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    posted a message on 0 cost cards

    I'm betting that right now Blizzard is thinking the meta is healthy because no one deck has taken over too much if you zoom out and take a big picture view. But that outlook is misguided because in the lower ranks Quest Mage does great (because it's cheap-ish and easy to pilot) while at the highest ranks Quest Mage is almost a non-issue because it's suppressed by Garrote Rogue and Lifesteal DH. These decks in turn aren't much of an issue at lower ranks because you can basically just hope they misplay in a way that throws the game and that'll probably happen. While I like that there are high skill ceiling decks in the format, for anyone who doesn't want to play combo decks it isn't a satisfactory answer to say "oh, you want to beat Quest Mage? Just git gud with Garrote Rogue." A balance between various OTK archetypes isn't really the type of balance most players are looking for, and it also makes it challenging to counter OTK decks consistently because you never know exactly which combo you're going to be up against.

    I don't think the problem is playing cards for zero mana, but that there's so many different decks that play cards for zero mana right now, that a control deck couldn't reasonably run tools to slow or counter all of them, even if those tools were made available in the next expansion.

    I say this because, athough I happen to be a combo player myself, I kinda miss playing against control decks. The buffs to Hero Power Mage and Pirate Warrior didn't really do anything to bring control back, and sadly even if we did, I don't know, give Warrior some combo to generate a ton of Armor against Quest Mage and Garrote Rogue, I just imagine Lifesteal DH not caring and doing like 100 damage. Do I have no idea how to fix this meta, other than continuing to hit United in Stormwind with a nerf bat until it isn't even United in Stormwind anymore.

    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    Queue into Battlegrounds and as soon as the back button disappears my internet goes out. Comes back up in a couple minutes but that's a while. Hearthstone tells me it's reconnecting to my game and I'm ready to concede. But I don't, because in my absence Hearthstone assigned me to AF Kay and it's still turn 3. Pretty lucky, felt pretty good

    Posted in: General Discussion
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    posted a message on Right way to play Ysera right now?
    Quote from MyDude33 >>

     It no longer hinges on Kelecgos or the tier 5 one that increases stats based on how many dragons you have. They are still good, but don't define the build anymore.

     The new Dragons just thoroughly outclass Razorgore, and you need like 4 Battlecries a turn for Kalecgos to be as good as a Proto/Talec so you it's not as good as the new Dragons either. If it weren't for Nadina, my advice for Ysera players would be to never, ever go to Tier 5. (But you still totally want Nadina.)

    I would still say that as Ysera you shouldn't go Tier 5 until you get a Triple. And generally you want to avoid Tier 5 and go straight from 4 to 6, after hanging around on 4 for a good long time.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Meta Sept 5 2021 - Your thoughts
    Quote from ScrotieMcB >>

     This mechanic already exists. It's called buying a unit and keeping it in your hand. Particularly effective with token minions, Sellemental, Sun Bacon Relaxer etc

    Spending 3 gold on trash minion just to get back 1 gold back in the future (but only if you have room on the board) is far from the proper gold banking system and it's not very helpful when you are already behind.

     First, I don't think it's worth it to spend 3 Gold on a trash minion just to get 1 Gold back later. That's a strawman. Now, 3 Gold now to get 2 Gold back later (Sellemental), or 3 Gold to get 1 Gold and 2 Blood Gems later, that is what I was advocating.

    Second, not having a flex spot is roughly equivalent to saying "my build is done and doesn't need further improvement." Generally speaking, it's the right move only if you're convinced the next battle coming up will be your last, win or lose. There are a few exceptions — for instance, if your warband is golden Monstrous Macaw, golden Selfless Hero, Gemsplitter, Aggem Thorncurse, Greasebot, Goldgrubber and Agamaggan, then I'd say there's nothing to sell there. But those exceptions are rare.

    The single most common Battlegrounds mistake, that I see even streamers doing, is: refreshing when they have 2 Gold left and a weak minion in the "Battlecry" spot, with an empty hand, in the midgame. Let's say you're playing Murlocs in that situation, there's two possibilities: either you get a minion you'd freeze for, or you don't. If you don't get anything, the refresh was worthless; if you do get something, the refresh actually costs 2-3 Gold long term, because if you freeze you don't refresh at the beginning of the turn and you lose 1 Gold in value that way, plus if you still have Gold unspent at the end of turn you lose it. So what you should do instead is probably something like selling your unbuffed Coldlight Oracle and buy a random Savannah Highmane that's available instead. You'll probably just sell the Highmane next turn, but now there's a better chance you're not taking damage next combat. Heck, a Coldlight is only a 2/3, you could replace it with a Sellemental or the sell for 3 Pirate, be just about as strong, and be up Gold next turn. Always remember that long term minions cost 2 Gold — you buy for 3 but you sell for 1, 3-1=2.

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Meta Sept 5 2021 - Your thoughts
    Quote from Toribasher >>

    Note: since you seem to think this is a "skill game" and probably like MMR, I was at 11000 - 12000 MMR for a long time when the game interested me enough to "try hard". 

     I was able to confirm this, I think. Providing you're the tori who had a rating of 12239 in Season 2. I'll have to begrudgingly concede the strong possibility that you're better than I am at Battlegrounds. I still have my doubts, but I'll play a bit more first before pressing any arguments.

     

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Meta Sept 5 2021 - Your thoughts

    I have said that many times already, this mode needs some come back / anti bad luck mechanic, because without it, there's simply too wide gap between high and low roll. If you get bad pools from Bob during some key turns (like 7-10), you're screwed and most of the time there's no way to compensate that later on (unless you get many really crazy rolls). I think banking your gold for the next turn would be nice, because it would allow lowrollres to come back and not waste gold on trash minions or re-rolls, just because you have to spend it anyway. Maybe not all your gold, maybe not any time you want (to balance things out), but some form of banking would help a lot to fight back against RNG.

     This mechanic already exists. It's called buying a unit and keeping it in your hand. Particularly effective with token minions, Sellemental, Sun Bacon Relaxer etc

    Posted in: Battlegrounds
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    posted a message on Battlegrounds Meta Sept 5 2021 - Your thoughts
    Quote from Toribasher >>
    True, it often feels like the game is decided very early, purely by RNG. If you don't have any power house by turn 7, while other players do, you're done, because they will grow from now on (every single turn), and you will fall behind more and more.

     This.  If Bob decides to suicide you by offering you 2 unstable ghouls and 2 undesirable Tier 1 units on 5 mana or 6 mana, you probably are doomed.

    This is why Ysera and Flurgal, who are guaranteed synergy units and therefore inevitable triples are #1 and #2 heroes.

     When HSReplay looks at ALL Battlegrounds games, yes, those are the top 2 heroes. But your reasoning is all wrong. The real reason is 1. yeah, they are somewhat strong heroes but more importantly 2a. when one player takes a minion, that copy is removed from the pool available to other players and 2b. unskilled players are crap at reading signals and will plow ahead with their game plan without the slightest concern for what Bob's offering and/or what other players are taking. Those heroes are strong because, even if someone else forces Dragons/Murlocs, you'll have an edge over them, and the hero powers are designed for the kind of braindead archetype forcing that noobs do all the time, then complain about refresh luck because the archetype they want to force didn't show up and they didn't take any of the valid alternatives offered.

    That the hero with a 2 cost refresh is the third best hero in the game, and that Nozdormu isn't even better than average, gracefully disproves your hypothesis on the importance of refreshes.

    Among players with high skill, Ysera and Flurgl are still Tier 2 heroes (7th and 13th best) but the top 5 are Hooktusk, Daryl, Millhouse, Galewing and Nguyen. Daryl is most certainly the highest skill cap hero in the game.

    Posted in: Battlegrounds
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    posted a message on Wait, people GENUINELY think the game is rigged?
    Quote from Saintgein >>

    And yeah, i've been on the final star before legend like 6 times. And always, really always there's that insane hard counter waiting for you. Just like on every five ranks. They're called gatekeepers.

     Pretty sure that's the first match wherein your opponent is pulled from Legend players, in which case I just got done explaining the science behind that.

    Posted in: General Discussion
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    posted a message on Wait, people GENUINELY think the game is rigged?
    Quote from Joshbuckler >>

    Capital as in "punishable by death"?

     Of your Hero, yes.

    My point though was, let's say your deck has a 60% winrate against non-OTK decks but only a 30% winrate against OTK decks, and you start at Diamond 10. That deck will rank up well enough through Diamond with about a 54% winrate, but as soon as you start facing Legend opponents you can expect that deck's winrate to drop to about 41% even though you didn't change a single card. And it's not because you suddenly got a string of unlucky or rigged pairings, just that your pool of opponents has changed.

    Of course, in real life you also have the additional factor of average opponent skill increasing as you rank up. I don't think this has a huge effect on gameplay itself — let's say it's another 2%. But that's a 15% winrate swing from winning just a few games, because 1. a matchmaking threshold, in this case Diamond→Legend, is crossed and 2. piloting skill DOES have a hugely significant impact on archetype availability, such that the most difficult decks to pilot aren't really a thing until you get to the higher ranks, and with different archetypes "available" you get completely different metas. Therefore there isn't a monolithic Standard meta, there's a high Legend meta and a low Legend meta and a Diamond meta, etc.

    Posted in: General Discussion
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    posted a message on Wait, people GENUINELY think the game is rigged?

    BTW it is a capital error to assume the metagame is consistent throughout all ranks of play.

    Here is the metagame according to popularity over the past 3 days...

    Top 1000 Legend: Garrote Rogue (28%), Quest Lifesteal DH (21%), Quest Handlock (13%), Aggro Druid (12%), Face Hunter (9%), Elemental Shaman (7%), Anacondra Druid (5%), Quest Mage (3%), Libram Paladin (2%).

    Bottom Legend: Garrote Rogue (18%), Quest Mage (16%), Aggro Druid (11%), Elemental Shaman (7%), Quest Handlock (7%), Quest Lifesteal DH (7%), Face Hunter (6%), Anacondra Druid (6%), Secret Libram Paladin (6%), Quest Control Warrior (5%).

    Diamond 1-4: Aggro Druid (21%), Quest Mage (18%), Elemental Shaman (8%), Secret Libram Paladin (8%), Pirate Warrior (7%), Garrote Rogue (6%), Face Hunter (5%), Deathrattle DH (4%), Quest Handlock (4%), Quest Lifesteal DH (3%).

    Diamond 5-10: Aggro Druid (19%), Quest Mage (17%), Pirate Warrior (9%), Garrote Rogue (8%), Elemental Shaman (8%), Secret Libram Paladin (6%), Quest Lifesteal DH (5%), Deathrattle DH (5%), Quest Handlock (4%), Quest Control Warrior (3%).

    Posted in: General Discussion
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    posted a message on Battlegrounds Meta Sept 5 2021 - Your thoughts

    Oops double post.

    Posted in: Battlegrounds
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    posted a message on Easy wins in PVP Mercenaries with these OP Heroes
    Quote from BroF1sT >>

    literally known since Day 1 ... and they already have a counter composition. (Malfurion, Guff, Brukan)

     Xy and Samuro murder Brukan turn 1. There's a chance they can do it without even needing the third Merc. How is that a counter?

    Posted in: Mercenaries
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    posted a message on Easy wins in PVP Mercenaries with these OP Heroes

    I don't think of Samuro as an overpowered hero so much as an attacker that actually works. I think the development team greatly overestimated the value of Attacking in general, and Samuro isn't good because he attacks, so much as because he pumps stats and attacks. Smashing bodies in this game only works if you have a clear stat advantage, and is almost meaningless (or even detrimental) otherwise.

    I actually think the overpowered hero here is Xyrella. Attacking isn't a strong mechanic in Mercenaries to begin with, and she kicks them while their down. People probably wouldn't run Xy without Sam — who needs a counter for an underpowered mechanic? — but Sam would be a lot more fair with, say, Brightwing as an enabler such that the Blademaster was subject to retaliation damage.

    Posted in: Mercenaries
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    posted a message on My humble opinion in hs mercenaries: RIP OFF
    Quote from Toribasher >>

    So game mode that looks boring as fsck and some guy is addicted to it.

    The miracles never cease.

    Next up: guy who's favorite food is crackers?

     I gotta admit, this was my first reaction too. Except instead of finding the right words like you did, I wrote a small book.

    Posted in: Mercenaries
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    posted a message on My humble opinion in hs mercenaries: RIP OFF

    So I've played Mercenaries pretty much nonstop for two days now, waiting for the part where things get good. That didn't happen.

    I don't think the OP is arguing his point very well, but I agree with the general idea that Mercenaries isn't worth spending money on. If Hearthstone is a beautifully streamlined version of Magic the Gathering, with Warcraft lore, then Mercenaries is if you took Pokemon and actively made it worse, with Warcraft lore. In Mercenaries, every Merc has the same three moves — in Pokemon, every team member has four move slots with multiple options. Pokemon had arguably too many Types — Mercenaries just has Grass, Fire and Water, which is a nice simplification.

    But perhaps most egregious is the economy of Mercenaries, in terms of in-game "currency." Specifically, there is none whatsoever. Once you get all the Mercs of the lowest rarity tier — this will happen with storyline rewards without having to spend a dime — packs will contain a new mercenary about as often as Hearthstone packs contain an Epic card. What you get in the meantime is basically like useless Common filler... if Arcane Dust wasn't a thing, and was replaced with the Battlegrounds system of upgrading to a Golden version with triples. Because you have no control over this, you can't focus your limited resources on any single Mercenary group, instead systematically forced to spread your Coins among every single Merc in the game, including the entire Legendary tier you're almost certainly too unlucky to have opened more than a couple of. (I started off with a Ragnaros, which is probably luckier than average.)

    Imagine if Battlegrounds didn't have a Refresh option, and Froze the Tavern at the end of every Recruit phase. That's what your Party feels like in Mercenaries.

    The economy and the lack of build options within the context of individual Mercs makes the game mode become very stale very quickly. I'm not saying people can't have fun playing Mercenaries but there are other games that tackle the same concepts the same or better. Like Fire Emblem Heroes or the aforementioned Pokemon, which is literally from the Gameboy era of gaming conceptually. This doesn't feel like an innovation over such predecessors so much as a cynical cash grab, coating a knockoff game in a layer of Warcraft paint.

    I bought the $5 welcome pack and I regret even that purchase. Not all legendaries are Ragnaros.

    Posted in: Mercenaries
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