards (I think the quest is actually pretty good with the last few reveals), but I agree Lana'thel getting buffed from when you damage yourself would have been way more thematic and would have provided way more synergy.

    Like 'every time you damage yourself with your own cards, Lana'thel gains 1-2 attack'.

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    posted a message on Three New Warlock Card Reveals: Amethyst Spellstone & More

    You only need to get hit twice, so it will add consistency to your self-damage plays after you upgrade the spellstone, or if you don't have it.

    Posted in: News
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    posted a message on New Neutral Minion - Grand Archivist
    Quote from Raemahn >>

    Does the card come out of your deck upon being played, or does it only cast a copy of a spell in your deck?  I'm assuming the spell is gone from your deck as this could be acceptable if it does not.

     It literally pulls it from your deck and plays it.
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    posted a message on New Warlock Spell - Cataclysm

    This card will not give Discolock a competitive edge. It will stay as a shit meme deck, even with this card. I'm almost certain.

    It's a 4 mana board reset in a class that can refill its hand with its hero power. I dunno if it'll be the best deck ever, but I think there's certainly ways to make it work. Just not with current zoo and control and discolock lists.

    It seems to me like it's sort of like quest hunter control, where you just want to keep swarming, but it's not a zoo or aggro style deck where you're trying to blow up your opponent early, it's more slow and methodical where you want to just keep overwhelming your opponent. Even with double of this, blowing up your board isn't too bad because you'll just refill it at the end of your turn. Sort of like how Twisting Nether and Deathwing work with the quest now, except you won't have to wait until turn 8/10.

    It hasn't worked so far, but I think with control tools like this and others it certainly can work.

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    posted a message on New Paladin Legendary - Lynessa Sunsorrow
    Quote from YJHS2000 >>
    Quote from ShadowAldrius >>

    The thing about silence is... it's pretty bad right now outside of priest. Being weak to silence sucks, but isn't really too relevant I don't think. Hex/Polymorph isn't really pertinent anymore than it is on any other 7 drop and Devolve gives you a 6 drop.

    It's not though. It's a spikedridged that you can't play until you've already played one. So if you want 2 in your deck, you'd just play 2, not this.  And do you really want a third?  Are there not a dozen other cards that would better in the late game than a third steed?

    It's an extra spikeridged steed that doesn't require a target and can potentially get a slew of other buffs. It's a good card. It obviously has it's weaknesses, but it's a good card that fits into a nice Bolvar-Spikeridged-this-Tirion curve.

     In other words, this card is great if played with 2 other legendaries on curve! Best of luck to you sir.
     That isn't what I said. It's a good card even if all you've played is Spikeridged Steed. You're overthinking it.
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    posted a message on New Paladin Legendary - Lynessa Sunsorrow

    The thing about silence is... it's pretty bad right now outside of priest. Being weak to silence sucks, but isn't really too relevant I don't think. Hex/Polymorph isn't really pertinent anymore than it is on any other 7 drop and Devolve gives you a 6 drop.

    It's not though. It's a spikedridged that you can't play until you've already played one. So if you want 2 in your deck, you'd just play 2, not this.  And do you really want a third?  Are there not a dozen other cards that would better in the late game than a third steed?

    It's an extra spikeridged steed that doesn't require a target and can potentially get a slew of other buffs. It's a good card. It obviously has it's weaknesses, but it's a good card that fits into a nice Bolvar-Spikeridged-this-Tirion curve.

    Posted in: Card Discussion
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    posted a message on New Warlock Minion - Voidlord

    Let me preface this by saying that I am excited to try this card because it could stall the game well enough on its own to do other things... but everyone who is saying that this is good with Bloodreaver Gul'Dan is missing the fact that the lil taunts are also demons.

    Most control Warlock decks (where this card is at it's best) don't run enough demons to fill the board anyway, though. At most it's 4 (two Voidwalkers and two Despicable Dreadlords). You don't run discard because you want to preserve resources. Sometimes you can situationally grab a Felhunter or Felguard from Stonehill, but that's pretty rare.

    And filling the board with nothing but Voidlords and Voidwalkers kinda sounds hilarious. Voidwalker is actually kind of difficult to get rid of because it doesn't die to AoE effects that cost less than 5 mana. Sort of like a pseudo-Spreading Plague.

    Posted in: Card Discussion
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    posted a message on Worst designed card ever

    I feel like the same thing has happened with Crushing walls. Priest get unconditional board clear at 7 and hunter get's crappy conditional board clear? LIke WTF. so bad design. I can easily see Crushing walls being fine at 6 mana

    It's not really conditional. It requires your opponent have 2+ minions on the board and that they are decently big enough for you to get value out of destroying them. To use it for it's full value at least. But it's useful even if one of those minions is a weak one, or if you're just destroying their one big minion.

    I dunno if it would have been too strong at 6 but it's not as weak as all that, and has plenty of advantages over Psychic Scream (which is a full board reset). The only reason Psychic Scream is even considered a good card is because of Raza/Anduin/Velen/Mind Blast combos. Resetting the whole board and giving your opponent a lot of resources as a slow, grind-y class like priest wouldn't be as good as it is if priest didn't have a 20 damage combo right now.

    I think that's why they've never given Hunter good removal. Hunter just blasts the opponent to death whilst having the ability to play big, aggressive game-ending minions. Removal is highly valuable in hunter, much more valuable than it is in priest or whatever. And in this case, Crushing Walls serves a different purpose. Crushing Walls, much like Deadly Shot is much more for destroying a big threat to keep pushing damage and winning the game there rather than Priest/Warlock/Mage removal, which is more for 'let's blow up the board so this game can go on another 5 turns and I can win'.

    So as it is, Crushing Walls is really not that bad. Especially for Hunter. And especially not in this Bonemare meta, which Hunter has a ton of trouble with beating. It's a good tech against Bonemare unless you're way, way behind and you've let them build up a decent board. It's also good against Big Druid and Big Priest, which are sort of relevant-ish decks right now.

    On the actual subject:

    I think most of the really overpowered stuff is due to card interactions and synergies, which I think makes those things well designed -- if the synergies are interesting. While I may hate Jade Druid and while Jade Idol might be irritating, it's really the combination of Jade Idol with all their really strong mid-range Jade cards (Behemoth and Blossom in particular) that makes Jade Idol obnoxious. If Druids were forced to ramp up their jade counter with JUST Jade Idol and the neutrals, it'd be much more tolerable (Jade Idol would probably be at about 5/5 by 8 mana, rather than 7/7 or 8/8 and you wouldn't have been putting up decent taunts and ramping up extra hard at the same time).

    So I just think it's hard to evaluate a card on an individual basis. Obviously cards like Bestial Wrath just don't serve too much purpose, I think a lot of the time their nerfs to cards have just rendered them completely unplayable rather than just toning them down to a degree; like the obvious nerf to Warsong Commander was to change 'summoned' to 'played'. Still would have been decent, still would have had some synergy with patron, but wouldn't have been a win condition in of itself. Now the deck just doesn't exist.

    Posted in: Card Discussion
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    posted a message on New Warlock Spell - Cataclysm

    If, if they give Warlocks some way to recover discarded resources (either through the weapon or another card) I could see this seeing play in control Warlock.

    Otherwise; it's mostly exclusive to quest decks. Seems fun, though.

    Posted in: Card Discussion
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    posted a message on New Warlock Minion - Voidlord

    I think this is great in Control Warlock. Synergy with N'zoth, Synergy with Bloodreaver, great follow-up to a Twisting Nether turn, can get pulled from Stonehill, great against stuff like aggro Rogue or any big deck to a degree (druid in general is going to have a hell of a time getting through all those taunts).

    Control Warlock with N'zoth actually has some pretty decent Deathrattle taunts (this and Rin) to play with.

    Posted in: Card Discussion
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