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    posted a message on Which deck should i craft?
    Quote from Anomaly98 >>

    It’s bomb warrior with the control shell of cards. The deck is always a safe craft.

     Gotcha, I was pretty sure that's what you were talking about. The deck is really good. 

    Posted in: Standard Format
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    posted a message on Which deck should i craft?
    Quote from Anomaly98 >>
    Quote from Tyk3 >>
    Quote from Anomaly98 >>

    Don’t craft anything that will rotate out in 8 months from now. It’s a bad investment. 

     This is bad advice unless you're not interested in being competitive until the next rotation. If it was 3 months I still wouldn't agree.

     Lmfao the decks I mentioned are tier 1-2. You must be some silver guy. The decks I suggest save most of the dust while getting you a legend tier deck. I’ve used all of these to good success in 1000 legend range. Deck lists available upon request.

     Can I see the Control Warrior list? From my understanding, pure control warrior has kind of fallen off.

    Cheers!

    Posted in: Standard Format
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    posted a message on Which deck should i craft?

    To add really quick, just find a deck you enjoy playing and learn it inside out, you're going to benefit really well from match-up understanding more than anything.

    Posted in: Standard Format
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    posted a message on Which deck should i craft?

    Right now the meta is pretty volatile there's a lot of things changing, there's nothing soldified. So, buyer beware when crafting. That being said based off the classes you mentioned. There's some Dragon Priest lists going around thath ave gained some traction in GM. Galakrond Warlock is being tinkered with, mainly because Plague of Flames is powerful. Zoo Warlock is doing well in qualifiers, I know you said you weren't big on aggro, but Zoo is really good at teaching and reinforcing the findementals of the game. Bomb Warrior is powerful, but it loses to deck faster than it, and this meta is becoming faster. I've seen some Highalnder Mage, Vicisious Syndacate is saying it's the best Mage deck, but a little under-represented. Cyclone Mage is good too. I also suggest looking into Ike's "Good" Control DH. That deck is powerful and a tonne of fun. 

    The great thing about this meta, is that there's a lot to do and experiment with!

    Posted in: Standard Format
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    posted a message on Madam Goya Big DH

    I think the issue is a lot of times Skull won't be in the outcast spot, because the curve is so high, so you don't get the discount. That being said, 6 mana draw 3 is still strong.

    Posted in: Madam Goya Big DH
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    posted a message on Libram Paladin is in desperate need of nerfs

    I get the feeling, this deck can be hard to deal with, but I don't think any card is super offensive in this deck. Against Pure Paladin you need to keep them off the board, while building your own pressure. Rogues, Demon Hunter, Warlock (run Plague of Flames), and Priest are all really good at this, whereas Warrior, Druid and Mage (I think) - struggle against this. 

    The archatype is pretty straightforward. That being said Argent Braggart could/should be changed to a higher mana cost. This card goes against the weakness of the deck, needing things on board for buffs, it just comes out buffed. 

    Posted in: General Discussion
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    posted a message on Cards I would hall of fame.

    I think I agree most with Sap. It's a very powerful effect that negats effect activation and buffs. I do think that there needs to be a card like Sap, either specific to Rogue or in neutral that can deal with big minions in Paladin and Druid, especially right now - it is more efficient to run a 2 mana spell than an Ironbeak Owl.

    I don't think Kayn Sunfury is incredibly offensive, though it could be nudged to make only him ignore Taunts. I think that will be a discussion for the class when their initiate set rotates. 

    I'm not sold on Brawl, it can be played around by not over committing, the cost might be a little low. Shadow Word: Death feels more like is just feels bad because you're playing against a Priest and those games can turn into battles of attrition. I do hope Priest moves towards more of minion focused control. 

    These are just my thoughts anyways, I hope the revamp of the classic/basic set next rotation will help to bring new life in these classes.

    Quick edit: if were were to HoF any cards tomorrow I could see Malygos or Nozdormu. Noz especially because that cards feels like such an out of place card, especially with how the game has developed, it feels out of date. I know a lot of people want to see Maly rotate, but that card is important for combo decks, which by nature are less than interactive, but if that card rotates, it would leave a huge hole in a lot of combo decks. 

    I also think Edwin VanCleef could rotate, that card is a little too all-or-nothing.

    Oh, and remove Paladin Secrets, they have no purpose

    Posted in: General Discussion
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    posted a message on Who's Enjoying the new Meta?

    I'm enjoying the meta a lot. I think every class has at least one viable deck. But, every class is beatable, they all have weaknesses, there doesn't seem to be any decks that warp the meta, or are crazy powerful. There are some cards, I feel need adjustments, but the major offenders were targeted in the last patch. All things considered, the meta is changing almost daily, and it's enjoyable to keep up with and continue to get better at matchups.

    Posted in: General Discussion
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    posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"

    I've read a little bit through this topic, and I think seperating players into very rigid groups is a bit of a mistake. I do think you'll find people that identify one or the other, but I don't think the larger player base will not. 

    "Balancing" a meta, does not mean you don't net deck, and balancing shouldn't mean every deck is viable. Not every deck should be competitive. Balance means there isn't a warped meta, think Ashes of Outland during the first 36 hours. To me, if we're defining balance as a good representation of equal power levels within any given meta, and not as not netdecking, I'd fall into this group. A balanced meta allows more classes/archatypes to be represented. Just because a meta is balanced, doesn't mean it is necessarily enjoyable. 

    "Win at all costs", I'm taking to mean just be more comptetitve, which I think if you asked most players, regardless if they netdeck or not, they'll say they'd like to win. While I don't consider myself a competitive player, I do like supporting the game and getting better each month. I wouldn't say this is "unfun", I'll netdeck decks I find interesting or like playing. It's really about learning how to play the deck inside and out, ever with tier 1 decks that doesn't happen after 2-3 games, then adjusting the cards that you think work and don't work.

    I suppose to conclude, I disagree with the rigidness of how these groups are set up, when I voted, I voted a both. I would like a meta where a lot of decks are represented at various tiers, there isn't 1 or 2 commanding/warped decks at the top, but ultimately, the game is about having a learning mindset, it doesn't owe me as a player anything, regardless of how warped a meta may get. 

    Posted in: General Discussion
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