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    posted a message on Should poison be removed from Battlegrounds?

    I like Taregosa, because it's a fun card. I'd instead split Protodrake into two cards, one giving temporary Attack and one giving temporary Health. Getting both from one card is too easy.

    Posted in: General Discussion
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    posted a message on Should poison be removed from Battlegrounds?

    Absolutely not. Battlegrounds needs a comeback mechanic.

    However, SI:Sefin doesn't operate as a comeback mechanic, so much as a "boost your whole team" card. I think there's a good argument for making it Tier 6.

    Posted in: General Discussion
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    posted a message on Aggro Vs Control what do you think?
    Quote from CoraxCorvus >>

    How very... interesting it is to have some stranger tell me that I don't actually like the things I like. 

     My bad, I had my phone battery die just after I finished that post. I've edited it more appropriately just now.

    People are usually quite bad at knowing what they want in the future. People are, however, usually quite good at knowing what they liked in the past. With a poll like this people don't necessarily think about previous experience playing control, but instead conjure an idealistic and perhaps unrealistic vision of control in their imagination. If the thread was instead "post the decklist you had the most fun with this past month" you'd probably get better data about preferences by categorizing the responses.

    Posted in: General Discussion
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    posted a message on Aggro Vs Control what do you think?
    Quote from Gyli >>

    so if the majority literally do like Control style and tempo . Why on earth blizzard keep pushing for aggro style 

     Because the flaw in your thinking is that winning a poll means people literally do like it.

    Control is the "rich hearty roast" of Hearthstone. The community has been conditioned to view it as the sophisticated choice (it isn't, combo is), so most of them (#notall) lie to themselves and/or others for status purposes.

    Posted in: General Discussion
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    posted a message on Why is Hunter always the equilibrium?
    Quote from Lycaon55 >>

    You need a good aggro deck to keep in check stupid solitary otk decks. Face Hunter is the perfect and much needed counter balance otherwise the meta would definitely be messed up.

     Maybe half true, probably mostly false. Face Hunter was strong against Mozaki Mage and Poison Rogue pre-nerf, but that wasn't enough and the decks were nerfed anyway. Face Hunter has bad matchups against some OTK decks like Bolner OTK Shaman and Quest Lifesteal Demon Hunter.

    Posted in: General Discussion
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    posted a message on No Warrior quest full dust refund

    I logged in shortly after the patch and saw only 400 being offered. I didn't dust it then. I logged back in later and was offered the full amount, then I dusted it.

    Posted in: General Discussion
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    posted a message on ''How is it even possible?'
    Quote from Anarchy1 >>
    Quote from Poghy >>
    Quote from Anarchy1 >>

    Every run is a so called independent event, which means that it is not influenced by the run before. The odds of getting Dh in the first run is 10% and it’s 10% in run number hundred even if you didn’t get dh in run 1 to 99

     Yeah, well its not how math works. The chance to NOT get DH is 70%. The chance to not get DH in 23 runs is 0.7^23 so its a 0.027% chance.

    The rolls are independant but when you look at the 23 run sample size, they are not.

    Its either just very bad luck, or OP should contact the devs on the official forums because he might have a bug.

     The percentage doesn’t matter, yeah you are right about 70%.forgot about the 3 class choice.   Following your logic, my odds of winning lottery would increase with every time I play lottery but they don’t. The chance to get DH in the first run is 70%, in the second it’s 70% and in number 100 it’s 70% no matter how often you got it before. It seems unlikely to not get dh in run 100, but the chance is still 70% to not get it. The thing you did  is how you calculate the odds for the whole chain of events (=for the event of not getting dh 10 times in a row) which does not change the probability to get it at try number 11 (still 70% to not get it). So what you did proof is that op was unlucky, but you didn’t proof any bug.

     The chance of a penny flip coming up heads is (discounting "edge" results) 50%. The chance of nickel flip coming up heads is 50%. The chance of flipping a nickel and a penny and both coming up heads is 25%.

    The chance of being offered a particular class during your first Arena run this month is 30%. Not 10%. The chance your second Arena run this month is also 30%. The chance of not getting that class for 23 Arena runs in a row, to two significant digits, is 0.027%.

    You do have a better chance of winning the lottery buying five tickets than if you buy only one.

    Posted in: The Arena
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    posted a message on Why is Hunter always the equilibrium?

    Face Hunter absolutely gets special treatment. It's been Tier 1 or Tier 2 for months consecutive. No, it's not just unrefined metas, Face Hunter still escapes nerfs after the meta settles. No, it's not that it only has one viable archetype, because lots of classes get their only viable archetype nerfed. The only way to thoroughly read the past dozen Vicious Syndicate Data Reaper reports and not come to the conclusion that Team 5 has a bias in favor of Face Hunter, is to have the same bias yourself.

    Posted in: General Discussion
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    posted a message on Aggro Vs Control what do you think?

    I gravitate towards combo decks myself.

    Still, if I have to pick one to play against, I prefer playing against aggro more than against control. I get that a lot of Standard decks don't have the tools to control cards from hand or deck, but this isn't the case in Wild, and I only had to play against Parrot Shaman with Dirty Rats one time to internally rename the archetype as The Funkiller. If you're talking about really making control viable, you're basically talking about printing Dirty Rat Version 2.0, and to that I say no no please God no.

    The way it should be is: get busy winning, or get busy dying. I'm grateful games don't often go past turn 10 in Standard.

    Posted in: General Discussion
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    posted a message on What do you think drives the decisions regarding nerfs
    Quote from FortyDust >>
    Quote from ScrotieMcB >>

    But a payoff card for a "start of game" card with no deckbuilding restriction is, by its very nature... well, you said it, bullshit. It's an invalid intent, regardless of whether the execution is good or not.

     this blanket of policy of "Maestra is bad because I say so" is just not going to cut it.

     First off, I never said that. I'm saying Wildpaw Gnoll as a payoff card specifically for Maestra is a bad design intent. I think Maestra is a good design.

    I would not classify Double Agent as a payoff card for Maestra. I would classify it as a payoff for Thief Rogue generally. This is an important distinction, because you get full value our of Double Agent if you Reconnaissance or Swashburglar or Wand Thief on turn 2.

    I think that the appropriate payoff for Maestra is that Pandaren Importer and Wandmaker both function as Thief Rogue generators prior to switching. I wouldn't have a problem if an additional payoff for Maestra was, say, a Neutral version of Babbling Book (1/1 for 1, Battlecry: Add a random spell of your class to your hand.) I would support options that encourage Rogues to "masquerade" as the other class harder and/or longer.

    But reducing Cost for drawing Rogue cards in a Rogue deck is fundamentally bad design. I get that it makes Maestra stronger, but that's a lazy, brute force way to do it. It's ugly, and it's wrong.

    Wildpaw Gnoll should be a payoff for being a Thief Rogue. It should not be a payoff for running Maestra in your deck. I believe these points, and I believe them strongly, but that doesn't mean I want Maestra to be a bad card. But it should be a card about being a Thief Rogue, and not about reducing the cost of a single two-of to 0.

    Posted in: General Discussion
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    posted a message on What do you think drives the decisions regarding nerfs
    Quote from Livesage >>

    Changing the interaction would require changing the mechanics of the Maestra card altogether

     False. Wildpaw Gnoll could have been changed to "Costs (1) less for each non-Rogue class card added to your hand this game," without changing Maestra at all.

    Posted in: General Discussion
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    posted a message on What do you think drives the decisions regarding nerfs
    Quote from FortyDust >>

    I don't understand why everyone keeps calling the interaction bullshit. You may not have expected it, but that doesn't mean it's bad. It is certainly not unintended.

    ...

    So yes, Gnoll is the correct nerf here, and if any mechanism involved in this debacle is a "bad idea," it's mana cheat.

    No, mana cheat is not the only bad idea here.

    I agree with you that it was intentional, because in the patch notes Blizzard says it was intended to be a payoff card for playing Maestra. I don't see why Blizz would lie about their intent here.

    But a payoff card for a "start of game" card with no deckbuilding restriction is, by its very nature... well, you said it, bullshit. It's an invalid intent, regardless of whether the execution is good or not.

    Posted in: General Discussion
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    posted a message on Mage rogue and warlock
    Quote from YourPersonalGuru >>

    Lol? Warlock has literally one playable deck in standard (Handlock) and it only works thanks to The Demon SeedFlesh Giant and Raise Dead. After Runed Mithril Rod has beed nerfed twice (which eventually made the card pretty dead), Warlock has no access to true mana cheating, only some minions with built-in, conditional discounts.  On top of that, this year's rotation will kill the deck, probably alongside the whole class.

     I don't think Warlock is a problem atm either. Question is if they should continue with the anti-control/salt-miner path at all? I kind of miss Zoo :)

     The other day I played a Warlock. Turn 1 no quest; I chuckled to myself. Turn 2 Nerubian Egg. Turn 3 Desecrated Graveyard. Turn 4 tap into other Egg. Turn 5 Burning Blade Acolyte. I wasn't chuckling after that.

    Posted in: General Discussion
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    posted a message on What do you think drives the decisions regarding nerfs
    Quote from zynessa >>

    Deleting an intentional mechanic from the game entirely as the first thing you do if it is too powerful is so nonsensical that I'm genuinely impressed some of you are saying it with a straight face. That can be a thing to consider doing if it it continues causing the same problem beyond this expansion and this nerf, but now? Absolutely not. Gnoll was intended to be a pay-off for Maestra from the start, so the correct thing to do is to try and make it work. You don't throw away card design as a kneejerk reaction to an imbalance unless the problems go far beyond power level.

     I respectfully disagree. Creating a "payoff card" for a "Start of Game" trigger with no deckbuilding restriction is a bad idea. It's the kind of thing that shouldn't exist in the game AT ALL. I get that making Gnoll a payoff for Maestra was, according to Blizzard, the intent of their design, but their intent is bad and they should feel bad. They should have abandoned that intent and pivoted to making Gnoll a payoff for playing actual burgle rogue cards.

    Posted in: General Discussion
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    posted a message on Meta predictions for Alterac
    Quote from Addy87>>

    Demon seed domination predicted. Also quest mage. We will sure see quest warrior.

     Quest Mage is not even a Tier 3 deck right now. Is Tier 4 a thing? If so that is what QM is now. I get that it gets a new 2 damage for "2 mana" that can go face if needed but I don't think that's a big enough upgrade over, idk Aplexis Blast maybe, too bring QM to Tier 3 much less dominance.

    Posted in: Standard Format
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